Looks like 64x64 is the biggest they had back in 1996
Edit:
or maybe not, I found some in SSB, wait a sec and I'll upload.
Edit:
Here http://filebeam.com/06f5964c1094387258ebb7c79ae5f7a1
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Ninja Ripper
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Re: Ninja Ripper
lol..
Zelda & Mario sharing the same .rip-struct.. I hope they use the same UV-calculation, too.
Tried something with this N64-Games, but can't really see, if its correct.
I have some other older games with idendical .rip-struct, but different UV-calculations. I don't know if its possible to detect this automatically.
Edit: Added support for Tomb Raider Underworld and GTA4.
Zelda & Mario sharing the same .rip-struct.. I hope they use the same UV-calculation, too.
Tried something with this N64-Games, but can't really see, if its correct.
I have some other older games with idendical .rip-struct, but different UV-calculations. I don't know if its possible to detect this automatically.
Edit: Added support for Tomb Raider Underworld and GTA4.
Re: Ninja Ripper
Wish we will see same for new Tomb Raider Lara model looks kick ass, lol. Btw, most of these games has exporters. Still cant get what's a point to add their support.Sammie wrote:Edit: Added support for Tomb Raider Underworld and GTA4.
Re: Ninja Ripper
Black Ops 2
http://filebeam.com/aba41f389d2cceba517e0151aed8ddbd
I'm going afk, downloading 10 more games on steam while I'm afk.
http://filebeam.com/aba41f389d2cceba517e0151aed8ddbd
I'm going afk, downloading 10 more games on steam while I'm afk.
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Re: Ninja Ripper
Just because we can do it, lol. Its just easier to browse through the .rip-models in noesis, instead of searching for specific exporters for every single game. Most of this games are not supported by noesis itself, so its useful to have one plugin, which can handle the most game-models-rips for quick previews without extra converting.Sanya wrote:Btw, most of these games has exporters. Still cant get what's a point to add their support.
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Re: Ninja Ripper
I used Dolphin. I guess you can do it with a N64 emu if you find a dx9 video plugin that works, I know Rice used to be dx9 but now it's dx8. Please give me a word if you find a dx9 plugin that works.RacingFreak wrote:Just a side question - how do you rip N64 models?
Edit:
Bionic Commando rip
http://filebeam.com/07708cdc8eb8d6a2aaba66517e7436f2
Uploading some more rips tomorrow
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Re: Ninja Ripper
Take your time. I'm away after tomorrow for 2-3 days.deadca7 wrote:Uploading some more rips tomorrow
Btw: which tool can rip models from UPLAY-games like Far Cry 3 or Assassins Creed III on x64-systems? Had no luck with 3D Ripper DX or NinjaRipper.
Or does anybody know extractors+converters for this games? Far Cry 3 has an extractor (Gibbed Tools Dunia 2) but can't find anything to extract the meshes.
Re: Ninja Ripper
eh, FC3 is rippable by ninja. Only one problem is that UV are very big, so you need scale it down. For AC there is ForgeX, but I dont know if author did support for newer one.Sammie wrote:Take your time. I'm away after tomorrow for 2-3 days.deadca7 wrote:Uploading some more rips tomorrow
Btw: which tool can rip models from UPLAY-games like Far Cry 3 or Assassins Creed III on x64-systems? Had no luck with 3D Ripper DX or NinjaRipper.
Or does anybody know extractors+converters for this games? Far Cry 3 has an extractor (Gibbed Tools Dunia 2) but can't find anything to extract the meshes.
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Re: Ninja Ripper
If I start FC3 with NinjaRipper only a message appears with a "cant inject"-Text. Tested all wrappers and the alternative indruder, but got always the same error-message.Sanya wrote:eh, FC3 is rippable by ninja. Only one problem is that UV are very big, so you need scale it down. For AC there is ForgeX, but I dont know if author did support for newer one.
