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Dark Souls FLV file
Re: Dark Souls FLV file
Okay Vlad this is amazing, and is there anyway way someone can upload all the models to 4shared or something I want to use the to make full size pepakura armor, then use said armor to make actual armor from the pepakura ones.
Re: Dark Souls FLV file
By God, I've been browsing these forums for a long time but this, I had to join to say, I'd give you half the blood in my body for those models and textures.
Re: Dark Souls FLV file
Maybe I'm a little late for the party. I've been looking for some dark souls models to use with Pepakura. I saw the awesome renders that vlad001 was able to pull but I havn't found any actual models around the webs. Can anyone share the models with me? I'm specifically looking for ornstein or Lautrec, but I'd make due with whatever the community can help with.
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Re: Dark Souls FLV file
Completely new to this, but here are some files I extracted from dvdbnd0.bdt: Here.finale00 wrote:Don't have the game .Samples? Is it just different endian?
Also I have tried using tools that you guys have made, but I can't get anything to work, and was wondering if someone could write up an easy to follow guide? And maybe upload a compiled version of vlad's dkstools.
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Re: Dark Souls FLV file
lol, this is the header. Everything suddenly makes sense.
The format is similar though.
Code: Select all
char[6] "FLVER "
byte endian #"B" or "L"
Last edited by finale00 on Sat Aug 25, 2012 9:36 pm, edited 1 time in total.
Re: Dark Souls FLV file
http://svn.gib.me/public/darksouls/trunk/
Not model stuff, but unpacker/unbinders.
Also, the texture format has changed from PS3 version to PC. Every texture is now a nice DDS file wrapped in the TPF format.
Not model stuff, but unpacker/unbinders.
Also, the texture format has changed from PS3 version to PC. Every texture is now a nice DDS file wrapped in the TPF format.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: Dark Souls FLV file
Can someone send me some files with proper filenames (rick's code looks like there are actual names)
I would prefer a full set including material library as well as textures.
I'm wondering if the console versions also have a similar archive format with filenames.
I would prefer a full set including material library as well as textures.
I'm wondering if the console versions also have a similar archive format with filenames.
Re: Dark Souls FLV file
Did you want something like this?finale00 wrote:Can someone send me some files with proper filenames (rick's code looks like there are actual names)
I would prefer a full set including material library as well as textures.
I'm wondering if the console versions also have a similar archive format with filenames.
http://minus.com/mds7UKH06/
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Re: Dark Souls FLV file
haekb, I see you beat it to me. Was going to provide some files as requested by finale00, thanks. The tree structure and file organisation is the same as for the PSX and XBOX 360.haekb wrote:Did you want something like this?finale00 wrote:Can someone send me some files with proper filenames (rick's code looks like there are actual names)
I would prefer a full set including material library as well as textures.
I'm wondering if the console versions also have a similar archive format with filenames.
http://minus.com/mds7UKH06/