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Street Fighter x Tekken

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finale00
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Re: Street Fighter x Tekken

Post by finale00 »

So there is no way to automate the process?
rexil
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Re: Street Fighter x Tekken

Post by rexil »

Darko wrote:
finale00 wrote:
No, the structure is the same and those files are multichannel mask textures. After seeing the texture, the red channel is a gray diffuse texture and the other 3 channels (blue,green and alpha channels) are masks controling muliply color layer limits.
What does that mean? And if the red channel is just gray, wouldn't that make it difficult to compute the correct color with only the blue, green, and alpha?

More importantly, how does game use that to properly compute the colors?

What is the procedure to editing the textures, and what makes it difficult to automate it given the information provided?
Have you edited SCIV-V textures by yourself?? It's the same process.

This is how it works:

http://www.youtube.com/watch?v=ZA0tTKvX ... d7OBi5Uz26

Thanks Mario for the video.

Edit. it's faster to do that in photosop.
What doesn't make sense is that even the skin uses those "masks" It's really weird.
ShiroiKaze
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Re: Street Fighter x Tekken

Post by ShiroiKaze »

I think the transparency masks on the skin are for pandora mode
iK1L73r
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Re: Street Fighter x Tekken

Post by iK1L73r »

is there any diference between ps3 and x360 files?
RandomTBush
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Re: Street Fighter x Tekken

Post by RandomTBush »

ShiroiKaze wrote:I think the transparency masks on the skin are for pandora mode
Judging by how they look, yes and no. Some parts use it for the Pandora markings, others use it for transparency.
iK1L73r wrote:is there any diference between ps3 and x360 files?
Not that I noticed. Other than the fact that the PS3 textures needed to have their DDS headers fixed, both the models and textures appear to be the exact same. At least, from the files I've compared.
unkoburizou
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Re: Street Fighter x Tekken

Post by unkoburizou »

Not that I noticed. Other than the fact that the PS3 textures needed to have their DDS headers fixed, both the models and textures appear to be the exact same. At least, from the files I've compared.
Oh, thanks! PS3 textures worked perfectly :mrgreen:
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plodtrew
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Re: Street Fighter x Tekken

Post by plodtrew »

The bms script doesnt work for me, I get an error stating that the there is an invalid datatype on line 14.

I have managed to extract the files manually using a hex editor though. I'm thinking about adding support in my x-packer application to extract and inject files into the eaf archive. Has anyone succeeded in adding modified files to the archive?
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ShiroiKaze
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Re: Street Fighter x Tekken

Post by ShiroiKaze »

I think the reason for the funky colors on the textures in both this game and the Soul Calibur games has to do with that each game has custom colors for every character. There must be some file that adjusts the hues... but the base textures are these funky cyan tones. Anyway I'm just hand coloring the textures in photoshop like suggested... I'm putting together a SFxT parody animation... here's my first test render with Poison's alt costume http://youtu.be/3IYERjtc4rI
JohnGrimm
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Re: Street Fighter x Tekken

Post by JohnGrimm »

Anyone get the .emz files working for like backgrounds and stuff? I've been trying to convert the store background with the SF4 tools, but it's not going so well.
ShiroiKaze
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Re: Street Fighter x Tekken

Post by ShiroiKaze »

the backgrounds don't use .emz files... they're controlled by a series of .lua files in the script folder... as far as I know there's no way to view or extract them properly... I've been trying to get Kunimitsu out of the Mishima background myself
JohnGrimm
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Re: Street Fighter x Tekken

Post by JohnGrimm »

ShiroiKaze wrote:the backgrounds don't use .emz files... they're controlled by a series of .lua files in the script folder... as far as I know there's no way to view or extract them properly... I've been trying to get Kunimitsu out of the Mishima background myself
Go to the UI folder, then store, then bg. It's an .emz file.
ShiroiKaze
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Re: Street Fighter x Tekken

Post by ShiroiKaze »

JohnGrimm wrote:
ShiroiKaze wrote:the backgrounds don't use .emz files... they're controlled by a series of .lua files in the script folder... as far as I know there's no way to view or extract them properly... I've been trying to get Kunimitsu out of the Mishima background myself
Go to the UI folder, then store, then bg. It's an .emz file.

UI= User Interface... that has nothing to do with the stages. That emz file you're looking for is the background for the dlc store. The stages are in the field folder... each stage has it's own subfolder there. In the subfolders you'll see the vfx folder that does have some emz files... but all vfx are is stuff like smoke and effects in the background. Like I said, the stages are controlled by the .lua files in the script subfolder in each field folder.
JohnGrimm
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Re: Street Fighter x Tekken

Post by JohnGrimm »

ShiroiKaze wrote:
JohnGrimm wrote:
ShiroiKaze wrote:the backgrounds don't use .emz files... they're controlled by a series of .lua files in the script folder... as far as I know there's no way to view or extract them properly... I've been trying to get Kunimitsu out of the Mishima background myself
Go to the UI folder, then store, then bg. It's an .emz file.

UI= User Interface... that has nothing to do with the stages. That emz file you're looking for is the background for the dlc store. The stages are in the field folder... each stage has it's own subfolder there. In the subfolders you'll see the vfx folder that does have some emz files... but all vfx are is stuff like smoke and effects in the background. Like I said, the stages are controlled by the .lua files in the script subfolder in each field folder.
I never said anything about the stages. If I meant the stages I would have said stages. Clearly the stages would be 3D models anyways and not an .emz file. In fact, if you look at the first post I made, I even said I was trying to get the background for the store.
ShiroiKaze
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Re: Street Fighter x Tekken

Post by ShiroiKaze »

works fine for me
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JohnGrimm
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Re: Street Fighter x Tekken

Post by JohnGrimm »

ShiroiKaze wrote:works fine for me
What did you use for it? I've been trying BMS scripts all over the place and haven't found one that worked.
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