It's old game for PSN
but modeling Misato is nice.
have anyone knowledge about this game? I never seen that game only saw on youtube
http://www.youtube.com/watch?feature=pl ... tsg_CoLOLc
<iframe width="560" height="315" src="http://www.youtube.com/embed/otsg_CoLOLc" frameborder="0" allowfullscreen></iframe>
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
葛城ミサト報道計画(Kasturagi Misato)
-
- veteran
- Posts: 154
- Joined: Thu Jul 15, 2010 2:15 pm
- Has thanked: 25 times
- Been thanked: 9 times
Re: 葛城ミサト報道計画(Kasturagi Misato)
This was a 2009 online game for ps3 called Katsuragi Misato Houdou Keikaku.
Btw It was not a real game but a a "news program". U played in the rule of Misato Katsuragi as news anchor who delivers real news with her voice provided by special voice synthesizer software.
Unfortunately the game was only for japan and project stopped on June 5, 2010, almost a year after it launched.
I tried to find it some time ago but with no success. Anyway the 3d model of Misato is really well done.
Btw It was not a real game but a a "news program". U played in the rule of Misato Katsuragi as news anchor who delivers real news with her voice provided by special voice synthesizer software.
Unfortunately the game was only for japan and project stopped on June 5, 2010, almost a year after it launched.
I tried to find it some time ago but with no success. Anyway the 3d model of Misato is really well done.
-
- advanced
- Posts: 43
- Joined: Tue Aug 23, 2011 8:11 pm
- Location: Russia, Moscow
- Has thanked: 33 times
- Been thanked: 2 times
- Contact:
Re: 葛城ミサト報道計画(Kasturagi Misato)
i have all the game files. three models of unknown format. someone will be able to decipher them?
Sorry for my English. (
Sorry for my English. (
-
- advanced
- Posts: 43
- Joined: Tue Aug 23, 2011 8:11 pm
- Location: Russia, Moscow
- Has thanked: 33 times
- Been thanked: 2 times
- Contact:
Re: 葛城ミサト報道計画(Kasturagi Misato)
Here is a simple file - http://yadi.sk/d/hRS9fNik2yy4F
.dae format, but similar changes.
Maestro, help. )
.dae format, but similar changes.
Maestro, help. )
- zaykho
- mega-veteran
- Posts: 217
- Joined: Fri Dec 03, 2010 1:20 pm
- Location: France
- Has thanked: 158 times
- Been thanked: 52 times
Re: 葛城ミサト報道計画(Kasturagi Misato)
Didn't have tested yet (3ds max and maya is uninstalled right now), but .dae is not collada format ?Mrtest wrote:Here is a simple file - http://yadi.sk/d/hRS9fNik2yy4F
.dae format, but similar changes.
Maestro, help. )
Have you tried to open in 3d modeling/converting software ?
-
- advanced
- Posts: 43
- Joined: Tue Aug 23, 2011 8:11 pm
- Location: Russia, Moscow
- Has thanked: 33 times
- Been thanked: 2 times
- Contact:
Re: 葛城ミサト報道計画(Kasturagi Misato)
Yes, .dae = collada.
I tried to open in blender, did not work. = (
Another file. most likely it is a model Misato.
http://yadi.sk/d/U7TO_cGL2z7qx
It seems you need professional help. (
I tried to open in blender, did not work. = (
Another file. most likely it is a model Misato.
http://yadi.sk/d/U7TO_cGL2z7qx
It seems you need professional help. (
- zaykho
- mega-veteran
- Posts: 217
- Joined: Fri Dec 03, 2010 1:20 pm
- Location: France
- Has thanked: 158 times
- Been thanked: 52 times
Re: 葛城ミサト報道計画(Kasturagi Misato)
Yes its Collada.
I have downloaded and tested quickly on some Collada Viewers but none of them have been able to load any of the models.
I will try tonight with 3ds or Maya.
EDIT: Well maybe the problem come from the .PSSG texture included in this .dae format......
I think we will need to decrypt/extract it before.
I have downloaded and tested quickly on some Collada Viewers but none of them have been able to load any of the models.
I will try tonight with 3ds or Maya.
EDIT: Well maybe the problem come from the .PSSG texture included in this .dae format......
I think we will need to decrypt/extract it before.
-
- mega-veteran
- Posts: 315
- Joined: Wed Aug 02, 2006 10:07 pm
- Has thanked: 10 times
- Been thanked: 94 times
Re: 葛城ミサト報道計画(Kasturagi Misato)
I don't think it's a Collada file. As far as I recall, Callada file is a text based format!
it looks like something similiar to (メルルのアトリエ~アーランドの錬金術士3~, Meruru no Atorie: Ārando no Renkinjutsushi 3)
I am interested in Evangelion and I would need about 10 set of files to look into the format!
it looks like something similiar to (メルルのアトリエ~アーランドの錬金術士3~, Meruru no Atorie: Ārando no Renkinjutsushi 3)
I am interested in Evangelion and I would need about 10 set of files to look into the format!
No more Fatduck, no more FatImporter, Byebye everyone!
-
- advanced
- Posts: 43
- Joined: Tue Aug 23, 2011 8:11 pm
- Location: Russia, Moscow
- Has thanked: 33 times
- Been thanked: 2 times
- Contact:
Re: 葛城ミサト報道計画(Kasturagi Misato)
10 files http://yadi.sk/d/1w-8ZzdN2zX9Pfatduck wrote:I am interested in Evangelion and I would need about 10 set of files to look into the format!
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
-
- double-veteran
- Posts: 929
- Joined: Fri Jul 08, 2011 12:06 pm
- Location: Torrance, CA
- Has thanked: 10 times
- Been thanked: 274 times
Re: 葛城ミサト報道計画(Kasturagi Misato)
fatduck, if it's pssg and you don't want to start from scratch you can use my Atelier Totori extractor source code as reference.
You do not have the required permissions to view the files attached to this post.
-
- mega-veteran
- Posts: 315
- Joined: Wed Aug 02, 2006 10:07 pm
- Has thanked: 10 times
- Been thanked: 94 times
Re: 葛城ミサト報道計画(Kasturagi Misato)
I didn't notice this until now!howfie wrote:fatduck, if it's pssg and you don't want to start from scratch you can use my Atelier Totori extractor source code as reference.
Anyway, it wasn't a difficult format but deeply nested! so I am trying to use recursive functions to phase them all and get the data I wanted!
So far I am able to get all the geometies and textures from all those sample! The next thing to do will be auto assign materials and textures to the geometries. Then Skeleton!
Here are some pre-view:
No more Fatduck, no more FatImporter, Byebye everyone!
-
- double-veteran
- Posts: 929
- Joined: Fri Jul 08, 2011 12:06 pm
- Location: Torrance, CA
- Has thanked: 10 times
- Been thanked: 274 times
Re: 葛城ミサト報道計画(Kasturagi Misato)
hahahaha yeah, you're right, the tree can branch out pretty far. and after 6,000 lines of C++ i said fuck it and i didn't even get to the skeletons lol. might be easier to do in another language like python, but in C++ it was nasty. how many lines of code is your maxscript?
looks good so far!
looks good so far!