Here is a noesis script to load the 3d models and the modified .tga textures.
to extract the models you need to run xbdecompress.exe (in the official xbox sdk will not be provided) on the podlzx files.
then to extract the podlzx files use this bms script. viewtopic.php?f=13&p=70398#p70398
then on the resulting pac files it spits out run this bms script.
for
set MAGIC 0
Do
getdstring MAGIC 4
While MAGIC != "adoY"
getdstring MAGIC2 4
if MAGIC2 == "oMoN"
cleanexit
endif
get SIZE long
getdstring NAME 0x54
savepos OFFSET
log NAME OFFSET SIZE
math offset + size
goto offset
Padding 16
next
You do not have the required permissions to view the files attached to this post.
Wow, thank you very much! The scripts for Noesis work great, though some DFM models in the HVS, MR, and Vehicles folder don't load and somtimes cause Noesis to crash. I'm not sure why this is, but I know I have the latest version of Noesis.
to get those models to load all you have to do is copy them out one directory
for instance
\cinematics_pod_bespin_cinematic_hangar_bespin\vehicles\podracers\anakin_pod_cine.dfm
the reason this fails to load is it cant find the material file so just copy the entire folder
\cinematics_pod_bespin_cinematic_hangar_bespin\vehicles\podracers\
to
\cinematics_pod_bespin_cinematic_hangar_bespin\vehicles\
and then they load fine.
Although your script update fixed the issue with files not finding the proper materials, there still seems to be an issue with a number of models that causes Noesis to crash for another reason I can't understand. Some of these models include:
Out of curiosity, do the TEX files in Art provide anything. I noticed that there seem to be model textures there. But the model packs themselves have those packaged tga's too.
I guess I'm a wee bit lost. But in which of the pk2s are the dancers? I seem to overall have very few of the DFM's
chrrox wrote:the problem is in the stupid format itself I need to fix the vertex weights because the developers were lazy when they made the exporter for star wars. I should have a fix soon.