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TwelveSky 2 Model Format
- Rimbros
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Re: TwelveSky 2 Model Format
Amazing advance finale , its good see someone can keep out the models.
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- Rimbros
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Re: TwelveSky 2 Model Format
Anyone can make the blender or max script to load? This can be usefully .
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- Rimbros
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Re: TwelveSky 2 Model Format
I got this from hour good friend Credits Zskaradek
Quick importer [.mdl]:geometry,uv,weights,no bones
Please check it.
Press in text window alt+p and select mdl file.
If in the same folder :mdl and dds - script make autotexturing.
Work with models exctracted by Fatduck bms.
download/file.php?id=4685
Quick importer [.mdl]:geometry,uv,weights,no bones
Please check it.
Press in text window alt+p and select mdl file.
If in the same folder :mdl and dds - script make autotexturing.
Work with models exctracted by Fatduck bms.
download/file.php?id=4685
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- CriticalError
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- Rimbros
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Re: TwelveSky 2 Model Format
Atachment exist, but i test and the script doesnt work fail in one line.CriticalError wrote:the attachment not existRimbros wrote:download/file.php?id=4685
If anyone can help to fix can be nice i think Zskara its very bussy now.
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- CriticalError
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Re: TwelveSky 2 Model Format
well I try import them and it worked in 12sky 1 and 2.
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- Rimbros
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Re: TwelveSky 2 Model Format
Fine i changue the phyton and blender version and works now.
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Re: TwelveSky 2 Model Format
Someone was asking for a blender importer.
I tried writing a noesis plugin and it worked for the SOBJECT but the MOBJECT is completely different.
The attached file contains an unpacked MOBJECT.
First look at the 10 KB file and go to the end of the file. You'll find a couple shorts. In fact, you'll find 6 of them, because there are only 2 faces (it's a rectangle).
So that means there are 4 vertices.
Clearly there's 9000+ bytes of other stuff, which is probably determined by the other integer, but I don't see a pattern.
I tried writing a noesis plugin and it worked for the SOBJECT but the MOBJECT is completely different.
The attached file contains an unpacked MOBJECT.
First look at the 10 KB file and go to the end of the file. You'll find a couple shorts. In fact, you'll find 6 of them, because there are only 2 faces (it's a rectangle).
So that means there are 4 vertices.
Clearly there's 9000+ bytes of other stuff, which is probably determined by the other integer, but I don't see a pattern.
- Rimbros
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Re: TwelveSky 2 Model Format
Blender importer already exist, the blender master Zskaradek improved this, here the link for blender.finale00 wrote:Someone was asking for a blender importer.
I tried writing a noesis plugin and it worked for the SOBJECT but the MOBJECT is completely different.
The attached file contains an unpacked MOBJECT.
First look at the 10 KB file and go to the end of the file. You'll find a couple shorts. In fact, you'll find 6 of them, because there are only 2 faces (it's a rectangle).
So that means there are 4 vertices.
Clearly there's 9000+ bytes of other stuff, which is probably determined by the other integer, but I don't see a pattern.
download/file.php?id=4685
Maybe this can help you to made the Noesis blugin more funtionality. regards.
P.D. and finale00 i follow your work with blender and Noesis, good job man, you learn good skills.
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Re: TwelveSky 2 Model Format
I'm getting a "selected attachment does not exist anymore"
You have good modeling and game modding skills. Maybe you can look at noesis as well.
You have good modeling and game modding skills. Maybe you can look at noesis as well.
- Rimbros
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Re: TwelveSky 2 Model Format
Infortunately to mod games i work with reverse files conversions, Noesis its a greath tool to extract models and textures and with your help and the others boys this become the best tool to convert files models from games, but to convert from the extracted to native files Noesis its so far limitated tool.finale00 wrote:I'm getting a "selected attachment does not exist anymore"
You have good modeling and game modding skills. Maybe you can look at noesis as well.
Also maybe i made one section here in Xentax abouth moding games.
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- Andrakann
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Re: TwelveSky 2 Model Format
I think SOBJECT is static object, MOBJECT is moving (or mobile) object, so 9000+ bytes is some sort of animation data.finale00 wrote:I tried writing a noesis plugin and it worked for the SOBJECT but the MOBJECT is completely different.
...
Clearly there's 9000+ bytes of other stuff, which is probably determined by the other integer, but I don't see a pattern.
- Rimbros
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Re: TwelveSky 2 Model Format
I quit all the finale plugins from Noesis, and keep only the fmt_TwelveSky2_mdl.py, but its the same error window abouth sanae3D etc etc. how i can fix this.
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Re: TwelveSky 2 Model Format
It might be an older plugin before I started standardizing things.
I'll update it when I get around to it. The plugin is nowhere near complete.
I'll update it when I get around to it. The plugin is nowhere near complete.
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Re: TwelveSky 2 Model Format
Thanks finale, please send msg when u updated...
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