Anybody can help with this file to extract GPDA archive.
Here is a resource.dat file cut from Accel World.
http://www.mediafire.com/?nj5u29mf1x041os
Thanks.
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[PS3]Accel World GPDA archive
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- M-M-M-Monster veteran
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Re: Accel World GPDA archive
What, accel world game already exists?
lol can't wait to get models of kuroyukihime.
Looks like a recursively defined archive (or at least, they put archives inside other archives).
Don't have quickbms on me but it looks like
But data is obfuscated I don't know what it is hopefully someone will know lol
EDIT: damn, looks like the only models are the avatars.
lol can't wait to get models of kuroyukihime.
Looks like a recursively defined archive (or at least, they put archives inside other archives).
Don't have quickbms on me but it looks like
Code: Select all
idstring "GPDA"
get unk long
get null long
get FILES long
for i = 0 < FILES
get OFFSET long
get unk long
get SIZE long
get unk long
putarray 0 i SIZE
putarray 1 i OFFSET
next i
for i = 0 < FILES
get nameLen long
getdstring NAME nameLen
putarray 2 i NAME
next i
EDIT: damn, looks like the only models are the avatars.
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Re: Accel World GPDA archive
Are u sure? take a look at this small pic:finale00 wrote:
EDIT: damn, looks like the only models are the avatars.
http://sgcafe.com/2012/09/accel-world-p ... -streamed/
I think the characters seem to lowpoly to be pre-rendered . It's an hope.
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Re: Accel World GPDA archive
Guess there are the characters.
Is that the PSP version or the PS3? Or are they both the same low-poly?
Is that the PSP version or the PS3? Or are they both the same low-poly?
- dj082502
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Re: Accel World GPDA archive
PSP version.finale00 wrote:Guess there are the characters.
Is that the PSP version or the PS3? Or are they both the same low-poly?
Maybe, the PS3 version is bigger than the PSP version.
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