Hi!
To get Prototype 2 model, first of all you will need a PC version of the game (script wouldn't work with Xbox-360 version). Then you will need scarface extractor (BMS script) to get models from art.rcf (art.rcf contains all models you need). And finally, if you want to load p3d files into Noesis, you should extract textures from p3d file with blender script from Szkaradek123 (just run .blend file open P3D file with it and all textures should be in the same folder in .dds format), after that open them in Noesis and you should get this.
P.S It's a little tricky process, but p3d format it's a really nightmare! I can't imagine, how Demonsangel make models work, but he did it !
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(Xbox-360) Prototype 2 .P3D models
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Re: (Xbox-360) Prototype 2 .P3D models
I had no idea the blender script extracted the images, I'll look into it when I have the time, because if the images are in the model file itself it should be easier to implement that directly.
Post an image of the error anyways.
Post an image of the error anyways.
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Re: (Xbox-360) Prototype 2 .P3D models
Yes, textures are inside of P3D file, I forgot to tell you about that, sorry. Here is an error message Demonsangel (if textures are not extracted with Blender script)
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Making model-import scripts, PM
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Re: (Xbox-360) Prototype 2 .P3D models
Thank you for your explanation.zaramot wrote:Hi!
To get Prototype 2 model, first of all you will need a PC version of the game (script wouldn't work with Xbox-360 version). Then you will need scarface extractor (BMS script) to get models from art.rcf (art.rcf contains all models you need). And finally, if you want to load p3d files into Noesis, you should extract textures from p3d file with blender script from Szkaradek123 (just run .blend file open P3D file with it and all textures should be in the same folder in .dds format), after that open them in Noesis and you should get this.
P.S It's a little tricky process, but p3d format it's a really nightmare! I can't imagine, how Demonsangel make models work, but he did it !
I need a little help with the .blend script still. When I try to run it, I get a python error. It stops on this line: " Draw.PupBlock("dat files",block) " So how do you open the p3d files exactly? Should it be alt+p, or something else?
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Re: (Xbox-360) Prototype 2 .P3D models
I think, I know what is wrong! Szkaradek123 wrote scripts only for Blender version 2.49b so if you have newer version, probably importer wouldn't work. I've used script, which I already attached on the first page of the topic, but with Blender 2.49b!
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Re: (Xbox-360) Prototype 2 .P3D models
No, usually I just right-click on it and push "execute script"
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Re: (Xbox-360) Prototype 2 .P3D models
Oh! I have to put the .blend file in the folder with the p3d and run it then. It doesn't work if you run the script from another location.zaramot wrote:No, usually I just right-click on it and push "execute script"
EDIT: After trying this method on the PC files, I've had limited success. I'm still getting these two errors quite frequently:
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Re: (Xbox-360) Prototype 2 .P3D models
Send me 2 of the files that crash. Though I'm not promising anything for the coming 30 days : /
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Re: (Xbox-360) Prototype 2 .P3D models
Perhaps Zaramot can send them. I've just left town for week. I'll be glad to send them when I return, but I don't have access to them until next Monday.
Re: (Xbox-360) Prototype 2 .P3D models
I get the same error on the alex_alex_top.p3d model.
I put the model in link under the message.
I put the model in link under the message.
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Re: (Xbox-360) Prototype 2 .P3D models
Ok so this is on p3d models what about p3d sound files I can't open them.
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Re: (Xbox-360) Prototype 2 .P3D models
Would this also work for the traffic vehicles and other props? Thanks.