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Ekey
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by Ekey » Thu Apr 26, 2012 5:45 pm
XRaptor wrote: Still don't understand why the hell they hardcoded all texts to game data. Pretty lame.
Yep you right. Could make one single file with all texts. Maybe they will do so.
btw: SaveGame.lua very interesting script. Respon for loading and saving game data
btw2:
http://www.grimrock.net/2011/09/09/buil ... on-part-ii (
http://www.grimrock.net/wp-content/uplo ... 7/code.jpg )
btw3: For translaters - ScrambleWriter.lua respon characters font.
Code: Select all
-- BYTECODE -- ScrambleWriter.lua:0-0
0001 GGET 0 0 ; "ScrambleWriter"
0002 TGETS 0 0 1 ; "__init"
0003 CALL 0 2 1
0004 KSTR 1 3 ; " ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,!?+-:;()'""
0005 TSETS 1 0 2 ; "glyphs"
0006 TNEW 1 0
0007 TSETS 1 0 4 ; "targetText"
0008 TNEW 1 0
0009 TSETS 1 0 5 ; "currentText"
0010 MOV 2 0
0011 TGETS 1 0 6 ; "setText"
0012 KSTR 3 7 ; ""
0013 CALL 1 1 3
0014 GGET 1 9 ; "FontType"
0015 TGETS 1 1 10 ; "Dream"
0016 TSETS 1 0 8 ; "font"
XRaptor
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by XRaptor » Tue May 08, 2012 8:40 am
Just a question - is someone trying to find out last missing filenames?
I tried everything but nothing new
momo
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by momo » Tue May 08, 2012 11:46 am
Yes. I always play the game with unpacked files for getting error for missing files. But, I've found nothing...
/* jpmod */
Ekey
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by Ekey » Tue May 08, 2012 12:07 pm
So it's a unused in game files or from demo version with prefix _demo or something like that
XRaptor
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by XRaptor » Tue May 08, 2012 12:14 pm
Now I'm missing only 46 files, all other files are known
There is nothing from demo, because there is no demo
XRaptor
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by XRaptor » Tue May 08, 2012 2:13 pm
It is not demo, just some old beta
heh, I did, but it is usefull only for short texts. I used it for getting some unknown suffixes like text_01 etc. But some filenames are more then 10 chars long and it is pain to guess.
XRaptor
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by XRaptor » Tue May 08, 2012 3:04 pm
Well, if you want, here is actual filelist. And as I said, only 46 files is missing.
hashtable.rar
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montagneyaya
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by montagneyaya » Sat May 12, 2012 11:51 pm
Hello,
I have question (maybe stupid).
I have the steam version of Legend of Grimrock
If I extract the .dat file in the game folder normally i can delete the .dat file, but if I delete the .dat file the game doesn't start.
And if I keep the .dat file, I think it will override the extract file.
What should I do ?
Sorry for my bad english.
Ekey
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by Ekey » Sun May 13, 2012 12:55 am
All modified files you need pack back (use Patch button)
XRaptor
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by XRaptor » Wed May 16, 2012 10:20 am
LOL, I just found (eh brute force) one filename
Code: Select all
CC85AAEC assets/models/wall_sets/prison/door_cxl2i9b.model
CB8D7982 assets/models/wall_sets/prison/door_cxl2i9b.mesh
How the hell should I guess this one?
Looks like another temporary file.
Ekey
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by Ekey » Wed May 16, 2012 12:02 pm
oh lol great 44 left
?
XRaptor
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by XRaptor » Wed May 16, 2012 7:25 pm
Ekey wrote: oh lol great 44 left
?
41 left. Still trying to bruteforce names