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Phantasy Star Online 2
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Re: Phantasy Star Online 2
Ok its all set had a problem with the bone file because the name was so short fixed now in V4 also i disabled the normals by default if it helps.
Re: Phantasy Star Online 2
Hate to be bringing in bad news each time, but yeah something is still broken.
New error I got with a wired lance model that didn't happen with the first plugin. (ad8de0631c3b36da954b8b8d550b87a3)
New error I got with a wired lance model that didn't happen with the first plugin. (ad8de0631c3b36da954b8b8d550b87a3)
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Re: Phantasy Star Online 2
ok should be good now in v5 of the script they did a ton of different things in this game because its an mmo lol i think i got it now.
- Rimbros
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Re: Phantasy Star Online 2
Sorry bro, u made a greath work with RF Online but u are fully off work ripping from lots of games now and btw bones its very very dificulty and take more time to keep out, that its why i ask croxxx he have experience in keep out bones and weights, i post now in the RF tread.finale00 wrote:Lol if you have a request for another game just post it in the relevant thread.Rimbros wrote:This games MMORPG of spacial stuff are very hard to found and decrypt, hope chroxxx u can keep up the bones and meshes also in RF Online. Finale made a greath work with RF, only need this.
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http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
- Rimbros
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Re: Phantasy Star Online 2
chrrox wrote:Ok its fixed in V3 of the script some objects did not have bone maps.
if you have trouble with normals in some programs just comment out this line in the script
rapi.rpgBindNormalBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, vertSize, vtxeChunkPos
just add # before it
then add a line called pass after it
then noesis will auto generate the correct normals.
I am lost on this point can u edit the script and put the lines rigth?, i added in the end and send error message, u can test with this file also.
http://www.4shared.com/rar/QQitzOO0/Test.html
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: Phantasy Star Online 2
After playing around with some PSO2 files. I found out some files like "a map" but dont have texture, just have mesh
Was this things caused by "deICEr" or the default file structure of PSO2 ?
Another thing is the mesh cannot specify its material. Hoping Chroxx will upload plugin soon
PS : Anyone know what file is "monster model" ? I tried to research all files "alphabet" but i only found some hair, doodad and effect.
Was this things caused by "deICEr" or the default file structure of PSO2 ?
Another thing is the mesh cannot specify its material. Hoping Chroxx will upload plugin soon
PS : Anyone know what file is "monster model" ? I tried to research all files "alphabet" but i only found some hair, doodad and effect.
Re: Phantasy Star Online 2
scriptkiddie wrote:you still trying to do bones & auto textures chrrox?
unpack them with this http://www.mediafire.com/?lrps1wcg54a5kvj
its too big to attach, thanks to delphi`s shitty bloated vcl
http://www.mediafire.com/?lrps1wcg54a5kvj
RAPIDSHARE PLZ
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Re: Phantasy Star Online 2
here is the extractor
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Re: Phantasy Star Online 2
Seriously isn't there a way to batch export with this GUI tool???
Anyone want to add material parsing? It's the TEXF, TSET, and TSTA chunks, though you could probably get away with just parsing the TSET and TEXF.
Anyone want to add material parsing? It's the TEXF, TSET, and TSTA chunks, though you could probably get away with just parsing the TSET and TEXF.
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Re: Phantasy Star Online 2
if anyone knows delphi the author gave me the source code and if you can explain to me whats happening in this ill make a bms for it.
Re: Phantasy Star Online 2
How to use this tool, it can not open any files =3=chrrox wrote:here is the extractor