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i am alive (.umd [EPAK] )
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Re: i am alive (.umd [EPAK] )
THe only problem I'm having atm are the header of the EPAK files, the first file is (compressed or not) the list of the zlib chunks with, I guess, the dimensions of the compressed chunks.... but I can't decode that line I think I'll have to go with asm on that
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- Haoose
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Re: i am alive (.umd [EPAK] )
1. Rename or Delete file src/system/loc_int.umd
2. Download: http://www.mediafire.com/?r9p5ooc0ben238o (English texts - 33 files)
3. Extract to Data/Localization
4. Play game
2. Download: http://www.mediafire.com/?r9p5ooc0ben238o (English texts - 33 files)
3. Extract to Data/Localization
4. Play game
Re: i am alive (.umd [EPAK] )
thank you.Haoose wrote:1. Rename or Delete file src/system/loc_int.umd
2. Download: http://www.mediafire.com/?r9p5ooc0ben238o (English texts - 33 files)
3. Extract to Data/Localization
4. Play game
so, how can change the font?
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Re: i am alive (.umd [EPAK] )
It worked perfectly. You could also do this with Spanish? Or explain how to do...
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Re: i am alive (.umd [EPAK] )
JonhOliver
Spanish (*.esp) - http://www.mediafire.com/?j8y6o029mw9a5pl
German (*.deu) - http://www.mediafire.com/?6tu2d2665ea26k8
French (*.fra) - http://www.mediafire.com/?hwlqt7k68mrg69f
Italian (*.ita) - http://www.mediafire.com/?rsnpo4bmq7q1jpt
Then one text file. Divide itself to 33 files.
File names:
Example:
Spanish (*.esp) - http://www.mediafire.com/?j8y6o029mw9a5pl
German (*.deu) - http://www.mediafire.com/?6tu2d2665ea26k8
French (*.fra) - http://www.mediafire.com/?hwlqt7k68mrg69f
Italian (*.ita) - http://www.mediafire.com/?rsnpo4bmq7q1jpt
Then one text file. Divide itself to 33 files.
File names:
Code: Select all
Localization\Achievements.esp
Localization\Barks.esp
Localization\Controls.esp
Localization\Credits.esp
Localization\Episodes.esp
Localization\Equipments.esp
Localization\HUD.esp
Localization\Loadings.esp
Localization\Menus.esp
Localization\System.esp
Localization\SystemValidation.esp
Localization\Tutorials.esp
Localization\Maps\_Alive_Single\M01_Bridge.esp
Localization\Maps\_Alive_Single\M02_Mall.esp
Localization\Maps\_Alive_Single\M03_Skyscraper.esp
Localization\Maps\_Alive_Single\M04_Subway.esp
Localization\Maps\_Alive_Single\M05_WreckedBoat.esp
Localization\Maps\_Alive_Single\M06_Hotel.esp
Localization\Maps\_Alive_Single\M07_Highrise.esp
Localization\Maps\_Alive_Single\M08_PierPark.esp
Localization\Maps\_Alive_Single\S01_ResidentialStreet.esp
Localization\Maps\_Alive_Single\S02_DownTownStreets.esp
Localization\Maps\_Alive_Single\S03_HenrysPlace.esp
Localization\Minimaps\_Alive_Single\City.esp
Localization\Minimaps\_Alive_Single\Hotel.esp
Localization\Minimaps\_Alive_Single\Mall.esp
Localization\Minimaps\_Alive_Single\PierPark.esp
Localization\Minimaps\_Alive_Single\WreckedBoat.esp
Localization\Test1\Test2\Test3.esp
Localization\Trailer\Encounters.esp
Localization\Trailer\Lines.esp
Localization\Trailer\Survival.esp
Localization\Trailer\The_Only_One.esp
Localization\Trailer\World.esp
Last edited by Haoose on Thu Sep 06, 2012 4:40 pm, edited 1 time in total.
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Re: i am alive (.umd [EPAK] )
For fuck sake...this game uses 2 different kinds of archiviation
[edit]
In the meantime, here the first version: http://www.mediafire.com/download.php?jddv71t8h4mdraw
syntax: iaa_unpacker file.umd
it decompresses and extracts half of the umds in the game, the other half uses a completely different kind of archiviation, I'm still looking into it. If it detects the other fileformat it will warn you so you can even make a for cycle in a batch
[edit]
In the meantime, here the first version: http://www.mediafire.com/download.php?jddv71t8h4mdraw
syntax: iaa_unpacker file.umd
it decompresses and extracts half of the umds in the game, the other half uses a completely different kind of archiviation, I'm still looking into it. If it detects the other fileformat it will warn you so you can even make a for cycle in a batch
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Re: i am alive (.umd [EPAK] )
And why should I do that since my tool can handle those archives? Plus, I'm not interested in this game, I was just curious about tha format. The second archive type files are just maps assets and other useless stuff (useless to a translation)