Important information: this site is currently scheduled to go offline indefinitely by end of the year.

PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post questions about game models here, or help out others!
huckleberrypie
ultra-veteran
ultra-veteran
Posts: 351
Joined: Mon Apr 26, 2010 6:51 am
Has thanked: 105 times
Been thanked: 15 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by huckleberrypie »

Sorry for the bumpage, but how can I paste the code to gfx3d.cpp? Whenever I try to compile it on VC2008 it tells me that some stuff in the code is declared as illegal or something.

EDIT: Tried moving it to a seemingly appropriate section of the file but still I get compile errors.
User avatar
szfzafa
advanced
Posts: 56
Joined: Sun Feb 27, 2011 11:46 am
Been thanked: 3 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by szfzafa »

in recent days I just found ZeroGS culls backfaces as well!!
This will happen in MANY games, while OTHERS NOT, which means it's impossible for 3DVia Ripping to be an alternative method for every PS2 game.
User avatar
szfzafa
advanced
Posts: 56
Joined: Sun Feb 27, 2011 11:46 am
Been thanked: 3 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by szfzafa »

As for the projection, i came up with an idea.
Suppose a vector (x0,y0,z0) in the origin scene turned out to be (x,y,z) in the ripped scene.
taking it for an example, the COP(centre of projection) is at (x',y',z'),
then:
x0 = a*(x - x')
y0 = b*(y - y')/(x - x')
z0 = c*(z - z')/(x - x')
It's simple.
Not tried yet.
viperzerofsx
veteran
Posts: 95
Joined: Thu May 27, 2010 5:07 am
Has thanked: 8 times
Been thanked: 6 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by viperzerofsx »

did it work? if not how could i test it?
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by CriticalError »

bla bla bla, for Saint Seiya is not necessary a 3DRipper, suck program for capture it, anyway here my proof getting models of Saint Seiya.

Image
Image
Image

Saint Seiya - The Hades [Ripped Models][PS2]
DarkScion
veteran
Posts: 82
Joined: Sun Dec 05, 2010 3:41 am

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by DarkScion »

Any progress on the projection scaling for Godannar?
kawayide
beginner
Posts: 37
Joined: Wed Nov 09, 2011 2:03 am
Has thanked: 7 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by kawayide »

sorry for the bump, since it's really old.
i'm interested in this thread cause i tried to do same thing,i.e. modding pcsx2 source for model dump.
i failed, cause I got dumped vertex with all z == zero, I surrendered.

now that this thread told me z can be scaled to correct value.
strange! I've made some mistake before!? :D

ps:any progress on it? :)
kawayide
beginner
Posts: 37
Joined: Wed Nov 09, 2011 2:03 am
Has thanked: 7 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by kawayide »

i found my old working files, you guy's are right: they're polygons after projection(the game for test is 'metal sage'). If I can get camera's parameter(or just by guess), may be the original model can be calculated.
I'll try it later if i have some time. :)

another question:
did any one come cross a game renders like this:
1st render scene to texture
2nd do bloom or HDR over the texture
3rd render the texture to screen
just want to know can this kind of game be able to dump, just wonder, :)
kosmoski
ultra-n00b
Posts: 7
Joined: Sat Feb 20, 2010 11:53 am
Has thanked: 1 time

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by kosmoski »

Anyone try to rip Tekken4?
Vashey
advanced
Posts: 41
Joined: Tue Mar 15, 2011 2:47 pm
Has thanked: 9 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Vashey »

Since you guys know about functions and hexedit why don't you try this tutorial?
http://ps23dformat.wikispaces.com/How+To+Extract+Models
kawayide
beginner
Posts: 37
Joined: Wed Nov 09, 2011 2:03 am
Has thanked: 7 times

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by kawayide »

Have you tried the method that site explained?
I still believe in the power of reverse engineering, although I'm a novice about it.
Post Reply