looks like ripping process is dependent on pc specs, some of peoples got a pink textures, for some people the ripper doesn't working at all
and your logs would help
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Ninja Ripper
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Re: Ninja Ripper
Well it works just fine on both my XP PC and Win 7 Laptop, but still awaiting for Noesis script.
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- Tosyk
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Re: Ninja Ripper
new .rip format has been completely remadeDemonsangel wrote:How much does the output differ from dx ripper's output?
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Re: Ninja Ripper
Yeah Noesis script will be simply the best thing, I am having a headache from loading even 1000 models one by one (group feature doesnt work) in 3DSMAX, not even to say its easier to just load and export as OBJ in Noesis
Hope that can be made soon
Hope that can be made soon
Re: Ninja Ripper
Would be awesome if someone with the skills could convert this 3dsmax script to noesis
http://cgig.ru/forum/lincounter.php?lin ... _beta6.zip
http://cgig.ru/forum/lincounter.php?lin ... _beta6.zip
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- cra0
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Re: Ninja Ripper
Filter? can you explain more?RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
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Re: Ninja Ripper
Yep - http://forum.zmodeler3.com/viewtopic.php?f=22&t=5851cra0 wrote:Filter? can you explain more?RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
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Re: Ninja Ripper
Are you runing the game on DX11 or DX9? i ask because i have the same problem but with Deus Ex Human revolution i turn-off DX11
and select DX9 so when i rip again the models the rips was ok and the textures arent pink anymore.
and select DX9 so when i rip again the models the rips was ok and the textures arent pink anymore.
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Re: Ninja Ripper
Hi. Im author of NinjaRipper
Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9
http://blackninja2000.narod.ru/files/ninjaripper112.7z
Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9
http://blackninja2000.narod.ru/files/ninjaripper112.7z
Ninja Ripper 2: https://ninjaripper.com/