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DK Online (XAC)

Post questions about game models here, or help out others!
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Rimbros
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Re: DK Online (XAC)

Post by Rimbros »

Works amazing for .xac files how its posible load texture and model in Noesis preview to see the models?.
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CriticalError
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Re: DK Online (XAC)

Post by CriticalError »

Rimbros wrote:Works amazing for .xac files how its posible load texture and model in Noesis preview to see the models?.
here you have script for xtex.
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Re: DK Online (XAC)

Post by logansan25 »

Where are script for models? The scripts is for noesis?
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Re: DK Online (XAC)

Post by finale00 »

Scripts are in my dropbox folder.
All scripts that I write should be linked there because they may change whenever I feel like updating them.

It is clear that I've been very lazy and unmotivated and never went to look at how to add bones or animations or anything.
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Re: DK Online (XAC)

Post by inspiredgurl »

I'm stuck on the texture part. I only have .xac files. Which package has the .xtex files? :(
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Re: DK Online (XAC)

Post by SaintDaveUK »

Hi, I've been trawling the web for ages for a way to open *.XAC models from Paradox games like Crusader Kings 2 and Europa Universalis 3. Then I came across this.

I can't get this script to work for these games, I presume they have different code depending on the developer, and it needs to be modified to be compatible?
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Re: DK Online (XAC)

Post by finale00 »

They might be two completely different formats.
If it isn't chunk-based (cause different XAC versions here are basically the same format, then it's likely something else.
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Re: DK Online (XAC)

Post by SaintDaveUK »

How would I go about checking whether it is chunk-based?
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Re: DK Online (XAC)

Post by finale00 »

Upload a sample.
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Re: DK Online (XAC)

Post by SaintDaveUK »

Here
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Re: DK Online (XAC)

Post by finale00 »

Oh, it's the same format. Or at least, similar. And a lot of the games from that site have the same format?

I wonder what the XAC format is. At the top you can see it has export information describing what 3D software they used to create the model.

I might have to rename the plugin lol

Anyways there's some extra chunks in there. I'll need more samples to verify what they are.
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Re: DK Online (XAC)

Post by finale00 »

It looks like the 0xD chunk was there all along I just skipped it and never noticed.
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Re: DK Online (XAC)

Post by SaintDaveUK »

Wow excellent work mate.

So what can we do with this? Is it only possible to read and not write?
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Re: DK Online (XAC)

Post by finale00 »

You will need to write your own tools for that. Most of the format is still unknown.
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Re: DK Online (XAC)

Post by Demonsangel »

Can anyone pm me some DK online samples, Rimbros isn't responding.
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