Oh I used Revorb. Then I work on the files on audacity to give them proper ends (Since some of them are loop) and that's when I noticed some of the files were in mono while some others are in stereo...
It took me a long time to extract the files and due to their size I had to remove them... I don't have the strengh to do it again !
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Resident Evil Operation Raccoon City WAV sounds
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Re: Resident Evil Operation Raccoon City WAV sounds
For the Xbox 360 version, use this script (func_getTYPE is here: viewtopic.php?f=13&p=69577#p69577, save it in the same folder):
It automatically distinguished between voice and sfx, as given in the archive.
And for the wav2ogg conversion you can also use something like
Note that there are also XMA files in the Xbox 360 version.
Code: Select all
# extracts the contents of the streamed.pck of
# Resident Evil: Operation Raccoon City (Xbox 360)
#
# (c) 2012-04-07 by AlphaTwentyThree of XeNTaX
include "func_getTYPE.bms"
idstring "AKPK"
endian big
set FOLDEROFF 0x58
goto 0x18
for i = 0 <= 7
get DUMMY long
get INDEX long
savepos MYOFF
goto FOLDEROFF
for k = 0 < INDEX
get FOLDERNAME string
next k
putArray 0 INDEX FOLDERNAME
goto MYOFF
next i
goto 0xa4
get FILES long
for i = 1 <= FILES
get NAME_CRC long
string NAME_CRC p= "%08x" NAME_CRC
get MULTIPLIER long
get SIZE long
get OFFSET long
math OFFSET *= MULTIPLIER
get TYPE long # folder number
get FNAME basename
string FNAME += "_0x"
string FNAME += NAME_CRC
getArray WNAME 0 TYPE
string WNAME += "/"
string WNAME += FNAME
log MEMORY_FILE OFFSET SIZE
callfunction getTYPE 1
endian big
string WNAME += EXT
log WNAME 0 SIZE MEMORY_FILE
next i
And for the wav2ogg conversion you can also use something like
Code: Select all
for %i in (*.rifx) do ww2ogg.exe --pcb packed_codebooks_aoTuV_603.bin %i
for %%i in (*.ogg) do revorb "%%i"
Last edited by AlphaTwentyThree on Sat Apr 07, 2012 3:30 pm, edited 2 times in total.
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Re: Resident Evil Operation Raccoon City WAV sounds
Thanks a lot for sharing the script, AlphaTwentyThree. But quickbms gives me an Error:
I did use it on X360 version of streamed.pck
Any advice on how to fix this would be appreciated.
Code: Select all
invalid command "include" or arguments 1 at line 6
Any advice on how to fix this would be appreciated.
Last edited by MiLØ on Sat Apr 07, 2012 2:31 pm, edited 1 time in total.
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Re: Resident Evil Operation Raccoon City WAV sounds
You need my file identification script here: viewtopic.php?f=13&p=69577#p69577
And the newest QuickBMS version - the command is fairly new.
And the newest QuickBMS version - the command is fairly new.
If you like what you see, why not click the little Thank You button? It will definitely motivate me!
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Re: Resident Evil Operation Raccoon City WAV sounds
Ok this is great but I'm a little lost and apparently not doing something right.
First of all - the newest version of QuickBMS is 0.5.10, correct? http://aluigi.org/quickbms.htm
Next - is this the right scrip for func_getTYPE.bms? :
So I attempted to run it with quickbms on streamed.pck and it says:
That's where I'm stuck pretty much. Sorry for trouble, just trying to get this to work.
First of all - the newest version of QuickBMS is 0.5.10, correct? http://aluigi.org/quickbms.htm
Next - is this the right scrip for func_getTYPE.bms? :
Code: Select all
include "func_getTYPE.bms"
...
log MEMORY_FILE OFFSET SIZE
callfunction getTYPE 1
if ZNAME != ""
set NAME ZNAME
else
get NAME basename
string NAME += "_"
string NAME += i
endif
string NAME += EXT
log NAME 0 SIZE MEMORY_FILE
...
Code: Select all
- requested script "func_getTYPE.bms" not found
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Re: Resident Evil Operation Raccoon City WAV sounds
have the get_type script in the same directory as the resident evil script and just run the resident evil script on the file like usual. it should detect the function script automatically.
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Re: Resident Evil Operation Raccoon City WAV sounds
Here are the steps that I took, feel free to point out if something was done incorrectly.
