Thanks Mr howfie.
tekken.py and xentax.py, OK! But which model file are you talking about? ...sorry for spamming your thread lol
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Tekken Hybrid
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Re: Tekken Hybrid
The chr files from the tekken disc. We cannot post all the files here. I believe the nina1u.chr sample was posted somewhere on page two. This is jjust a tools web site so I only post the tools to extract, not the actual models. To get models you can do one of two things.
#1 the legal but against EULA way - jailbreak your ps3
#2 the illegal but bad way - download game
I won't tell you how to do either. You have to make the choice. #1 or #2.
#1 the legal but against EULA way - jailbreak your ps3
#2 the illegal but bad way - download game
I won't tell you how to do either. You have to make the choice. #1 or #2.
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Re: Tekken Hybrid
Oh well, now it does all make sense. Thanks again Mr.!
Works like a charm. You really did an amazing job writing that script! Thank you so much for enabling access to the models!!
Rather than doing #1 or #2 I'd prefer getting the files straight from the disk. I'll try that later.
Looking forward to Friday.
Works like a charm. You really did an amazing job writing that script! Thank you so much for enabling access to the models!!
Rather than doing #1 or #2 I'd prefer getting the files straight from the disk. I'll try that later.
Looking forward to Friday.
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Re: Tekken Hybrid
Hi, I've tried your script but it crashes python(2.7) gives me the following output :
By the way, nice work I wonder how you do to figure this all out !
Traceback (most recent call last):
File "C:\Users\Guill\Downloads\Tekken.Hybrid.PS3-DUPLEX\Extracted\INSTALL\USRDIR\data\asset\dai3\mdl\tekken.py", line 432, in <module>
xentax.WriteUncompressedDDSHeader(tfile, texture_info.p1, texture_info.p2, False, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
File "C:\Users\Guill\Downloads\Tekken.Hybrid.PS3-DUPLEX\Extracted\INSTALL\USRDIR\data\asset\dai3\mdl\xentax.py", line 175, in WriteUncompressedDDSHeader
ofile.write(bytes('DDS ', 'ascii')); # DDS
TypeError: str() takes at most 1 argument (2 given)
By the way, nice work I wonder how you do to figure this all out !
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Re: Tekken Hybrid
Removing the second argument might work. I used 3.x. Sorry i had to temporarily give up on this one. The bone format was just strange. I may come back to it though after i finish up the easier ones.
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Re: Tekken Hybrid
hey howfie, look: http://www.tombraiderforums.com/showpos ... ount=19913
people using your script to full effect. Looks like there are many more TTT models soon to be ported
people using your script to full effect. Looks like there are many more TTT models soon to be ported
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Re: Tekken Hybrid
Lol yeah I keep dibs on the request thread from time to time to see what games have or have not been done. They don't have to credit me, you know, just have fun, learn how to model and rig, and if any lawyers comes asking, I didn't write the script .
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Re: Tekken Hybrid
does the triangle count fall between 3000-6000? just something I was wondering about namco ps2 games
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Re: Tekken Hybrid
Скрипт сам извлекает и модели и текстуры - достаточно поместить файл персонажа в корневой каталог Noesis и прописать его имя в скрипте - и вуаля! автоматически генерируется модель в формате OBJ и текстуры в формате DDSUninstall84 wrote:howfie
Как извлечь текстуры?
How to extract textures?
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Re: Tekken Hybrid
One question: what about non characters models (firstly I'm interested in Dr. Boskonovitch model from Tekken Bowl stage) - any ideas where can I find it and how to extract it?!
P.S: No, I have a two questions, the second is - why all textures are being flipped?
P.S: No, I have a two questions, the second is - why all textures are being flipped?
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Re: Tekken Hybrid
#1: I'll see what I can do. I didn't look at the stages.
#2: horizontally or vertically? If vertically that's the way the textures are stored. If horizontally and model looks mirrored, that's a coordinate system problem caused by noesis using a rhcs and game using lhs.
#2: horizontally or vertically? If vertically that's the way the textures are stored. If horizontally and model looks mirrored, that's a coordinate system problem caused by noesis using a rhcs and game using lhs.
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Re: Tekken Hybrid
Oh, I'm beg your pardon - textures is OK (they are flipped only in Noesis, in 3DS MAX they are OK).
One more idea: is it possible to use the same trick with Tekken 5 (unpack PS3 version of this game (Tekken 5: Dark Resurrection), extract and convert 3D models)?
One more idea: is it possible to use the same trick with Tekken 5 (unpack PS3 version of this game (Tekken 5: Dark Resurrection), extract and convert 3D models)?