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葛城ミサト報道計画(Kasturagi Misato)

Post questions about game models here, or help out others!
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葛城ミサト報道計画(Kasturagi Misato)

Post by epopoe »

:roll: It's old game for PSN
but modeling Misato is nice.
have anyone knowledge about this game? I never seen that game only saw on youtube
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http://www.youtube.com/watch?feature=pl ... tsg_CoLOLc

<iframe width="560" height="315" src="http://www.youtube.com/embed/otsg_CoLOLc" frameborder="0" allowfullscreen></iframe>
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by Ares722 »

This was a 2009 online game for ps3 called Katsuragi Misato Houdou Keikaku.
Btw It was not a real game but a a "news program". U played in the rule of Misato Katsuragi as news anchor who delivers real news with her voice provided by special voice synthesizer software.
Unfortunately the game was only for japan and project stopped on June 5, 2010, almost a year after it launched.
I tried to find it some time ago but with no success. Anyway the 3d model of Misato is really well done.
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by zaykho »

SHIT !!!

I second this request !!

I will try to find it, or at least some sample.
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by Mrtest »

i have all the game files. three models of unknown format. someone will be able to decipher them?

Sorry for my English. (
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by zaykho »

how much size is the whole game file ?

I can pick a look, but I can't guarantee that I will succeed to decrypt/reverse.
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by Mrtest »

Here is a simple file - http://yadi.sk/d/hRS9fNik2yy4F
.dae format, but similar changes.
Maestro, help. )
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by zaykho »

Mrtest wrote:Here is a simple file - http://yadi.sk/d/hRS9fNik2yy4F
.dae format, but similar changes.
Maestro, help. )
Didn't have tested yet (3ds max and maya is uninstalled right now), but .dae is not collada format ?

Have you tried to open in 3d modeling/converting software ?
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by Mrtest »

Yes, .dae = collada.
I tried to open in blender, did not work. = (

Another file. most likely it is a model Misato.
http://yadi.sk/d/U7TO_cGL2z7qx

It seems you need professional help. (
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by zaykho »

Yes its Collada.

I have downloaded and tested quickly on some Collada Viewers but none of them have been able to load any of the models.

I will try tonight with 3ds or Maya.


EDIT: Well maybe the problem come from the .PSSG texture included in this .dae format......
I think we will need to decrypt/extract it before.

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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by fatduck »

I don't think it's a Collada file. As far as I recall, Callada file is a text based format!
it looks like something similiar to (メルルのアトリエ~アーランドの錬金術士3~, Meruru no Atorie: Ārando no Renkinjutsushi 3)

I am interested in Evangelion and I would need about 10 set of files to look into the format!
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by Mrtest »

fatduck wrote:I am interested in Evangelion and I would need about 10 set of files to look into the format!
10 files http://yadi.sk/d/1w-8ZzdN2zX9P
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by finale00 »

If it's PSSG at the top isn't that the common PS3 format
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by howfie »

fatduck, if it's pssg and you don't want to start from scratch you can use my Atelier Totori extractor source code as reference.
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by fatduck »

howfie wrote:fatduck, if it's pssg and you don't want to start from scratch you can use my Atelier Totori extractor source code as reference.
I didn't notice this until now!

Anyway, it wasn't a difficult format but deeply nested! so I am trying to use recursive functions to phase them all and get the data I wanted!
So far I am able to get all the geometies and textures from all those sample! The next thing to do will be auto assign materials and textures to the geometries. Then Skeleton!

Here are some pre-view:
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Re: 葛城ミサト報道計画(Kasturagi Misato)

Post by howfie »

hahahaha yeah, you're right, the tree can branch out pretty far. and after 6,000 lines of C++ i said fuck it and i didn't even get to the skeletons lol. might be easier to do in another language like python, but in C++ it was nasty. how many lines of code is your maxscript?

looks good so far!
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