And ForgeX doesnt work for me. The Tool is crashing after clicking the .exe on Win7 x64. Tried to run it on a virtual 32bit XP.. but crashing too.
Re: Ninja Ripper
Haven't tried FC3 yet, but when I rip AC3 I get some textures and a lot of wiggly flat 3d planes.
Duke Nukem Forever
http://filebeam.com/d2d685be2e810e42f18ce2f9d1757c0e
Hitman Absolution - Weird geo and some textues are pink.
http://filebeam.com/1b68da17ed314fb0e36ca3da0135038a
Singularity
http://filebeam.com/ac79fbcbd98a11c51a76b175e7dac56c
Shadow Harvest
http://filebeam.com/c1d523cef1d331e192f59a1ec0f99612
Need for Speed Hot Pursuit
http://filebeam.com/b224754524c17f31e5a849a45e9289ef
Dragon Age
http://filebeam.com/2f59a689e807ff50d30cfe4317c6f541
and Batman need 'swap':'X'
Googled AC3 dx, looks like the game is using a mix of DX10 and DX11. NinjaRipper does not support DX10.
Are you leaving today or monday ?
Duke Nukem Forever
http://filebeam.com/d2d685be2e810e42f18ce2f9d1757c0e
Hitman Absolution - Weird geo and some textues are pink.
http://filebeam.com/1b68da17ed314fb0e36ca3da0135038a
Singularity
http://filebeam.com/ac79fbcbd98a11c51a76b175e7dac56c
Shadow Harvest
http://filebeam.com/c1d523cef1d331e192f59a1ec0f99612
Need for Speed Hot Pursuit
http://filebeam.com/b224754524c17f31e5a849a45e9289ef
Dragon Age
http://filebeam.com/2f59a689e807ff50d30cfe4317c6f541
and Batman need 'swap':'X'
Googled AC3 dx, looks like the game is using a mix of DX10 and DX11. NinjaRipper does not support DX10.
Are you leaving today or monday ?
Last edited by deadca7 on Sun Jan 27, 2013 12:02 pm, edited 4 times in total.
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Re: Ninja Ripper
I got nothing. Only a empty _Ripper-folder.deadca7 wrote:when I rip AC3 I get some textures and a lot of wiggly flat 3d planes.
depends on your timezone, lol. In ~10h.deadca7 wrote:Are you leaving today or monday ?
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Re: Ninja Ripper
Thanks deadca7 for the great help, I have aswell got Wii64 rips, but they are a bit screwed up, here's a sample from Automobili Lamborghini: http://www.solidfiles.com/d/5d22c72964/
I also confirm NinjaRipper COMPLETELY rips textures from PCSX2, only needed is to flip RGB > BGR
Not sure if something can be done about models.
EDIT: NinjaRipper WORKS with PCSX2 in DX11!! But all im receiving are parts of objects, weighing about 3-12kb
I also confirm NinjaRipper COMPLETELY rips textures from PCSX2, only needed is to flip RGB > BGR
Not sure if something can be done about models.
EDIT: NinjaRipper WORKS with PCSX2 in DX11!! But all im receiving are parts of objects, weighing about 3-12kb
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Re: Ninja Ripper
@deadca7
Added your games. The Hot Pursuit UVs are a little bit crappy. But the textures are too bad to fix that. Maybe search for a better model with colurful textures, not 90% black
Hitman Absolution has some special kind of UV data. Some kind of offset-shifting.
Added your games. The Hot Pursuit UVs are a little bit crappy. But the textures are too bad to fix that. Maybe search for a better model with colurful textures, not 90% black
Hitman Absolution has some special kind of UV data. Some kind of offset-shifting.
Re: Ninja Ripper
No prob. Looks like the same mess that you get from n64 games.RacingFreak wrote: But all im receiving are parts of objects, weighing about 3-12kb
Thanks againSammie wrote:Added your games.
Mafia - Works fine, but maybe you want the data
http://filebeam.com/d9cbca9b54a08449446981d0262af5e9