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WRS
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by WRS » Fri Aug 17, 2012 8:06 pm
Haoose wrote: WRS , where prelen.bt?
sorry, here it is:
Code: Select all
//--------------------------------------
//--- 010 Editor v3.2.2 Binary Template
//
// File: prelen.bt
// Author: WRS
// Revision: v0.01
// Purpose: Reading strings of known length
//--------------------------------------
// Supported lengths
enum prelenType
{
slen32,
slen16,
slen8
};
// String structure (with length)
struct prelenStr( prelenType t )
{
switch(t)
{
case slen32 : uint len; break;
case slen16 : ushort len; break;
case slen8 : ubyte len; break;
default:
Assert(false, "Unknown prelenType");
}
if(len>0)char val[len];
};
// Typedef
typedef prelenStr str <read=strRead>;
// Read function
string strRead(str &t)
{
string s = "<empty>";
if( t.len > 0 ) SPrintf(s, "%s", t.val);
return s;
};
// EOF
Gruselgurke
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by Gruselgurke » Sat Aug 18, 2012 1:11 am
@offzip solution
It's possible to extract stuff with it but that doesn't help much if you don't have the correct file name and extensions and a way to put the file back into the archive if the game doesn't run with plain files.
amzerof6
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by amzerof6 » Thu Aug 23, 2012 12:12 pm
Sir Kane wrote: Finished my extractor for this. It doesn't do a lot of validation so it might crash if a file is corrupted or something.
The download comes with its source.
http://sktest.aruarose.com/DS2Extract.rar
Awesome! that great job,thanks a lot. have any tools can export darksiders1's .oppc file?
I try many ways ,just offzip can export bodfile but sadly there's no any textures. anyway DS2Extract is a great tools,thanks again
Sir Kane
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by Sir Kane » Thu Aug 23, 2012 6:38 pm
I think there are too many unknowns for that right now, especially the hashes in the OBPK data.
WRS
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by WRS » Thu Aug 23, 2012 8:30 pm
how on earth did you figure out that hashing stuff? is it a known algorithm?
you also have an interesting coding style
Sir Kane
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by Sir Kane » Thu Aug 23, 2012 9:35 pm
Found most of the info including the hash stuff, which appears to be CRC64, by reverse engineering/debugging the game.
Keksautomat
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by Keksautomat » Sat Oct 06, 2012 11:03 am
Is it possible with this to get this game to work with English Audio (for example) but a different subtitle language ? (In my case german)
Greetings
Haoose
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by Haoose » Sat Oct 06, 2012 1:34 pm
Keksautomat
Possible. I have seen - the English voice and Russian text.
-= GP-team =-
Keksautomat
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by Keksautomat » Sat Oct 06, 2012 1:52 pm
Haoose wrote: Keksautomat
Possible. I have seen - the English voice and Russian text.
To you happen to know how? If no, do you remember where you've seen it? (Can you link it ? Maybe the guy gave some instructions)
Teg
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Posts: 1 Joined: Thu Nov 10, 2011 7:56 am
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by Teg » Mon Oct 08, 2012 10:05 am
Hey guys/gals (=
I'm just wondering if anyone know which files contain the dungeon/area maps for the game and is there a 3rd party program that can be used to open/view these maps?
Thanks!
Beefsteak
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Posts: 1 Joined: Sat Sep 21, 2013 10:58 pm
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by Beefsteak » Sat Sep 21, 2013 11:25 pm
whenever I run the darksiders2.bms and select the media.upak i get "signature of 4 bytes at offset 0x00000000000000000 doesn't match the one expect by e script" i see other threads using offzip to open this but i cant figure it out, anyone care to help? thanks!
blinkey
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Posts: 1 Joined: Thu Sep 15, 2011 8:07 pm
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by blinkey » Wed Oct 16, 2013 3:57 am
Yo guys, i am on a re-texture project to this game and i wanna know if anyone got lucky on repacking the freaking .upak files or manage the game to run and read the "loose" files, any help will be much appreciated