Those extra meshes you see are the LOD models, when the player walks away from the character it replaces the original mesh with one of those depending on the distance you are from the model.dragbody wrote:chrrox - Thanks again for this plug-in. I was able to use it to successfully extract Dan Marshall, but it was quite messy. It seems there are several models mixed together and sharing some vertices thus making clean-up very tedious. From the image posted, it seems you know a method for fixing this problem. Can you tell me how to get rid of all the extra mesh in the model that originally renders without a texture?
Best regards,
dragbody
Yes please make the script split the lods to like Dan_LOD1,Dan_LOD2