1) QuickBMS (latest ver. from here).
2) Save that ORC script by AlphaTwentyThree as ORC.txt and put it into quickbms folder.
3) Save func_getTYPE script as func_getTYPE.bms and put into quickbms folder.
4) Put streamed.pck (Xbox360 version) into quickbms folder.
5) Launch quickbms.exe > ORC.txt > streamed.pck > quickbms main folder.
And at the bottom of command line it says:
I double checked if the scripts were copy/pasted correctly and yes everything matches.
1) QuickBMS (latest ver. from here).
2) Save that ORC script by AlphaTwentyThree as ORC.txt and put it into quickbms folder.
3) Save func_getTYPE script as func_getTYPE.bms and put into quickbms folder.
4) Put streamed.pck (Xbox360 version) into quickbms folder.
5) Launch quickbms.exe > ORC.txt > streamed.pck > quickbms main folder.
And at the bottom of command line it says:
Code: Select all
- requested script "func_getTYPE.bms" not found
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Re: Resident Evil Operation Raccoon City WAV sounds
I have the same error:
orc.bms
func_getTYPE.bms
Thanks!
This is the scripts i used:QuickBMS generic files extractor and reimporter 0.5.12
by Luigi Auriemma
e-mail: [email protected]
web: aluigi.org
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select the BMS script or plugin to use
- select the input archives/files to extract, type "" for whole folder and subfo
lders
- select the output folder where extracting the files
- open input file D:\test\Streamed.pck
- open script D:\test\orc.bms
- requested script "func_getTYPE.bms" not found
Press RETURN to quit
orc.bms
Code: Select all
# extracts the contents of the streamed.pck of
# Resident Evil: Operation Raccoon City (Xbox 360)
#
# (c) 2012-04-07 by AlphaTwentyThree of XeNTaX
include "func_getTYPE.bms"
idstring "AKPK"
endian big
set FOLDEROFF 0x58
goto 0x18
for i = 0 <= 7
get DUMMY long
get INDEX long
savepos MYOFF
goto FOLDEROFF
for k = 0 < INDEX
get FOLDERNAME string
next k
putArray 0 INDEX FOLDERNAME
goto MYOFF
next i
goto 0xa4
get FILES long
for i = 1 <= FILES
get NAME_CRC long
string NAME_CRC p= "%08x" NAME_CRC
get MULTIPLIER long
get SIZE long
get OFFSET long
math OFFSET *= MULTIPLIER
get TYPE long # folder number
get FNAME basename
string FNAME += "_0x"
string FNAME += NAME_CRC
getArray WNAME 0 TYPE
string WNAME += "/"
string WNAME += FNAME
log MEMORY_FILE OFFSET SIZE
callfunction getTYPE 1
endian big
string WNAME += EXT
log WNAME 0 SIZE MEMORY_FILE
next i
Code: Select all
include "func_getTYPE.bms"
...
log MEMORY_FILE OFFSET SIZE
callfunction getTYPE 1
if ZNAME != ""
set NAME ZNAME
else
get NAME basename
string NAME += "_"
string NAME += i
endif
string NAME += EXT
log NAME 0 SIZE MEMORY_FILE
...
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Re: Resident Evil Operation Raccoon City WAV sounds
@MiLØ & Savage
In the func_getTYPE.bms script remove the first line and the dotted lines so it looks like this and try again.
I think the first line put QuickBMS into a loop which generated the error.
In the func_getTYPE.bms script remove the first line and the dotted lines so it looks like this and try again.
Code: Select all
log MEMORY_FILE OFFSET SIZE
callfunction getTYPE 1
if ZNAME != ""
set NAME ZNAME
else
get NAME basename
string NAME += "_"
string NAME += i
endif
string NAME += EXT
log NAME 0 SIZE MEMORY_FILE
Re: Resident Evil Operation Raccoon City WAV sounds
i need help for the pc version of the game i managed to extract the wav files but the sript for ww2ogg didnt work for me i might of got the wrong files for ww2ogg could some one help me this is the script:
"cd "%~dp0"
:getfile
if "%~1"=="" goto end
ww2ogg.exe --pcb packed_codebooks_aoTuV_603.bin "%~1"
shift
goto getfile
:end"
"cd "%~dp0"
:getfile
if "%~1"=="" goto end
ww2ogg.exe --pcb packed_codebooks_aoTuV_603.bin "%~1"
shift
goto getfile
:end"