Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
moge1975
n00b
Posts: 19
Joined: Thu Aug 09, 2012 11:32 am
Has thanked: 21 times
Been thanked: 4 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by moge1975 »

I don't understand, they are 2 different resolution texture ? it's strange, Team-Ninja doesn't like to work this way......
Image

ok,please this see


2U963@1S100@CE1G]]724C2154PQ10610MC121{R72100H.dec = KASUMI_COS_004.TMC
BUA73@1S100@DF1]H]723E21544PQ10310MC121{R72100H.dec = KASUMI_COS_004.TMCL

TMC,TMCL file into "low-resolution textures"
kas_04_base_01.dds = 64 x 64pix
kas_04_base_04.dds = 64 x 64pix
kas_04_nrm_04.dds = 64 x 64pix
kas_04_wet_base_01.dds = 64 x 64pix


-----------------------------------------------------------------------------------

Anticipation high-resolution textures

color1
7R97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BRA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"

color2
7S97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BSA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"

color3
7T97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BTA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"

"high-res" file
kas_04_base_01.dds
kas_04_base_04.dds
kas_04_nrm_04.dds
kas_04_wet_base_01.dds


I do not have the technology which writes a script
I want the script which extracts "high-res" dds files.
Last edited by moge1975 on Mon Oct 01, 2012 10:36 am, edited 1 time in total.
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

moge1975 wrote:
I don't understand, they are 2 different resolution texture ? it's strange, Team-Ninja doesn't like to work this way......
Image

ok,please this see


2U963@1S100@CE1G]]724C2154PQ10610MC121{R72100H.dec = KASUMI_COS_004.TMC
BUA73@1S100@DF1]H]723E21544PQ10310MC121{R72100H.dec = KASUMI_COS_004.TMCL

TMC,TMCL file into "low-resolution textures"
kas_04_base_01.dds = 64 x 64pix
kas_04_base_04.dds = 64 x 64pix
kas_04_nrm_04.dds = 64 x 64pix
kas_04_wet_base_01.dds = 64 x 64pix


-----------------------------------------------------------------------------------

Anticipation high-resolution textures

color1
7R97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BRA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"

color2
7S97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BSA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"

color3
7T97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BTA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"

"high-res" file into
kas_04_base_01.dds
kas_04_base_04.dds
kas_04_nrm_04.dds
kas_04_wet_base_01.dds


I do not have the technology which writes a script
I want the script which extracts "high-res" dds files.
Alphas transparencies??
Image
moge1975
n00b
Posts: 19
Joined: Thu Aug 09, 2012 11:32 am
Has thanked: 21 times
Been thanked: 4 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by moge1975 »

Alphas transparencies??
its "High-resolution texture"

only,, change the color of underwear. Character
"High-resolution texture" contained in a separate file. :[
JayK
mega-veteran
mega-veteran
Posts: 172
Joined: Fri Jun 01, 2012 10:08 am
Has thanked: 35 times
Been thanked: 121 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by JayK »

All the stage tmc and their respective tmcl files have been added to the spreadsheet.
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by logansan25 »

rman2 wrote:All the stage tmc and their respective tmcl files have been added to the spreadsheet.

but you have managed to extract all models?

If yes, how?
JayK
mega-veteran
mega-veteran
Posts: 172
Joined: Fri Jun 01, 2012 10:08 am
Has thanked: 35 times
Been thanked: 121 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by JayK »

By using Chrrox's tools and methods viewtopic.php?p=79183#p79183 if they don't work for you then I'm sorry but I wouldn't know what the problem is.
TRDaz
mega-veteran
mega-veteran
Posts: 215
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 78 times
Been thanked: 32 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by TRDaz »

rman2 wrote:All the stage tmc and their respective tmcl files have been added to the spreadsheet.
Using chrrox's script? Ah, I used b0ny's hopefully he makes a renamer for the stage files too :)

EDIT: Dont need the renamer lol, extracting with chrrox's script now :) Thanks for adding them to the spreadsheet! :D
Mobuis
beginner
Posts: 26
Joined: Wed Jan 04, 2012 8:42 am
Has thanked: 2 times
Been thanked: 8 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Mobuis »

