Yes, indeed, I also believe the OffZip should extract the files with a name and an extension, not a binary value and then the extension :/
wich makes it unclear what file we are dealing with...
Do we have the code of OffZip, or can we get it to make some changes to it?
I'm currently playing this game and sometimes I use 3D Ripper DX, and it does the job quite well, for models, not for textures.
These models do look amazing to study!
So how do we proceed?
T.
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Dark Sider 2 Model?
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Re: Dark Sider 2 Model?
The hex is the location where the data starts. The extension is something it tries to assign based on the file signature or something.
I haven't tried other options in offzip though.
The upak archive itself doesn't seem to have any filenames (someone sent me a filecutter head/tail). There are several OPBK strings, so I thought maybe I'll just run offzip on one of them.
And it produces a file with several BOD strings. Not sure if that means they go together, but the one I have has one 3D model BOD and 3 material BOD's all in one file lol
And also this:
But ya...doesn't seem to be any filenames. They probably group them together by the OBPK's though.
I haven't tried other options in offzip though.
The upak archive itself doesn't seem to have any filenames (someone sent me a filecutter head/tail). There are several OPBK strings, so I thought maybe I'll just run offzip on one of them.
And it produces a file with several BOD strings. Not sure if that means they go together, but the one I have has one 3D model BOD and 3 material BOD's all in one file lol
And also this:
Haha pretty amusing.
{ID} is being all badass in {Region}
{ID} is in an epic conflict with a boss
{ID} executed a {Combo} hit combo with finesse
{ID} is exploring around {Region}
{ID} is fighting against {Creature}
{ID} has brought death to {Region}
{ID} has died {Deaths} times
{ID} idle {ID} killed {Kills} in {Region}
{ID} is killing enemies in {Region}
{ID} was last killed by a {Creature}
{ID} just went up another experience level
{ID} just leveled up a possessed weapon
{ID} is navigating game menus
{ID} has spent {GameTime} playing Darksiders II
{ID} is traversing a path in {Region}
But ya...doesn't seem to be any filenames. They probably group them together by the OBPK's though.
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Re: Dark Sider 2 Model?
Darksiders2(pc)'s upak files all in the file directory "media".In this directory I found a scripts.obsp file, it's like include some file directory name. maybe have a little help?
already upload that file.
///////////////////////this is the files list&size of darksiders2(pc)'s "media" file directory //////////////////////////////
[anim_streams]
[sounds_streamed]
[video]
anim_streams.upak 470,758 KB
maps.upak 982,538 KB
media.upak 1,772,372 KB
pc.mnfst 432 KB
scripts.obsp 16,630 KB
worldnodes32.bin 9,576 KB
worlds.bin 48,262 KB
/////////////////////////////////////////////////////////////////////
I'm very happy finale00 start work on this game,you're my hope ,thank U!!!!!!
already upload that file.
///////////////////////this is the files list&size of darksiders2(pc)'s "media" file directory //////////////////////////////
[anim_streams]
[sounds_streamed]
[video]
anim_streams.upak 470,758 KB
maps.upak 982,538 KB
media.upak 1,772,372 KB
pc.mnfst 432 KB
scripts.obsp 16,630 KB
worldnodes32.bin 9,576 KB
worlds.bin 48,262 KB
/////////////////////////////////////////////////////////////////////
I'm very happy finale00 start work on this game,you're my hope ,thank U!!!!!!
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Re: Dark Sider 2 Model?
manifest file might be indexing into the upak files considering the structured strings and integers...
Where's the scripts.obsp file?already upload that file.
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Re: Dark Sider 2 Model?
I think scripts.obsp is game's scripts package,if you think that's useful, you can download it from here:
https://rapidshare.com/files/3126408618 ... s.obsp.rar
https://rapidshare.com/files/3126408618 ... s.obsp.rar
Re: Dark Sider 2 Model?
The pc.mnfst and .upak files contain OBPK archives which in turn contain the files (uncompressed filetable + deflate compressed file data).
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Re: Dark Sider 2 Model?
OBPK is package of PS3? I don't understand this infomation had any help?Sir Kane wrote:The pc.mnfst and .upak files contain OBPK archives which in turn contain the files (uncompressed filetable + deflate compressed file data).
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Re: Dark Sider 2 Model?
I uploaded a file.that's darksider1's war.oppc. it's still can be export a bod files, hope that's can be some help.
https://rapidshare.com/files/3097280076/war.zip
https://rapidshare.com/files/3097280076/war.zip
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Re: Dark Sider 2 Model?
wow,that's a gread job!!!!Sir Kane wrote:Posted my extractor for DS2 there: viewtopic.php?f=10&t=9475&p=77690#p77690
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Re: Dark Sider 2 Model?
I used Sir Kane's tool export a lot of files, looks like .dcm is the model , like "SPACE MARINE",so I try "SPACE MARINE TOOLS 1.0" frome http://forums.relicnews.com/showthread. ... ack-v0.1.0 ,but that script import 3dmax doesn't work.
I upload some files, include dcm&dds .....thank a lot for those great tools
https://rapidshare.com/files/2330191840 ... axea01.zip
I upload some files, include dcm&dds .....thank a lot for those great tools
https://rapidshare.com/files/2330191840 ... axea01.zip
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Re: Dark Sider 2 Model?
Can someone upload some more? Thanks.
The dcm file is straightforward for the most part. Just need to identify what the structs are (might not be as straightforward)
Here's a quick layout of the file. I didn't look into the structures.
Noesis plugin in my dropbox. If you want to continue with that just go ahead.
The dcm file is straightforward for the most part. Just need to identify what the structs are (might not be as straightforward)
Here's a quick layout of the file. I didn't look into the structures.
Noesis plugin in my dropbox. If you want to continue with that just go ahead.
Code: Select all
struct dcm_file {
int[5]
int[2]
int
float
short
int[5]
float[6] bbox?
byte
short len
byte[len] meshName?
int
int
int numVerts
int
int numIdx
int
int index_buffer_size # numIdx * 2
int index_size # 2
short[numIdx] indices
numVerts Vertex
numVerts Unk1
numVerts Unk2
#EOF
}
struct Vertex {
float[3] x, y, z
}
struct unk1 {
20 bytes
}
struct unk2 {
16 bytes
}
Thanks, now the data makes a lot more sense...amzerof6 wrote: I upload some files, include dcm&dds .....thank a lot for those great tools
https://rapidshare.com/files/2330191840 ... axea01.zip