This files are result of "dx ripper's" work (usually bunch of a .rip files) + textures. So
here is source code for "dx ripper", description of a .rip format is in outtypes.h i suppose
here is milkshape plugin for .rip files (can't load many files at a time, though)
can somebody make maxscript or/and noesis plugin? 'cause milkshape can't load many files at a time
i can provide with all necessary information, also i'll try to get .rip format description if outtypes.h is not enough
ripper's page
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[request] need maxscript or/and noesis plug for .rip format
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Re: [request] need maxscript or/and noesis plug for .rip for
New ripping tools always bring a smile to my face! I think it would be cool to expand the functionality of Noesis with DirectX ripping tools too.
What version of Milkshape is that plugin designed for? The plugin functions but i couldn't get it to import any of your samples. I'm using version 1.8.5.
EDIT: I finally got the plugin to import the files. You only have to enter the number behind the mesh prefix and not the entire file name.
What version of Milkshape is that plugin designed for? The plugin functions but i couldn't get it to import any of your samples. I'm using version 1.8.5.
EDIT: I finally got the plugin to import the files. You only have to enter the number behind the mesh prefix and not the entire file name.
Last edited by Acewell on Tue Jul 17, 2012 12:33 pm, edited 1 time in total.
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Re: [request] need maxscript or/and noesis plug for .rip for
my version of MS is 1.8.4, and it's not a new tool, it's way too old, but it's from russianAceWell wrote:New ripping tools always bring a smile to my face! I think it would be cool to expand the functionality of Noesis with DirectX ripping tools too.
What version of Milkshape is that plugin designed for? The plugin functions but i couldn't get it to import any of your samples. I'm using version 1.8.5.
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Re: [request] need maxscript or/and noesis plug for .rip for
Looks simple enough. Have rip files to work with?
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Re: [request] need maxscript or/and noesis plug for .rip for
sure, in the first post or herefinale00 wrote:Looks simple enough. Have rip files to work with?
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Re: [request] need maxscript or/and noesis plug for .rip for
Don't know how to figure out how to texture it it's just one big mesh (which is reasonable I guess)
https://www.dropbox.com/sh/7stlpd4qvkq3 ... per_rip.py
Script supports two loading modes configurable at the top
0: load selected model (default)
1: load all models in folder
Really slow since it's python.
https://www.dropbox.com/sh/7stlpd4qvkq3 ... per_rip.py
Script supports two loading modes configurable at the top
0: load selected model (default)
1: load all models in folder
Really slow since it's python.
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Re: [request] need maxscript or/and noesis plug for .rip for
That's great and so fast, thanks from whole russian dx ripper community.
When i'm trying to load several objects (mode 1) it works fine, but too long for 300 objects, though
That's why i'm trying to load something in "mode 0" to convert folder in batch mode, but all models give me this:
can u help me with this? also can u add support for UV coordinates?
When i'm trying to load several objects (mode 1) it works fine, but too long for 300 objects, though
That's why i'm trying to load something in "mode 0" to convert folder in batch mode, but all models give me this:
Code: Select all
Detected file type: DX Ripper
Traceback (most recent call last):
File "M:\dist\distg\Noesis\noesis\plugins\python\fmt_dxripper_rip.py", line 70, in noepyLoadModel
load_single_model(data, mdlList)
File "M:\dist\distg\Noesis\noesis\plugins\python\fmt_dxripper_rip.py", line 57, in load_single_model
parser = SanaeParser(data)
TypeError: __init__() takes exactly 3 arguments (2 given)
Cleaned 8.00MB (in 2 pools).
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Re: [request] need maxscript or/and noesis plug for .rip for
Updated. Should be fine now.
The mesh name is the same as the filename.
The mesh name is the same as the filename.
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Re: [request] need maxscript or/and noesis plug for .rip for
thank, it works great, but still what about UV coords?finale00 wrote:Updated. Should be fine now.
The mesh name is the same as the filename.
it's one texture per mesh, so texture has same number in the name as mesh filefinale00 wrote:Don't know how to figure out how to texture it it's just one big mesh (which is reasonable I guess)
p.s.: if u have a time i uppload full rip scene and also log file in wich u can find what texture on what mesh u should put on, but this log file is not in ripped scene folder and i don't know will be that right way to use that "texture-to-mesh" info from that file
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Re: [request] need maxscript or/and noesis plug for .rip for
uv's are there you should be able to just create and assign materials if it's really just one texture per mesh.
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Re: [request] need maxscript or/and noesis plug for .rip for
my bad, you right! didn't get them before for some reason.finale00 wrote:uv's are there
Can u add aplying texture files on models in noesis preview? like i said: texture has same number in the name as mesh file, but texture file names start with "t" and then number goes. Aplying textures on models with same number in the name fair for 80% of the ripped resources, though, but still...
Thanks!
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Re: [request] need maxscript or/and noesis plug for .rip for
8 texture names are defined for each file. Usually there are only 5 or 6.
The first one is usually the same number as the mesh, but not always.
I've updated the script that assumes the first texture name is the material, but noesis keeps crashing on me when I try to view some files for some reason.
Don't know may be an issue on my end.
The first one is usually the same number as the mesh, but not always.
I've updated the script that assumes the first texture name is the material, but noesis keeps crashing on me when I try to view some files for some reason.
Don't know may be an issue on my end.
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Re: [request] need maxscript or/and noesis plug for .rip for
that's oddfinale00 wrote:I've updated the script that assumes the first texture name is the material, but noesis keeps crashing on me when I try to view some files for some reason.
Don't know may be an issue on my end.
'll be cool to see texture support also