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Legend of Grimlock [.dat file]

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Re: Legend of Grimlock [.dat file]

Post by Itze »

Ekey just watched your tutorial... damn good work :!: :D
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

It is a pity that all LUA not be able to decompile. LUAJit bugged and not all records ByteCode instructions
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Re: Legend of Grimlock [.dat file]

Post by Itze »

i guess they'll release the mod tools soon... people in the official forum are begging for them and especially translations
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

They planning release only LUA API and MapTool nothing more.
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Re: Legend of Grimlock [.dat file]

Post by lostprophet »

Ekey wrote:They planning release only LUA API and MapTool nothing more.
Does the LUA API mean we will be able to decompile the .lua files properly?
Hungarian translator | Previous translations: http://lostprophet.hu
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Re: Legend of Grimlock [.dat file]

Post by Vash »

no, it means that you could write your own modules using the LUA functions they write (and compile) probably..
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Vash wrote:no, it means that you could write your own modules using the LUA functions they write (and compile) probably..
Exactly :)
Last edited by Ekey on Wed Apr 18, 2012 1:32 pm, edited 2 times in total.
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Re: Legend of Grimlock [.dat file]

Post by Vash »

in theory they actually COULD write some translate functions...the question is "will they?"
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

There is no need to do "translate functions". They should simply give uncompilled scripts with texts and that's all. But they are against modding and distributing of original game files.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Removed
Last edited by Ekey on Fri Apr 20, 2012 11:04 am, edited 1 time in total.
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

Well, just to let you know, I just made silent update of version 1.1 on my website. No version change. Just redownload archive. I just added some more filenames to list and added error handler to application for checking 'hashtable.txt'. Some users have problem that application doesn't load that file. So now there is error message if file not found with location where exe is looking for that file. I hope it will help.
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Re: Legend of Grimlock [.dat file]

Post by momo »

Code: Select all

assets/models/props/prison_floor_corpse.mesh
assets/models/props/prison_floor_corpse.model
assets/models/swipes/swipe_combo_cross.mesh
assets/models/swipes/swipe_combo_cross.model
assets/models/wall_sets/dungeon/wall_rune.mesh
assets/models/wall_sets/dungeon/wall_rune.model
/* jpmod */
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Code: Select all

assets/models/props/props_rubble_low01.mesh
assets/models/props/props_rubble_low01.model
assets/models/props/props_wood_barrel01.mesh
assets/models/props/props_wood_barrel01.model
assets/models/props/props_torch01.mesh
assets/models/props/props_torch01.model
assets/models/wall_sets/temple/wall_moss.mesh
assets/models/wall_sets/temple/wall_moss.model
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Re: Legend of Grimlock [.dat file]

Post by XRaptor »

Ok, here is actual hashlist.txt file. Helper file included.

115 file names is missing.
Last edited by XRaptor on Thu Apr 19, 2012 7:18 pm, edited 1 time in total.
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Re: Legend of Grimlock [.dat file]

Post by Ekey »

Thanks X for update. I extract full archive with new hashtable and total missing files = 128 not 115 :)
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