Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Dark Sider 2 Model?
-
- veteran
- Posts: 82
- Joined: Thu Jan 14, 2010 4:38 pm
- Has thanked: 1 time
- Been thanked: 4 times
Re: Dark Sider 2 Model?
Doesn't the game run on the same engine as spacemarine? if so, you might try the SM tools on it.S0UZ wrote:Can anyone make some script for extracting this game?Pm me if you need some sample
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Dark Sider 2 Model?
I just got the game, love the art, but donn't know how to extract the .upak but should this not be in the Game Archive Research forum?
edit: SM tools ??
where can i find that?
edit2: use OffZip to open the archives
http://aluigi.org/search.php?src=offzip
T.
edit: SM tools ??
where can i find that?
edit2: use OffZip to open the archives
http://aluigi.org/search.php?src=offzip
T.
Re: Dark Sider 2 Model?
What is the offset value to open it?TaylorMouse wrote:I just got the game, love the art, but donn't know how to extract the .upak but should this not be in the Game Archive Research forum?
edit: SM tools ??
where can i find that?
edit2: use OffZip to open the archives
http://aluigi.org/search.php?src=offzip
T.
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Dark Sider 2 Model?
I dono, haven't tried it yet, have you tested it with zero ?
Edit: tried the OffZip, doesn't do anything :/
Edit2:
My bad, it works!
just make sure your destination directory exists, takes about 10minutes to extract
T.
Edit: tried the OffZip, doesn't do anything :/
Edit2:
My bad, it works!
Code: Select all
offzip.exe -a media.upak "c:\Temp\Extracted" 0
T.
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Dark Sider 2 Model?
Nope, it seems that the .bod files are packages as well, since I did not find any textures for the characters, probably they are backed into these bod files...
Haven't looked at it thoroughly, yet.
T.
Haven't looked at it thoroughly, yet.
T.
-
- advanced
- Posts: 57
- Joined: Sat Oct 23, 2010 3:50 pm
- Has thanked: 2 times
- Been thanked: 2 times
Re: Dark Sider 2 Model?
yeah,you‘re right. darksiders 1&2’s 3dmodel is bod file,just some of charactor‘s dds textures can be exported by offzip in darksiders2。
I’m so like this game‘s model, but sadly there's no more people be interested in this great game in this forum.
I just waiting for a longtime from darksigers1,never lose my hope. LOL
I’m so like this game‘s model, but sadly there's no more people be interested in this great game in this forum.
I just waiting for a longtime from darksigers1,never lose my hope. LOL
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Dark Sider 2 Model?
Sample .bod files?
Just send one of those archives mentioned at the beginning of the thread..
Just send one of those archives mentioned at the beginning of the thread..
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Dark Sider 2 Model?
Here is a BOD file, though, they vary very hard, from 100kb to 30MB!
I believe this one just contains dds files, not sure though
T.
I believe this one just contains dds files, not sure though
T.
You do not have the required permissions to view the files attached to this post.
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Dark Sider 2 Model?
this one maybe?
You do not have the required permissions to view the files attached to this post.
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Dark Sider 2 Model?
Ya there we go. Meshes don't look difficult. Just having to parse the mesh header and all that would be easier with multiple files.
Would need an archive so I can properly dump it to understand how the files are stored.
Would need an archive so I can properly dump it to understand how the files are stored.
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Dark Sider 2 Model?
Ok I don't think offzip is extracting the files properly. All files should start with BOD. I don't think a single file should contain more than one BOD.
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Dark Sider 2 Model?
yeah i think the -1 option might be needed.
then extract the files based on the header.
then extract the files based on the header.