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Legend of Grimlock [.dat file]

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Ekey
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

XRaptor wrote:Still don't understand why the hell they hardcoded all texts to game data. Pretty lame.
Yep you right. Could make one single file with all texts. Maybe they will do so.

btw: SaveGame.lua very interesting script. Respon for loading and saving game data :)
btw2: http://www.grimrock.net/2011/09/09/buil ... on-part-ii (http://www.grimrock.net/wp-content/uplo ... 7/code.jpg)
btw3: For translaters - ScrambleWriter.lua respon characters font.

Code: Select all

-- BYTECODE -- ScrambleWriter.lua:0-0
0001    GGET     0   0      ; "ScrambleWriter"
0002    TGETS    0   0   1  ; "__init"
0003    CALL     0   2   1
0004    KSTR     1   3      ; " ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,!?+-:;()'""
0005    TSETS    1   0   2  ; "glyphs"
0006    TNEW     1   0
0007    TSETS    1   0   4  ; "targetText"
0008    TNEW     1   0
0009    TSETS    1   0   5  ; "currentText"
0010    MOV      2   0
0011    TGETS    1   0   6  ; "setText"
0012    KSTR     3   7      ; ""
0013    CALL     1   1   3
0014    GGET     1   9      ; "FontType"
0015    TGETS    1   1  10  ; "Dream"
0016    TSETS    1   0   8  ; "font"
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XRaptor
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

Just a question - is someone trying to find out last missing filenames? :-) I tried everything but nothing new :-(
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Re: Legend of Grimlock [.dat file]

Post by momo »

Yes. I always play the game with unpacked files for getting error for missing files. But, I've found nothing...
/* jpmod */
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

So it's a unused in game files or from demo version with prefix _demo or something like that :)
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

Now I'm missing only 46 files, all other files are known :-)

There is nothing from demo, because there is no demo ;-)
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

It is not demo, just some old beta :-)

heh, I did, but it is usefull only for short texts. I used it for getting some unknown suffixes like text_01 etc. But some filenames are more then 10 chars long and it is pain to guess.
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

Well, if you want, here is actual filelist. And as I said, only 46 files is missing.
hashtable.rar
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Thanks X :)
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Re: Legend of Grimlock [.dat file]

Post by montagneyaya »

Hello,
I have question (maybe stupid).

I have the steam version of Legend of Grimrock
If I extract the .dat file in the game folder normally i can delete the .dat file, but if I delete the .dat file the game doesn't start.
And if I keep the .dat file, I think it will override the extract file.
What should I do ?

Sorry for my bad english.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

All modified files you need pack back (use Patch button)
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Re: Legend of Grimlock [.dat file]

Post by montagneyaya »

OK, thanks.
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

LOL, I just found (eh brute force) one filename

Code: Select all

CC85AAEC  assets/models/wall_sets/prison/door_cxl2i9b.model
CB8D7982  assets/models/wall_sets/prison/door_cxl2i9b.mesh
How the hell should I guess this one? :-D Looks like another temporary file.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

oh lol great 44 left Image ?
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

Ekey wrote:oh lol great 44 left Image ?
41 left. Still trying to bruteforce names :-)
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