I will do you one better, since you are helping out with all this I will give you the entire beta versions of UCGO. I only ask that you please dont share the files with anyone. The code you create you can of course.finale00 wrote:Send them to tsukihimex[at]gmail.com
I can parse out the general structure; it is almost like the ver3 and ver4 exception they don't have the XR's and stuff...
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Universal Century Gundam Online .DET
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Re: Universal Century Gundam Online .DET
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Re: Universal Century Gundam Online .DET
Hardcoded start offset for now.
I don't know if you guys can just export the mesh and somehow construct your own det file out of it.
The admin probably can though.
I don't know if you guys can just export the mesh and somehow construct your own det file out of it.
The admin probably can though.
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Re: Universal Century Gundam Online .DET
I don't mean to impose but the community im part of is basically going nuts right now, do you mind if you can show these files as well for the moment, BTW the older files are uploading.
http://www.2shared.com/file/vE0LYNE8/DET.html
THANKS BTW, our dream of modding this game is coming true.
http://www.2shared.com/file/vE0LYNE8/DET.html
THANKS BTW, our dream of modding this game is coming true.
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Re: Universal Century Gundam Online .DET
k from the samples there, we can see that there are at least 4 versions of the det format.
1 and 2 are similar, as are 3 and 4. The first two I can actually get to the material section, so some textures and related data files to match material with texture would be nice.
But I don't get it, I thought the admin already figured out all this stuff and was already doing whatever he wants to the server?
Last time I asked for info he was like "no figure out yourself"
I doubt you will be able to mod with only the mesh structure.
The chunk tags seem absolutely random to me, the script data section makes no sense to me, and I'm basically hacking together whatever I can just to get it to render something. Someone will have to write a tool specific for parsing a det file to save all of these chunk ID's and write them back out...
Btw, which file specifies the transformation of each mesh? (which isn't useful cause I don't even have mesh names yet)
1 and 2 are similar, as are 3 and 4. The first two I can actually get to the material section, so some textures and related data files to match material with texture would be nice.
But I don't get it, I thought the admin already figured out all this stuff and was already doing whatever he wants to the server?
Last time I asked for info he was like "no figure out yourself"
I doubt you will be able to mod with only the mesh structure.
The chunk tags seem absolutely random to me, the script data section makes no sense to me, and I'm basically hacking together whatever I can just to get it to render something. Someone will have to write a tool specific for parsing a det file to save all of these chunk ID's and write them back out...
Btw, which file specifies the transformation of each mesh? (which isn't useful cause I don't even have mesh names yet)
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Re: Universal Century Gundam Online .DET
with current UCGO
Each part of the mesh in the .DET "raw 3d file" is exactly centered wherever the pivot point of each mesh is, the mesh is transformed by the .AET files which is basically the animation files UCGO uses.
If you look at the bottom of the file you will notice works like, heel_L which means left heel. These are the names for the parts. I am not entirely sure if the skeleton comes first or second on the list, there are also parts with the same name that have shape at the end of their names I think that is the names and the ones without shape are the skeletons.
Script data confuses me too but I kinda know the meaning behind it, just above script data sometimes there will be shader information depending whether or not the mesh has a cube map or some other thing like water shader effects, below script data is material data, there are different materials on all the parts because originally the devs wanted to be able to customize the color schemes of the MS.
.DET 3d file format
.AET animations
.RSB, color code information for the materials
.MEF puts the files together. Hard point information is stored here aswell like where a gun will be located when used.
.TRF, not completly sure about this file but im almost certain its used when you jump in a MS and use the rocket boosters, it may pinpoint where these boosters are and when they are used.
.Xobj, puts the .DET and lods together.
Textures are located in TEX00##.RFI/RFP in TEXTURE folder
Hope that cleared some things up.
BTW check your email I have sent you a message.
The admin didnt figure out everything with the .DET files, basically he only takes a part from the mesh and replaces another, if he tries to take the mesh out of the file and into another its gets all screwy. The mesh data is basically located in the beginning of the file and continues until just before scriptdata.
From what I was told he uses a hex calculator to figure out how and where to replace mesh and its done manually, not very practical and from what I hear it doesn't work well, would much rather have an easier and more effective way to do this which of course would be figureing out the .DET file out completely.
