Exactly. Gildor has the Unreal Engine games figured out already, no need to rediscover anything unless you're trying to get the terrain or something procedural. The focus of this plugin should shift toward rips from other game engines. I think the ultimate tool would be to combine Noesis, UEViewer and Ninja Ripper into a single app.eh, what's a point to rip from UE games, when we have umodel?
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Ninja Ripper
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Re: Ninja Ripper
Re: Ninja Ripper
The main reason I asked was because there are a lot of games out there that have the normals flipped. Like Street Fighter, Prototype, Darksider, Unreal games (which has umodel), WoW (which has model viewer) and more. So if there is a way to detect if the normals are flipped, and flip them in the script. It would save us time over all.AceWell wrote:Exactly. Gildor has the Unreal Engine games figured out already, no need to rediscover anything unless you're trying to get the terrain or something procedural. The focus of this plugin should shift toward rips from other game engines. I think the ultimate tool would be to combine Noesis, UEViewer and Ninja Ripper into a single app.eh, what's a point to rip from UE games, when we have umodel?
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Re: Ninja Ripper
Upload some of the .ripsdeadca7 wrote:...there are a lot of games out there that have the normals flipped. Like Street Fighter, Prototype, Darksider, Unreal games (which has umodel), WoW (which has model viewer) and more. So if there is a way to detect if the normals are flipped, and flip them in the script. It would save us time over all.
I've uploaded a new plugin-version. [Download v1.14]
Removed all UV-detection-stuff for single games and replaced it with a game-detection based on hash-keys from the .rip-struct.
So we have faster loading and easier updates for specific games. Send me new .rips and I can update the game-list inside the plugin.
Re: Ninja Ripper
Nice work man, will upload some flipped rips tomorrow.Sammie wrote:Upload some of the .rips
I've uploaded a new plugin-version.
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Re: Ninja Ripper
Thx for the .rips. I will script something tonight.
The shape of the Trine2-model seems to be badly distorted.
When I look on the texture it should be a guy, but the model looks like a long space vehicle
Dont know if this can be fixed. Can you upload an additional character-.rip from this game?
Edit:
New Version online
Added support for: Deus Ex, Street Fighter IV, Super Mario Galaxy, Zelda Wind Waker, Metro 2033, Prototype, Sonic 4 and Tropico 3
No UV-Support for Trine 2 at the moment, but shape fixed.
UV-Format for Trine 2 is stored as 4 signed integers. If somebody has an idea how to decode this to two floats, let me know
Edit2:
Added option to disable detection via game-list
Added option to swap normals for manual values
[download v.1.17]
The shape of the Trine2-model seems to be badly distorted.
When I look on the texture it should be a guy, but the model looks like a long space vehicle
Dont know if this can be fixed. Can you upload an additional character-.rip from this game?
Edit:
New Version online
Added support for: Deus Ex, Street Fighter IV, Super Mario Galaxy, Zelda Wind Waker, Metro 2033, Prototype, Sonic 4 and Tropico 3
No UV-Support for Trine 2 at the moment, but shape fixed.
UV-Format for Trine 2 is stored as 4 signed integers. If somebody has an idea how to decode this to two floats, let me know
Code: Select all
32689 | -19532 | -26301 | -615
30343 | -18329 | -26449 | -6175
29733 | -18145 | -26339 | -7117
18244 | -8381 | -29707 | -10995
23718 | -21261 | -24890 | 1450
1241 | -23411 | -22925 | -117
9427 | -20562 | -21358 | -13952
-21162 | -10837 | -29326 | -9806
3939 | 22337 | -23596 | -4232
15353 | -5391 | -18252 | 26673
-8702 | -10804 | 8098 | 29855
15610 | -5186 | -18811 | 26322
-29424 | 1719 | -29532 | -14090
-26248 | 1893 | -26745 | -18834
-22711 | 1648 | -22991 | -23288
10293 | -8915 | -13150 | -28657
8279 | -7002 | -19516 | -25372
Added option to disable detection via game-list
Added option to swap normals for manual values
[download v.1.17]
Last edited by Sammie on Sat Jan 26, 2013 8:39 am, edited 2 times in total.
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Re: Ninja Ripper
I confirm it works 100% with DRIV3R, even better than the original rip plugin did. Thanks so much Sammie!!
