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[PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Programs that are related to this or that game.
0xFAIL
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[PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by 0xFAIL »

Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files

Will update this post as changes happen. For a TODO list see the repository itself and click on the TODO file. (will be opened in the browser)

You can participate too (see the DOC folders of the tools for an example)
the repository is open to everybody.

Edit: Bonus l in the link removed, thanks evin.
Last edited by 0xFAIL on Fri Feb 03, 2012 12:25 pm, edited 2 times in total.
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by Evin »

Error 404

At the end of the link is a bonus "l": Tales-of-the-Toolsl
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by 0xFAIL »

Added new tools and executables

-New project DAT_split
-Executables for EZBIND_extract, EZTEXT_extract and DAT_split
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by UltimateSora »

I checked out your tool and got some ppt and an mdl file. How do I convert these to something that Noesis or Blender can open?

Thanks. :)
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by finale00 »

I would like some tales models.
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by UltimateSora »

Here. :P
Link Removed
Last edited by UltimateSora on Thu Apr 12, 2012 4:04 pm, edited 1 time in total.
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by finale00 »

That one uses a chunk-based format.
That should be enough to parse the entire file.

The chunk size includes the chunk ID as well as the size.

Starts with the header chunk with ID "MDL\x00" of 44 bytes, followed by numeric chunk ID's. Header includes counts like bone count, mesh count, and whatever other counts.

1 don't know
2 don't know
3 contains a bunch of bone structs
256 is likely the meshes, and may contain sub chunks.

Is it Tales of the World? (based on ezbind tag from the docs)
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by UltimateSora »

Yes, they are from the first Tales of the World game.

EDIT: So how am I suppose to use the information you provided? I know little to nothing about hex editing. :|

P.S. I have HxD hex editor.
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by StorMyu »

Quick question since you happen to have worked a lot on ToS PS2, do you happen to know where the 3D files are ?
I'm still not good with that so...
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by ShinKun »

Anyone have the links to these? There is only the source and I have no idea how to compile. I need to tools for Tales of the World Radiant Mythology 3.
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by sidhi »

0xFAIL wrote:Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files

Will update this post as changes happen. For a TODO list see the repository itself and click on the TODO file. (will be opened in the browser)

You can participate too (see the DOC folders of the tools for an example)
the repository is open to everybody.

Edit: Bonus l in the link removed, thanks evin.

Your links from github are down....

But I use git from your repo :

Code: Select all

git clone https://github.com/0xFAIL/reverse-engineering.git
Does all of the tales "rb scripts" in there ?

Can I build it with ORCA (One Click Ruby Application) ?
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by anime663 »

The link for the .arc extractor doesn't work, and i cant find it on your account. The current script that I have doesn't work, it keeps giving me this error. Could I possibly have the one that you had posted here?
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by Acewell »

anime663 wrote:The link for the .arc extractor doesn't work, and i cant find it on your account...
http://www.mechanical.co.at/0xFAIL/file ... index.html
https://github.com/0xFAIL/reverse-engin ... logy%201-3
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Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by sieghartx »

0xFAIL wrote:Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files
all link is down. including the one posted by 2 post above me..
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