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[Request]Shinkon Gattai Godannar.

Post questions about game models here, or help out others!
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kingfisher13
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Re: [Request]Shinkon Gattai Godannar.

Post by kingfisher13 »

Sweet, thanks for the work, dudes. I could post a few screenshots of the mechs I want, just to attract some more programmers XD
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Re: [Request]Shinkon Gattai Godannar.

Post by alon »

Any update? any reply?
I simply does not relinquish this post.
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Re: [Request]Shinkon Gattai Godannar.

Post by kingfisher13 »

Is that it?

Dudes, this project was coming along so well, lets not stop now!

C'mon, programmers, lets crack this format!
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Re: [Request]Shinkon Gattai Godannar.

Post by finale00 »

Lol really, I don't think we actually did anything.
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Re: [Request]Shinkon Gattai Godannar.

Post by MrAdults »

I think I'm probably in a similar boat to revelation on this, I don't think my VIFcode interpreter is complete or tested enough to expose through the Noesis API, cause I haven't tested it a lot and my existing use of it has involved some per-game hacks in the actual interpreter code. I've recently come across another game that needs to use it though, so maybe by the end of that I'll have it to a state where I feel it's solid enough, at least in the way it passes data back to the user, to finally expose it to the plugin API.

And as far as looking at this game personally, again same boat as revelation, way too much crap on my plate/todo list already.
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Re: [Request]Shinkon Gattai Godannar.

Post by kingfisher13 »

Well, whenever you have the time, we would love to have you guys work on this again. These models are too awesome to just let go, wouldn't you agree?
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Re: [Request]Shinkon Gattai Godannar.

Post by alon »

Long time no see.

Using Ninja Ripper, files were obtained via pcsx2, but flat files were obtained.
Texture files are normal
tex_0379_0out.png
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Re: [Request]Shinkon Gattai Godannar.

Post by Rabatini »

Hello.

i made adaptaion in LZS.

this tool will decompress your files.

just drag your lzs file in the exe or put arguments program.exe infile outfile
Image
Last edited by Rabatini on Tue Feb 22, 2022 2:31 am, edited 1 time in total.
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Re: [Request]Shinkon Gattai Godannar.

Post by shakotay2 »

Rabatini wrote: Sun Feb 13, 2022 4:55 pm Hello.

i made adaptaion in LZS.
Hello. Thanks.
I'd prefer bms scripts for decompression. So any chance you tell us which adaption you made?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [Request]Shinkon Gattai Godannar.

Post by Rabatini »

Hello.
I don´t think aluigi has implanted this LZ VARIANT in his program.

Here the decompress and compress tul.

commando
Shinkon Gattai Godannar.

Code: Select all

program -d file.lzs -noinfo 
to decompress
program -c file.lzs -noinfo 
To compress
To capitain tsubasa ps2
Battle Assault 3 featuring Gundam Seed
DICE - DNA Integrated Cybernetic Enterprises

Code: Select all

program.exe-d file.lzs 
to decompress
program.exe -c file.lzs 
To compress
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Last edited by Rabatini on Tue Feb 22, 2022 2:24 am, edited 2 times in total.
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Re: [Request]Shinkon Gattai Godannar.

Post by shakotay2 »

Thanks, but that's the exe only. Doesn't help too much.

But I understand that other than Aluigi you don't want to share your results. :eek:
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [Request]Shinkon Gattai Godannar.

Post by alon »

how to convert lcv to obj?
ch02_00.7z
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