weapons and shields:
http://imgur.com/a/M4N5Y
http://imgur.com/a/JHelX
(edit: fixed imgur upload)
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Dark Souls FLV file
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Re: Dark Souls FLV file
Win! I can't tell but, are you able to get the normal and other maps assigned too? I think there is a texture, normal map and reflection map on the models.
Anyway, I haven't tried your CS projects yet as I am not a golfer. Can your scripts spit out OBJs?
Anyway, I haven't tried your CS projects yet as I am not a golfer. Can your scripts spit out OBJs?
Re: Dark Souls FLV file
normals per vertex yes, bumpmaps no. not yet anyway. there are a lot of possible ways to implement bumpmapping ... so may be some time to figure out how it's done here. also second diffuse texture is not so easy as it seems. haven't tried specular maps or light maps. currently looking into material definitions; perhaps there are some hints on how to render stuff.hatyn wrote:are you able to get the normal and other maps assigned too? I think there is a texture, normal map and reflection map on the models.
no, but that wouldn't be hard to implement, i think.hatyn wrote:Can your scripts spit out OBJs?
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Re: Dark Souls FLV file
some pics from my dark souls map: http://imgur.com/a/2nZTo
i ended up using the collision detection data for rendering because its less data; so no textures 'n stuff. instead i color-coded the areas.
the world is pretty much consistent geographically, except catacombs and tomb of the giants do not fit in so nicely. well, it's a great piece of artwork what from did there, anyhow.
i ended up using the collision detection data for rendering because its less data; so no textures 'n stuff. instead i color-coded the areas.
the world is pretty much consistent geographically, except catacombs and tomb of the giants do not fit in so nicely. well, it's a great piece of artwork what from did there, anyhow.
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Re: Dark Souls FLV file
OK I am back to dog you maniacs! About to use vlad's tools - I am anxious and thinking the neo's and UVs won't really be dealt with when using the extrator from the code dump. Will report back!
Vlad - thanks for making me download Visual Studio
*HMM..so of course it maybe my mistake but the exe I ended up with only extracted TPFs, HKXs and some kind of broken XUI files. The TPFs can't be read by Noesis plugin we have for Dark Souls TPFs. If you are still around, please advise!
Vlad - thanks for making me download Visual Studio
*HMM..so of course it maybe my mistake but the exe I ended up with only extracted TPFs, HKXs and some kind of broken XUI files. The TPFs can't be read by Noesis plugin we have for Dark Souls TPFs. If you are still around, please advise!
Re: Dark Souls FLV file
ok, are you using the ps3 or 360 version? there is a difference; i wrote the code for the 360 version as these discs are easier to rip.
i don't know about noesis but the tpf's are mostly just dxt-encoded textures. a texture with type 0x0000 is a dxt1 compressed tiled ARGB texture in big endian format, so: data -> byte-swap -> convert to linear -> dxt1 decode. there is code floating around in the internets which can do the last two steps (google for converttolinear decodedxt1 decodedxt5). 0x0500 is the same just with dxt5 compression. type 0x1800 is a dxt1 compressed bump map and uses only two components (X8Y8) instead of three (R5G6B5).
also, the exe is mostly useless. the code should just document my findings on the various file formats.
i don't know about noesis but the tpf's are mostly just dxt-encoded textures. a texture with type 0x0000 is a dxt1 compressed tiled ARGB texture in big endian format, so: data -> byte-swap -> convert to linear -> dxt1 decode. there is code floating around in the internets which can do the last two steps (google for converttolinear decodedxt1 decodedxt5). 0x0500 is the same just with dxt5 compression. type 0x1800 is a dxt1 compressed bump map and uses only two components (X8Y8) instead of three (R5G6B5).
also, the exe is mostly useless. the code should just document my findings on the various file formats.
Re: Dark Souls FLV file
Damn I almost cried when I found this thread. Just got PLAT on my Ps3 version of Dark Souls . I don't have a Blue-Ray drive in my PC. Would you guys maybe share the Characters/Shield and Weapons with me that you exported already. Pretty Please
Like the forum.
Like the forum.
Re: Dark Souls FLV file
Even if you had a BD drive, the contents would be encrypted. You need a PS3 to read the data for you from a a PS3 disc.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: Dark Souls FLV file
Thanks for the Info. That's why I asked If someone will share the files.Rick wrote:Even if you had a BD drive, the contents would be encrypted. You need a PS3 to read the data for you from a a PS3 disc.
Re: Dark Souls FLV file
so here's my map viewer: http://www.mediafire.com/file/js5j37v9c ... mv-0.1.exe
very unpolished and somewhat ... ugly: no textures, no effects. i did not even use the real geometry but misused collision detection data.
well anyway, that's it for me and dark souls hacking.
very unpolished and somewhat ... ugly: no textures, no effects. i did not even use the real geometry but misused collision detection data.
well anyway, that's it for me and dark souls hacking.
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