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Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
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chrrox
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

very very close just working on calculating the tx3d textures (animated normal maps) and ill have a new script that should work.
anyone good with image format reversing who wants to look just ask lol.
Image
terios
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by terios »

Does what you have work on the all models? I know I was asking about some models that were giving me issue with the currently available tools. Awesome work, as always.
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zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

Excellent chrrox !!!

I just need to buy the game now :dance:

PS: What is the best version for 3d rip ? the XBOX 360 ? the PS3 ? or it's the same for all ?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

zaykho wrote:Excellent chrrox !!!

I just need to buy the game now :dance:

PS: What is the best version for 3d rip ? the XBOX 360 ? the PS3 ? or it's the same for all ?
360 version, at least that's what he always says.

See ya
Image
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

Ok !! thank you again Darko !!

;p
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by moge1975 »

Excellent work chrrox :wink:
i hope you!! :ninja:
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by TRDaz »

chrrox your amazing! :D Cant wait to get my hands on the models.
BTW, which file are they in? I have chara_common.bin but thats small, im guessing its the chara_common.ink file? And will stages be supported? :)
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Kamillho »

And what about NG3? Will be any possibility to extract models with bones from game?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by blackfoxeye »

chrrox wrote:very very close just working on calculating the tx3d textures (animated normal maps) and ill have a new script that should work.
anyone good with image format reversing who wants to look just ask lol.
Thank you very much chrrox, you are awesome :)
Eagerly waiting for the new script.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by terios »

terios wrote:.
Was hoping someone would've noticed this little thing.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

Thank's Chrrox.

Testing now :p
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by logansan25 »

Very thanks Chroxx!
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by moge1975 »

omg great works!!
thx relese :D :D :D :D
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by DOTAPRINCE »

Are the faces separated?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by moge1975 »

Image
this is bug?


debug log..
-------------------------
Detected file type: Dead Or Alive 5
[['TX2D', 480, 52, 184], ['TX2D', 532, 52, 208], ['TX2D', 584, 52, 232], ['TX2D', 636, 52, 255], ['TX2D', 688, 52, 283], ['TX2D', 740, 52, 310], ['TX2D', 792, 52, 337], ['TX3D', 844, 52, 359], ['TX2D', 896, 52, 393], ['TX2D', 948, 52, 416], ['TX2D', 1000, 52, 440]]
0
0
0
3
3
3
3
0
2
2
3
[[[0, 2761657, 0], [12, 2761104, 196608], [16, 1712262, 65536], [20, 1712774, 131072], [24, 2892639, 327680]], [[0, 2761657, 0], [12, 2761104, 196608], [16, 1712262, 65536], [20, 1712774, 131072], [24, 1712992, 327680]], [[0, 2761657, 0], [12, 2761104, 196608], [16, 1712262, 65536], [20, 1712774, 131072], [24, 1712519, 393216], [28, 1712992, 327680], [36, 2892639, 327936]], [[0, 2761657, 0], [12, 2761104, 196608], [16, 1712262, 65536], [20, 1712774, 131072], [24, 1712519, 393216], [28, 1712992, 327680], [36, 1712992, 327936]]]
[[0, 10840, 4860, 28], [1, 3795, 1678, 32], [2, 5820, 3121, 40], [3, 13006, 5853, 44]]
[[[0, 2761657, 0], [12, 2761104, 196608], [16, 1712262, 65536], [20, 1712774, 131072], [24, 1712519, 393216], [28, 1712992, 327680], [36, 2892639, 327936]]]
[[4, 124, 60, 40]]
Generating normals for 3708 vertices...
Generating normals for 442 vertices...
Generating normals for 1236 vertices...
Generating normals for 318 vertices...
Generating normals for 2803 vertices...
Generating normals for 5853 vertices...
Generating normals for 1152 vertices...
Generating normals for 60 vertices...
-------------------------
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