Hmm, maybe it's not actually a float? Maybe I should treat them as 4 separate byte flags?
0.03333333507180214
0.03354166820645332
Anyways I decided to stick with floats and rounding...
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[Request] Loong
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- M-M-M-Monster veteran
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- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: [Request] Loong
I went back to this game to look at the skeleton but decided to fix some of the plugins.
It looks like I didn't actually finish the .fsm plugin and so I went and fixed that up.
Then it occurred to me that I didn't know whether the .fskel files are actually the skeleton or animations, and nothing really makes it obvious which .fskel file I should be opening.
It looks like I didn't actually finish the .fsm plugin and so I went and fixed that up.
Then it occurred to me that I didn't know whether the .fskel files are actually the skeleton or animations, and nothing really makes it obvious which .fskel file I should be opening.
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Re: [Request] Loong
Hello! someone can provide .fskel support for the .fskin script of finale00 please?!, due many meshes are in weird position, like running or attacking position and is hard to re position it in T-pose. Thanks in advance!
https://www.mediafire.com/file/9gvfepod ... el.7z/file
https://www.mediafire.com/file/9gvfepod ... el.7z/file