How do I obtain the DLC costumes ? I have the game and downloaded the costumes using the code,but, how I am I supposed to extract those files off the xbox360? where is it stored if someone knows and can pm me that would be great =)


Okay I figured it out but it seems that script 1.4.1 noes-is python script errors out, after charox bms -> dat - charox extract-> ex -> charox decrypt -> dec
, then loading with the script appears not to work :S
Mobuis
beginner
Posts: 26
Joined: Wed Jan 04, 2012 8:42 am
Has thanked: 2 times
Been thanked: 8 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Mobuis »

chrrox wrote:Here is a version1 of a noesis script to import these models.
what is done
1.Geometry import
2.Uv sets assigned
3.textures are loaded but not assigned.
4.material creation and assignment
what is left.
2.reading in the model skeleton
3.assign bones and weights to the model.

DOA5 BMS

Code: Select all

endian BIG
open FDSE "trial.lnk" 0
open FDSE "archive_order.bin" 1
goto 0x8 1
get files long 1
goto 0x24 1
savepos offset 1
for i = 0 < files
goto offset 1
get noff long 1
get arcnum long 1
get id long 1
savepos offset 1
goto noff 1
get name string 1
putarray 0 i name
next i
getarray name 0 0
putarray 0 files name
goto 0xC
get files long
get unk01 longlong
get unk02 longlong
for i = 0 < files
get offset longlong
get zsize longlong
get size longlong
get arc longlong
set id i
math id + 1
getarray name 0 id
if zsize == size
log name offset size
else
clog name offset zsize size
endif
next i
Image

Charrox do you have an updated version of the script? it appears that when I try and load the models they show up as empty blank spaces and noesis buggs out and says there is 1 model 0 verticies and etc... Thanks =)
TRDaz
mega-veteran
mega-veteran
Posts: 215
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 78 times
Been thanked: 32 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by TRDaz »

Mobuis wrote:How do I obtain the DLC costumes ? I have the game and downloaded the costumes using the code,but, how I am I supposed to extract those files off the xbox360? where is it stored if someone knows and can pm me that would be great =)


Okay I figured it out but it seems that script 1.4.1 noes-is python script errors out, after charox bms -> dat - charox extract-> ex -> charox decrypt -> dec
, then loading with the script appears not to work :S
You need to get the actual DLC files from your Xbox360, and use this: http://skunkiebutt.com/Le%20Fluffie%20App.zip to extract the dlc files and it brings out your .bin file then ready to use the tools for extraction :)
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by blackfoxeye »

chrrox wrote:you are missing the tmcl file that goes with those models.
just search for the last 5 characters of the original tmc file name and the tmcl file will show up in the search results.

I am opening this to the public if anyone wants to update this with the list i have or if anyone wants to add any changes.
I can work on finding new names but it would be good to pull together i think.
https://docs.google.com/spreadsheet/ccc ... 2xhdFZ6eHc

this is a list of names i pulled from the demo.
Awesome :)

Thank you very much chrrox, you are God.
JayK
mega-veteran
mega-veteran
Posts: 172
Joined: Fri Jun 01, 2012 10:08 am
Has thanked: 35 times
Been thanked: 121 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by JayK »

The tmc and tmcl hashes for the DLC costumes that were released today have been added to the spreadsheet.
Mobuis
beginner
Posts: 26
Joined: Wed Jan 04, 2012 8:42 am
Has thanked: 2 times
Been thanked: 8 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Mobuis »

rman2 wrote:The tmc and tmcl hashes for the DLC costumes that were released today have been added to the spreadsheet.

Hey have you gotten the DLC costumes to work? I tried and it gives me a python buffer problem using all scripts released. 1.5 oddly named 1.0 in the comments, then 1.4 and 1.4.1. if so can you post the noesis script you used? thanks =)
JayK
mega-veteran
mega-veteran
Posts: 172
Joined: Fri Jun 01, 2012 10:08 am
Has thanked: 35 times
Been thanked: 121 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by JayK »

Yeah the DLC models work fine, I just use Chrrox's 1.5 script from this post; viewtopic.php?p=79267#p79267
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by logansan25 »

Got it work with DLC, i will try now with retail game.

:]
Post Reply