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Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- XRaptor
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
If you are only hexediting without complette rebuild with length changes, then yes, you have to set the same length. But this is rebuilt with length changes In some games there is engine text length restriction, but it is not this game.
- lostprophet
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
I can confirm XRaptor's statement, IT IS nonsense, KOAR doesn't have any character limitation. I translated a few thousand lines so far, and it works perfectly (just checked now). I'm using the latest 1.1.0 of XRaptor's tools.XRaptor wrote:If you are only hexediting without complette rebuild with length changes, then yes, you have to set the same length. But this is rebuilt with length changes In some games there is engine text length restriction, but it is not this game.
Hungarian translator | Previous translations: http://lostprophet.hu
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
I am editing with notepad++. I am just a translator I cant use programs such as hex editor. How can I solve characher limitation problem?XRaptor wrote:If you are only hexediting without complette rebuild with length changes, then yes, you have to set the same length. But this is rebuilt with length changes In some games there is engine text length restriction, but it is not this game.
And, writings seems so confused in notepad++. Is there any program that you would propose for edit writings? (http://imgim.com/4286inciv6587096.jpg)
EDİT: lostprophet, which program you use for edit writings? I used only the first program of xRaptor(for unpack) and using notepad++ for translate. I dont understand second program of xRaptor.(Kingdoms of Amalur: Reckoning Localization Table Translator) What is for this program? It says dat->xml and xml->dat, but ı cant understand.
Last edited by arlega02 on Sun Mar 25, 2012 2:47 pm, edited 1 time in total.
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Now it makes sense to me. You are editing directly localization_table file? Use my text translator
Kingdoms of Amalur: Reckoning Localization Table Translator (PC + XBox + PS3)
http://raptor.cestiny.cz/download/kingd ... lator.html
Kingdoms of Amalur: Reckoning Localization Table Translator (PC + XBox + PS3)
http://raptor.cestiny.cz/download/kingd ... lator.html
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
XRaptor wrote:Now it makes sense to me. You are editing directly localization_table file? Use my text translator
Kingdoms of Amalur: Reckoning Localization Table Translator (PC + XBox + PS3)
http://raptor.cestiny.cz/download/kingd ... lator.html
Hmmm Now I understand I will try it later, i am not in home right now
- lostprophet
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
I use Notepad++ too.arlega02 wrote:XRaptor wrote:Now it makes sense to me. You are editing directly localization_table file? Use my text translator
Kingdoms of Amalur: Reckoning Localization Table Translator (PC + XBox + PS3)
http://raptor.cestiny.cz/download/kingd ... lator.html
Hmmm Now I understand I will try it later, i am not in home right now
Hungarian translator | Previous translations: http://lostprophet.hu
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
I was solved character limitation :)There are how many lines in all this game? Or how can i know this?
- XRaptor
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Open exported xml file in excel and simply check rows There is no need to translate in notepad. Process xml file in any favorite editor or excel (or any OpenOffice variant).
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Like all the other games, this game doesn't support Turkish characters such like şŞ üÜ ğĞ ıİ.
Normally, ı can editing font files with font editors but in this game, font files are not in font format They are in FONT_XML format. How can i edit this files and add Turkish characters?
http://imgim.com/8343incio7192664.jpg
Follows the order: Yeni Oyun Iı İi Ğğ Şş Üü
Font Files: http: http://www.2shared.com/file/YtbsKX6y/fonts.html
Normally, ı can editing font files with font editors but in this game, font files are not in font format They are in FONT_XML format. How can i edit this files and add Turkish characters?
http://imgim.com/8343incio7192664.jpg
Follows the order: Yeni Oyun Iı İi Ğğ Şş Üü
Font Files: http: http://www.2shared.com/file/YtbsKX6y/fonts.html
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Fonts are DDS not xml. Items u posted are might indexes. Not surearlega02 wrote:Like all the other games, this game doesn't support Turkish characters such like şŞ üÜ ğĞ ıİ.
Normally, ı can editing font files with font editors but in this game, font files are not in font format They are in FONT_XML format. How can i edit this files and add Turkish characters?
http://imgim.com/8343incio7192664.jpg
Follows the order: Yeni Oyun Iı İi Ğğ Şş Üü
Font Files: http: http://www.2shared.com/file/YtbsKX6y/fonts.html
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
- lostprophet
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
There are 9 .dds files, which contain the fonts for the game.arlega02 wrote:Like all the other games, this game doesn't support Turkish characters such like şŞ üÜ ğĞ ıİ.
Normally, ı can editing font files with font editors but in this game, font files are not in font format They are in FONT_XML format. How can i edit this files and add Turkish characters?
http://imgim.com/8343incio7192664.jpg
Follows the order: Yeni Oyun Iı İi Ğğ Şş Üü
Font Files: http: http://www.2shared.com/file/YtbsKX6y/fonts.html
Bigfile_0000.big contains 177586.dds, 177587.dds, 177588.dds, 177620.dds, 1625778.dds, 1625779.dds, 2027703.dds, 2027704.dds
Bigfile_0005.big contains 2041094.dds
Edit these .dds files with Photoshop and use XRaptor's tools to repack them.
Hungarian translator | Previous translations: http://lostprophet.hu
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Como volto o arquivo extraído xlm "export" para BigFile_0001.big?
- XRaptor
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Next time english, please
Simply use xml->dat function and repack archive
Simply use xml->dat function and repack archive
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Sorry, I use it, but it creates the file BigFile_0001.big. It creates new files in the folder 001. How can I transform the xml BigFile_0001.big?
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
I don't understand, so little overview:
1) Use extractor to extract file bigs\001\EnglishTarget\BigFile_0001.big to any folder (repeat for bigs\002 and 009)
2) Keep only *.localization_table, delete everything else
3) Use text translator to convert dat->xml (select folder from step 1)
4) Export.xml file is generated with all texts from files
5) Translate xml file
6) Use text translator to convert xml->dat (select folder from step 1)
7) New *.localization_table are generated with translated texts
Use extractor, open original big file, select "patch" button, enter new filename (you CAN'T select original one) and select folder from step 1
9) Rename BigFile_0001_NEW.big (or file you set) to BigFile_0001.big
That's all
1) Use extractor to extract file bigs\001\EnglishTarget\BigFile_0001.big to any folder (repeat for bigs\002 and 009)
2) Keep only *.localization_table, delete everything else
3) Use text translator to convert dat->xml (select folder from step 1)
4) Export.xml file is generated with all texts from files
5) Translate xml file
6) Use text translator to convert xml->dat (select folder from step 1)
7) New *.localization_table are generated with translated texts
Use extractor, open original big file, select "patch" button, enter new filename (you CAN'T select original one) and select folder from step 1
9) Rename BigFile_0001_NEW.big (or file you set) to BigFile_0001.big
That's all