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Legend of Grimlock [.dat file]

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XRaptor
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

Strange, try to redownload attachment. There are 2218 filenames in hashtable.txt + 115 missing it is 2333 total.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Ops my bad. I thought that it was necessary to put the hashtable in the game folder :)
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

No, it is simply external dictionary for extractor. List is not embeded in exe because it is not complete.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

New

Code: Select all

assets/models/props/prison_ivy_01.mesh
assets/models/props/prison_ivy_01.model
assets/models/props/prison_ivy_02.mesh
assets/models/props/prison_ivy_02.model
assets/models/props/prison_wall_dirt_01.mesh
assets/models/props/prison_wall_dirt_01.model
assets/models/props/prison_wall_dirt_02.mesh
assets/models/props/prison_wall_dirt_02.model
assets/models/props/prison_ceiling_roots_01.mesh
assets/models/props/prison_ceiling_roots_01.model
assets/models/props/prison_ceiling_roots_02.mesh
assets/models/props/prison_ceiling_roots_02.model
assets/models/props/prison_ceiling_roots_03.mesh
assets/models/props/prison_ceiling_roots_03.model
assets/models/props/temple_ceiling_moss_01.mesh
assets/models/props/temple_ceiling_moss_01.model
assets/models/props/temple_ceiling_moss_02.mesh
assets/models/props/temple_ceiling_moss_02.model
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

It is hard to guess filenames based on previous files :-) Tried many combinations. made simple tool for autocheck filenames based on hash, but it is usable only for filename parts less then 8 chars. Otherwise it takes ages to check all combinations.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Model files (mesh and model) extension in begin and end of file contains names :)
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

yes, but now it is not so easy, because strings in model file is not the same like filename :-D
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Exactly, but some of the filenames I so found :keke:

Example:

Code: Select all

assets/models/props/temple_floor_corpse.model
assets/models/props/temple_floor_corpse.mesh
UNKNOWN_HASH/D56D8182
UNKNOWN_HASH/B98569E4
assets/models/props/temple_glass_wall_01.model
assets/models/props/temple_glass_wall_01.mesh
D56D8182 and B98569E4 - 100% filename begin assets/models/props/temple_%s

Edit: By the way, some filenames may be from Demo version (worth checking out) :)
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

yes, you are right. Trying and trying, but it takes time now.

93 to go :-)
Last edited by XRaptor on Mon Apr 23, 2012 12:07 pm, edited 1 time in total.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Okay will soon end up decompiling items.lua :P
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Re: Legend of Grimlock [.dat file]

Post by momo »

Code: Select all

assets/models/wall_sets/prison/door_ornament_locked.model
assets/models/wall_sets/prison/door_ornament_locked.mesh
assets/models/wall_sets/temple/door_ornament_locked.model
assets/models/wall_sets/temple/door_ornament_locked.mesh
lib/mesh/lwo_loader.lua
lib/mesh/obj_loader.lua
lib/render_context/d3d9.lua
lib/render_context/ogl.lua
lib/shaders/lambert.hlsl
lib/shaders/texture.hlsl
/* jpmod */
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

I'm finally finish decompiling items.lua and they ready to translate and modifiy.

Translatable instructions:

Code: Select all

uiName
description
Meet : Just killer Image

http://img221.imageshack.us/img221/2008 ... 931135.png
http://img807.imageshack.us/img807/5807 ... 931317.png

If you found bug let me know. Have fun :)
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Decompiled skills.

Translatable instructions: See the previous post.
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Re: Legend of Grimlock [.dat file]

Post by XR3 »

@Ekey

You are the Best ! :D :)
Thx for new Lua. :D
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Talents out :keke:
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