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Re: Ninja Ripper
Can you upload some DRIV3R-rips, too? Because its still possible, that some games share the same .rip-structure, but need separate calculation for the UVs.RacingFreak wrote:I confirm it works 100% with DRIV3R, even better than the original rip plugin did. Thanks so much Sammie!!
To prevent this behaviour I have to collect as many game-.rips as possible, to include special rules for this games. It doesn't matter if your rip work properly - I need everything.
Re: Ninja Ripper
Two new rips, gonna see if I can do a couple more before I have to afk.
Included Mario Galaxy DX11 rip, the one I posted yesterday is DX9.
http://filebeam.com/3d12f8e1abad94641e7da37b9413ea8a
Edit:
Looks like the Mario rip is the same as DX9, the texture was corrupt. Had to re save it, and it became blue. I get this error with every DX11 rip.
If I open the DX11 textures in IrfanView they look fine, but the alpha goes to hell. If I open the dds in Photoshop they become blue. Noesis just gives error. Looks like diff from IrfanView + Alpha from Photoshop is the way to go.
Edit:
Two new rips, including Trine 2 re-rip.
http://filebeam.com/a319aa09866655ebf91bdaf541470570
Edit:
Crysis2
http://filebeam.com/04621c875835680e08431265b257dda7
Edit:
Batman Arkham City
http://filebeam.com/87eb88262298b1982fb25096eeb385b4
Included Mario Galaxy DX11 rip, the one I posted yesterday is DX9.
http://filebeam.com/3d12f8e1abad94641e7da37b9413ea8a
Edit:
Looks like the Mario rip is the same as DX9, the texture was corrupt. Had to re save it, and it became blue. I get this error with every DX11 rip.
If I open the DX11 textures in IrfanView they look fine, but the alpha goes to hell. If I open the dds in Photoshop they become blue. Noesis just gives error. Looks like diff from IrfanView + Alpha from Photoshop is the way to go.
Edit:
Two new rips, including Trine 2 re-rip.
http://filebeam.com/a319aa09866655ebf91bdaf541470570
Edit:
Crysis2
http://filebeam.com/04621c875835680e08431265b257dda7
Edit:
Batman Arkham City
http://filebeam.com/87eb88262298b1982fb25096eeb385b4
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Re: Ninja Ripper
Added support for Lara Croft, Crysis 2, Batman Arkham City and Alan Wake's American Nightmare
Dont know whats wrong with the DX11 blue dds-files.. maybe a bug in ninjaripper?
Looks like red/blue channels are inverted
Dont know whats wrong with the DX11 blue dds-files.. maybe a bug in ninjaripper?
Looks like red/blue channels are inverted
Last edited by Sammie on Sat Jan 26, 2013 2:35 pm, edited 1 time in total.
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Re: Ninja Ripper
With pleasure - the rip I tested and it worked all right: http://www.solidfiles.com/d/5929b50da2/Sammie wrote:Can you upload some DRIV3R-rips, too? Because its still possible, that some games share the same .rip-structure, but need separate calculation for the UVs.RacingFreak wrote:I confirm it works 100% with DRIV3R, even better than the original rip plugin did. Thanks so much Sammie!!
To prevent this behaviour I have to collect as many game-.rips as possible, to include special rules for this games. It doesn't matter if your rip work properly - I need everything.
I will post DSF, DPL and some more rips once I get to them (as I remember DPL had problems with DXRip as far I remember)
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Re: Ninja Ripper
There are flipped Normals on your Driv3r-Rips. Added Driv3r to the game list to fix that.RacingFreak wrote:With pleasure - the rip I tested and it worked all right: http://www.solidfiles.com/d/5929b50da2/
I will post DSF, DPL and some more rips once I get to them (as I remember DPL had problems with DXRip as far I remember)
@deadca7
As I said, red<->blue channels are swapped
Example from the Metro 2033 Texture:
This is how the "Avatar"-movie was made
Re: Ninja Ripper
hahaSammie wrote:This is how the "Avatar"-movie was made
I only tried to invert them, I'll make a quick action script in Photoshop to swap them. Thanks
3 new games
http://filebeam.com/da06c8423322650943e46ea2330eca8c
Batman need 'swap': 'X'
Edit:
GTA4
http://filebeam.com/d47ff230f7c06cc6486750f155be5988