result .wad file if someone can say more
thank's
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Defiance beta
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Re: Defiance beta
Servers down ?
Code: Select all
Filed to download patch notes.
Recovery process failed. Please check your network connectivity and try again. Patch Error [115]. Download Error [0].
My Github repo
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Re: Defiance beta
How much size full game? Maybe actually upload on sendspace for example if size < 2-3gb?
My Github repo
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Re: Defiance beta
If someone has an FTP server I can use I can upload it, don't really want to use my own connection to host.
Also the .wad files use zlib but I've honestly no idea what the format of the files inside are, looks like total garbage.
Also the .wad files use zlib but I've honestly no idea what the format of the files inside are, looks like total garbage.
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Re: Defiance beta
Huh lol. Anyway upload 1-2 small wads for review and desirable main executable with all librarys.twisted wrote:its 14gb.
My Github repo
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Re: Defiance beta
Drop me a PM for file links, I've uploaded 2 files to my dropbox neither of which are particularly small:
resources.wad (1.13gb)
sounds.wad (359mb) - this is the smallest wad file.
The files were taken from the closed alpha but after the latest update they're probably the same as beta stress test.
resources.wad (1.13gb)
sounds.wad (359mb) - this is the smallest wad file.
The files were taken from the closed alpha but after the latest update they're probably the same as beta stress test.
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Re: Defiance beta
this is all i can do now
the game uses custom-formatted asset, and archived them to wad file.
some asset files are zip-compressed.
the game uses custom-formatted asset, and archived them to wad file.
some asset files are zip-compressed.
Code: Select all
//////////////////////////////////////////////////////////////////////////
// 010 Editor v3.1 Binary Template
//
// File : DefianceTemplateWAD.bt
// Author : MrMoonKr
// Revision : 0.1
// Purpose : Defiance wad file analyze
// Changes :
//
// ( 2013/01/16/Wed )
// : Found some helpful links
// : ( http://forum.xentax.com/viewtopic.php?f=10&t=10028 )
//
//////////////////////////////////////////////////////////////////////////
//------------------------------------------------------------------------
#include "CommonTemplate.bt"
//------------------------------------------------------------------------
/**
file offset, file size, etc...
- i cannot find yet
- they scrambled data
*/
typedef struct
{
uint32 mUnk1 ;
uint32 mUnk2 ;
uint32 mUnk3 ;
uint32 mUnk4 ;
time_t mTime ;
uint32 mZero1 ;
uint32 mType ;
uint32 mZero2 ;
local uint32 bookMark = FTell() ;
//FSeek( mOffset ) ;
//char mFileData[ mSize ] ;
//char mFileName[ 260 ] ;
FSeek( bookMark ) ;
} WADChunk < bgcolor = cLtPurple , read = ReadWADChunk > ;
string ReadWADChunk( WADChunk& data )
{
string s = "(no data)" ;
SPrintf( s , "( %12u , %12u , %12d , %12d )( %12d )" ,
data.mUnk1 ,
data.mUnk2 ,
data.mUnk3 ,
data.mUnk4 ,
data.mType
) ;
return s ;
}
typedef struct
{
uint32 mChunkCount ;
uint32 mNextOffset ;
uint32 mZero4[2] ;
WADChunk mChunks[mChunkCount] ;
if ( mNextOffset > 0 )
{
FSeek( mNextOffset ) ;
}
} WADChunkArray < bgcolor = cLtRed, read = ReadWADChunkArray > ;
string ReadWADChunkArray( WADChunkArray& data )
{
string s = "(no data)" ;
SPrintf( s , "( Chunk Count : %d )( Next Offset : %u )" ,
data.mChunkCount ,
data.mNextOffset
) ;
return s ;
}
//------------------------------------------------------------------------
/**
archive file header
*/
typedef struct
{
char mFourCC[4] ;
uint32 mZero1 ;
uint32 mChunkCount ;
uint32 mZero2 ;
uint32 mZero3[4] ;
local uint32 i=0 ;
local uint32 remainChunks = mChunkCount ;
for ( i=0 ; i < remainChunks ; ++i )
{
WADChunkArray mChunkArrays ;
remainChunks -= mChunkArrays[i].mChunkCount ;
}
} WADHeader < bgcolor = cLtGray , read = ReadWADHeader > ;
string ReadWADHeader( WADHeader& data )
{
string s = "(no data)" ;
SPrintf( s , "( FourCC : %s )( ChunkCount : u )" ,
data.mFourCC ,
data.mChunkCount
) ;
return s ;
}
//////////////////////////////////////////////////////////////////////////
LittleEndian() ;
//BigEndian() ;
WADHeader gHeader ;