Here is some samples of .AET files, they would be useful in figuring out the names.
http://www.2shared.com/file/rmvF0_88/Hu ... ation.html
Each part of the mesh in the .DET "raw 3d file" is exactly centered wherever the pivot point of each mesh is, the mesh is transformed by the .AET files which is basically the animation files UCGO uses.
If you look at the bottom of the file you will notice works like, heel_L which means left heel. These are the names for the parts. I am not entirely sure if the skeleton comes first or second on the list, there are also parts with the same name that have shape at the end of their names I think that is the names and the ones without shape are the skeletons.
Script data confuses me too but I kinda know the meaning behind it, just above script data sometimes there will be shader information depending whether or not the mesh has a cube map or some other thing like water shader effects, below script data is material data, there are different materials on all the parts because originally the devs wanted to be able to customize the color schemes of the MS.
.DET 3d file format
.AET animations
.RSB, color code information for the materials
.MEF puts the files together. Hard point information is stored here aswell like where a gun will be located when used.
.TRF, not completly sure about this file but im almost certain its used when you jump in a MS and use the rocket boosters, it may pinpoint where these boosters are and when they are used.
.Xobj, puts the .DET and lods together.
Textures are located in TEX00##.RFI/RFP in TEXTURE folder
Hope that cleared some things up.
BTW check your email I have sent you a message.
The admin didnt figure out everything with the .DET files, basically he only takes a part from the mesh and replaces another, if he tries to take the mesh out of the file and into another its gets all screwy. The mesh data is basically located in the beginning of the file and continues until just before scriptdata.
From what I was told he uses a hex calculator to figure out how and where to replace mesh and its done manually, not very practical and from what I hear it doesn't work well, would much rather have an easier and more effective way to do this which of course would be figureing out the .DET file out completely.
Here is some samples of .AET files, they would be useful in figuring out the names.
http://www.2shared.com/file/rmvF0_88/Hu ... ation.html
EZ-BMS for when you want to work with non-programmers viewtopic.php?f=33&t=10499
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Re: Universal Century Gundam Online .DET
I've updated the script to load ver 1 and 2 models.
It can also load the map files also, though they also look kind of stupid...
It can also load the map files also, though they also look kind of stupid...
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Re: Universal Century Gundam Online .DET
Read the rules about not linking to files from games at this forum. These files may be protected by law. Find your own means of discussing them without implicating Xentax.
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Re: Universal Century Gundam Online .DET
These files are not protected by law and are legal to have. Reverse engineering of .DET will be public released as promised by the forum rules.Mr.Mouse wrote:Read the rules about not linking to files from games at this forum. These files may be protected by law. Find your own means of discussing them without implicating Xentax.
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Re: Universal Century Gundam Online .DET
Wow there must be something wrong with my decompress script but the ones for prototype UC have a different header..................
The formats look inconsistent.
The ver 2 format has all those XR's, whereas another ver 2 format didn't.
The formats look inconsistent.
The ver 2 format has all those XR's, whereas another ver 2 format didn't.
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Re: Universal Century Gundam Online .DET
yeah its just a cluster, were really not too much interested in the older files, we just hope it helps make understanding the newer .DETs easier.
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Re: Universal Century Gundam Online .DET
Why are the files not protected by law? Did you guys get their permission? Last I checked gundam is not only a registered trademark but for abandonware the person or company maintains copyrights (they just become less likely to sue). And in this case the company still exists. Not that I care any... I'm just a little curious. I think a link purging is going to happen pretty soon anyways.
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Re: Universal Century Gundam Online .DET
It's your logic. I have my own logic.Troopermanaic wrote:yeah its just a cluster, were really not too much interested in the older files, we just hope it helps make understanding the newer .DETs easier.
UCGO is protected by copyright.
Copyright belongs to the B A N D A I(バンダイナムコゲームス)
Last edited by leyme on Sun Apr 15, 2012 3:43 am, edited 1 time in total.
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Re: Universal Century Gundam Online .DET
Not bandai. Some other company made the game, I forget who. But the point is Google booted us from their ads for having dead, I repeat, DEAD and LONG DEAD, links to rapidshare for samples to a game three or so years old lol. They didn't even bother checking the links to see if any game data was there. It's to distance ourselves from these filesharing websites.
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Re: Universal Century Gundam Online .DET
game is dead again,some one has some tool or code stuff?
i need them to revive the game
i need them to revive the game