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Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
252gt
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by 252gt »

misquared wrote:I have noesis and the new script
However my PC can't take anymore space

May I ask for Kokoro's Pink Kimono (default) model please? :( (This: http://images1.wikia.nocookie.net/__cb2 ... Render.png)
That's the only one I want from this game^^;
OK

Here you go

http://www.mediafire.com/?gt9vihlivmol13l
sophist82
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by sophist82 »

Ok, I was trying to compile with the source code, which howfie wrote it.

But I wasn't able to find include files,(xentax.h, x_file.h, x_win32.h, x_stream.h).

Could anyone tell me where I would be able to find those?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

sophist82 wrote:Ok, I was trying to compile with the source code, which howfie wrote it.

But I wasn't able to find include files,(xentax.h, x_file.h, x_win32.h, x_stream.h).

Could anyone tell me where I would be able to find those?
From here:

https://code.google.com/p/sticklove/sou ... x%2Fripper
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howfie
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by howfie »

wasn't expecting anyone to compile it... but rather maybe make a python script from it instead :-P. the code is always changing and I wouldn't expect anyone other than myself to be able to get it working :lol: . there is also the issue of weights... OG bones are useless without OG weights; best to wait for chroxx to update his script.
sophist82
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by sophist82 »

I was trying compile it, as a way of understanding some extraction concepts from it. However, Bone location itself sometimes provides me great reference of understanding designers intention of making characters to animate. I could have create bones myself and bind it, but kind of wanna follow the original status much as possible.

Hope that Chroxx updates new scripts for bones and weights. Better try something, rather than just waiting~.

Anyway, thx alot. :)
mariokart64n
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by mariokart64n »

I'm looking for file checksums, was there anything like that in the TMC?
Maxscript and other finished work I've done can be found on my DeviantArt account
oranges283
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by oranges283 »

snip
Last edited by oranges283 on Tue Oct 16, 2012 12:41 am, edited 1 time in total.
mariokart64n
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by mariokart64n »

sharing of copyrighted files constitutes piracy.. you probably shouldn't be asking for those files here
Maxscript and other finished work I've done can be found on my DeviantArt account
Darko
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

New DLC:

Code: Select all

Lisa:

2R052@1S100@BM1H]]J1835C00E175PQ6J1N{C761G = LISA_DLC_001.tmc
BR062@1S100@CM1]I]B1834D001E175PQ6J1N{C761G = LISA_DLC_001.tmcl
2S052@1S100@BM1H]]J1835C00E175PQ6J1N{C761G = LISA_DLC_002.tmc
BS062@1S100@CM1]I]B1834D001E175PQ6J1N{C761G = LISA_DLC_002.tmcl
2T052@1S100@BM1H]]J1835C00E175PQ6J1N{C761G = LISA_DLC_003.tmc
BT062@1S100@CM1]I]B1834D001E175PQ6J1N{C761G = LISA_DLC_003.tmcl

Hayabusa:

2R052@1S100@BMS131361I]]K1A35D64F1QR621O{D6J1D1811 = HAYABUSA_DLC_001.tmc
BR062@1S100@CMS131361]J]C1A34E643F1QR421O{D6J1D1811 = HAYABUSA_DLC_001.tmcl

Kasumi:

2S963@1S100@CE1G]]I1835D2164F1PQ107ME1{R72161J = KASUMI_DLC_002.tmc
BSA73@1S100@DF1]H]C1834E21644F1PQ104ME1{R72161J = KASUMI_DLC_002.tmcl

Lei fang:

2R763@1S100@BB1G]]I183500G1J1FE1H1A8PQG18M{R751L = LEIFANG_DLC_001.tmc
BR873@1S100@CC1]H]C183400G1J1GE12H1A8PQG17M{R751L = LEIFANG_DLC_001.tmcl

Rig:

2R763@1S100@BG]]I1735G1DN1G1PQ5B9N{R871K = RIG_DLC_001.tmc
BR873@1S100@C]H]B1734G1EN12G1PQ4B9N{R871K = RIG_DLC_001.tmcl

Mila:

2S052@1S100@BF1G]]00724B21G1E1PQ988M{R851G = MILA_DLC_002.tmc
BS062@1S100@C71]H]00723C212G1E1PQ987M{R851G = MILA_DLC_002.tmcl

Hitomi:

2S963@1S100@CG]]I1735C644712E1PQM13192{H1R2511 = HITOMI_DLC_002.tmc
BSA73@1S100@D]H]B1734D6447125E1PQM13152{H1R2511 = HITOMI_DLC_002.tmcl

Tina:

2T052@1S100@BH1H]]J1835CP1F11QJ15MB9{R771H = TINA_DLC_003.tmc
BT062@1S100@CH1]I]B1834DP12F11QJ14MB9{R771H = TINA_DLC_003.tmcl

Helena:

2T052@1S100@BH1H]]J18357110C75E1D1PQ007M{R651H = HELENA_DLC_003.tmc
BT062@1S100@CH1]I]B18347110D753E1D1PQ005M{R651H = HELENA_DLC_003.tmcl

Christie:

2T151@1S100@BG]1]1I172G62C10P1O1G12Q4C171NQ1{0871H = CHRISTIE_DLC_003.tmc
BT161@1S100@C]1]I2A173G52D10P1O12G13Q4C171NQ1{0871H = CHRISTIE_DLC_003.tmcl
For whoever wants to update the table.

Edit:

Is there a way to extract the extract texture from the current 2's and b'd files??

See ya.
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Darko
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong:

Image

See ya.
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Kamillho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Kamillho »

Eww... There's a way to extract perfect dress text from Kasumi pink-white outfit?
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JayK
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by JayK »

Darko wrote:I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong:
You have to attach the xpr2 header to the tmcl files and then you can view them correctly using Chrrox's xpr2 noesis plugin from here; viewtopic.php?f=18&t=8102

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by moge1975 »

rman2 wrote:
Darko wrote:I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong:
You have to attach the xpr2 header to the tmcl files and then you can view them correctly using Chrrox's xpr2 noesis plugin from here; viewtopic.php?f=18&t=8102

Image
"fmt_XBOX_360_XPR" fixversion upload please.... :dance:
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by JayK »

I edited Chrrox's doa5 noesis to make something that opens those 7* texch files, I only changed one single value so all credit goes to Chrrox. There's probably a lot more redundant code that could be deleted but I don't know how to do it without breaking it.

Just give the 7* files the extension .tex and the B* files tmcl as usual.

Image

I might start adding the texture names to the google documents.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by moge1975 »

rman2 wrote:I edited Chrrox's doa5 noesis to make something that opens those 7* texch files, I only changed one single value so all credit goes to Chrrox. There's probably a lot more redundant code that could be deleted but I don't know how to do it without breaking it.

Just give the 7* files the extension .tex and the B* files tmcl as usual.

Image

I might start adding the texture names to the google documents.
thx :) it works!! :lol: :lol: :lol:
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