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Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
Darko
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

mmm... I don't know if I'm doing this correctly but I'm getting this:

Image

Problems with textures or sometimes Noesis craches.

See ya.
Image
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Mobuis »

Image

Yeah something in the script python is incorrect.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

looks like something is wrong i got no problems here.
i used these 2 files
2R151@1S100A@S1]]J3372K52CQRE1410N10{S75131G = AYANE_COS_001.TMC
BR161@1S100B@S1]]2J372K42E1QRE1100N10{S65131G = AYANE_COS_001.TMCL
Image

mabee it got corrupted on upload try this one.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

mabee it got corrupted on upload try this one.


Attachments:
Model List 002.zip [3.15 KiB]

Downloaded 3 times
doa5_360.zip [3.39 KiB]

Downloaded 6 times
Thank's Chrrox it's work good with this one.

I have just something weird with the eyes.


Image
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

its just transparency settings.
also this script does not position mesh pieces if they are out of position still working on stuff.
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zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

Well yes, I have just exported to Milkshape 3D and it work good. :p

I thought the eye are disappeared since the "transparency button" have disappeared too.

In milkshape 3d, choosing "Depth sorted by triangles" correct this :)

PS: Just to know, does anybody will work on the Bone & Animation ? I know I ask a lot, but I know a lot of people will be happy to have this. :]
Last edited by zaykho on Sat Sep 29, 2012 5:42 pm, edited 1 time in total.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Mobuis »

The reason for my error was that I didn't have the TMCL file in the along with the TMC file. Resulting in python looking for something that did not exist anyways it works fine =)
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

Hi again !

I have another question, what is the "default" format of the texture on DOA5, .dds, .tga ?

Since my Noesis export all texture in .PNG, and I don't think this is the "default" format, right ?

It must be .DDS no ?

(I say this because I got no texture face)
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Mobuis »

zaykho wrote:Hi again !

I have another question, what is the "default" format of the texture on DOA5, .dds, .tga ?

Since my Noesis export all texture in .PNG, and I don't think this is the "default" format, right ?

It must be .DDS no ?

(I say this because I got no texture face)
Yeah its dds its shown in the python extraction script.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

Yeah its dds its shown in the python extraction script.
Strange since I can't get the .DDS, for me, the only way to get all textures it's to check the .jpg export. :/

I have downloaded the latest NOESIS version and nothing change. :/
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

noesis does not export to dds just use tga it should work fine.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

noesis does not export to dds just use tga it should work fine.
Ok Thank's, but it's strange since I have exported all DOAX2 models in .obj + .dds.
the "default" setting of Noesis always export in .dds, but not here.

So for now I must export all .tga, then convert to .dds, then convert to .png, because webgl work only with .png.
And the .png extracted from noesis are bugged.....
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

zaykho wrote:
noesis does not export to dds just use tga it should work fine.
Ok Thank's, but it's strange since I have exported all DOAX2 models in .obj + .dds.
the "default" setting of Noesis always export in .dds, but not here.

So for now I must export all .tga, then convert to .dds, then convert to .png, because webgl work only with .png.
And the .png extracted from noesis are bugged.....
Huh?? Export to tga and then convert to png with whatever program you want.

See ya.
Image
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Alexis »

I'm confused... Did you compile two different model lists?

I ask because one list is labeled 002, and in some of the screens posted there is a 001
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Would it be possible to have joints as well?

Post by sophist82 »

I am already feeling happy with the models, but would be much better with bones/joint bind in it.
Will it be hard to have those??
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