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Dark Souls - modding

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Devilot
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Dark Souls - modding

Post by Devilot »

the game is now out. do you believe it's moddable?
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Re: Dark Souls - modding

Post by Rick »

It's certainly moddable, the main issue right now is delivering new file content without having to rebuild the two >GB archives.
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Re: Dark Souls - modding

Post by Devilot »

I wonder how much, it could use some rebalancing and new spells.
why is that?

what about extracting models/anims?
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Re: Dark Souls - modding

Post by finale00 »

There was some progress with models but most of the format is still unknown.
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Re: Dark Souls - modding

Post by Devilot »

of course, the game has been out for like 2 seconds. just browsing opinions :D
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Re: Dark Souls - modding

Post by finale00 »

Models are the same format as the console version, and neither have had too much progress I think.

Some nice maps were exported though.
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Re: Dark Souls - modding

Post by SonofUgly »

Well the guy making dsfix has plans to make his wrapper load textures from an extra folder, so that's something.
That said, he has a ton of plans for different things that'll take some time, so who knows when he'll get to that.

Edit: Just as an update, he added that feature 3 days after that post: http://blog.metaclassofnil.com/?tag=dsfix
Last edited by SonofUgly on Mon Sep 17, 2012 12:57 pm, edited 1 time in total.
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Re: Dark Souls - modding

Post by Devilot »

I wonder if only aesthetic mods will be possible or others too.
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Re: Dark Souls - modding

Post by Devilot »

any progress made on how to open game files? not just graphic ones but also scripts?
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