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Ninja Ripper

General game file tools that are useful for more than one game
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cra0
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Re: Ninja Ripper

Post by cra0 »

blackninja wrote:Hi. Im author of NinjaRipper

Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9

http://blackninja2000.narod.ru/files/ninjaripper112.7z
oh great however it now crashes before the game runs

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Re: Ninja Ripper

Post by blackninja »

cra0
Put log file
Ninja Ripper 2: https://ninjaripper.com/
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Re: Ninja Ripper

Post by cra0 »

blackninja wrote:cra0
Put log file
Error
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Log
https://dl.dropbox.com/u/10798900/DUMPB ... xe.log.txt
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Re: Ninja Ripper

Post by blackninja »

cra0
Its' original version of COD without crack ?
With protected games ripper may crash
And I not recommend run under ripper online games. Ripper may be appear as cheat tool -> ban
Ninja Ripper 2: https://ninjaripper.com/
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Re: Ninja Ripper

Post by cra0 »

blackninja wrote:cra0
Its' original version of COD without crack ?
With protected games ripper may crash
And I not recommend run under ripper online games. Ripper may be appear as cheat tool -> ban
I tried with the original and the cracked version and same problem and plus no this isn't the multilayer its single player
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Re: Ninja Ripper

Post by afrokid »

Is there anyway to rip into .obj files or open them in any program that isnt 3dsmax. I dont have access to 3dsmax.
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Re: Ninja Ripper

Post by blackninja »

afrokid
At this time only 3d max import supported. May be in future versions will be added

But ".rip" format is open and anybody can write any format importer
Ninja Ripper 2: https://ninjaripper.com/
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Re: Ninja Ripper

Post by MCDMaker »

blackninja wrote:afrokid
At this time only 3d max import supported. May be in future versions will be added

But ".rip" format is open and anybody can write any format importer
Hi! I tryed to rip a game but it only created a Log file D:
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Re: Ninja Ripper

Post by CMihai »

So far I had no luck to get models from HMA (HitmanAbsolution) I guess I got most of the errors covered in this topic, but the models won't rip, but I get perfectly fine the textures...
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Re: Ninja Ripper

Post by Bastien »

Haven't tried the tool, but seems pretty neat, thank you.
blackninja wrote:afrokid
At this time only 3d max import supported. May be in future versions will be added

But ".rip" format is open and anybody can write any format importer
Is there any english documentation on the .rip format? I couldn't find it in the website. Would be faster to have that than figuring out by reading the max script.
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Re: Ninja Ripper

Post by cra0 »

blackninja wrote:afrokid
At this time only 3d max import supported. May be in future versions will be added

But ".rip" format is open and anybody can write any format importer
I don't know why but I tried everything possible to get the textures working for this building ripped from bf3 but no luck :( any advice
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Re: Ninja Ripper

Post by Tosyk »

try to search for different uv-pair, and maybe this mesh is not actual for rendering diffuse texture, maybe this mesh is for an ambient occlusion map only, or some other effect or something totaly different stuff like Collision Model, so try to search similar model in the same folder
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Re: Ninja Ripper

Post by cra0 »

Tosyk wrote:try to search for different uv-pair, and maybe this mesh is not actual for rendering diffuse texture, maybe this mesh is for an ambient occlusion map only, or some other effect or something totaly different stuff like Collision Model, so try to search similar model in the same folder
No I'm sure it uses a diffuse map because look at this screenshot without and other shader params

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Re: Ninja Ripper

Post by Tosyk »

give me your rip directory, and tell me name of the needed file
i'll search around your rips :ninja:
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Re: Ninja Ripper

Post by cra0 »

Tosyk wrote:give me your rip directory, and tell me name of the needed file
i'll search around your rips :ninja:
Thankyou!!!

I added you on steam btw

https://dl.dropbox.com/u/10798900/DUMPBOX/BF3_RIP.7z

its Mesh_34
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