Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Spotlight: Señor Casaroja's Noesis
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Señor Casaroja's Noesis
The contents of this post was deleted because of possible forum rules violation.
Last edited by finale00 on Sun Feb 19, 2012 8:03 am, edited 3 times in total.
-
- Moderator
- Posts: 1007
- Joined: Mon Mar 23, 2009 2:57 am
- Has thanked: 44 times
- Been thanked: 505 times
Re: Señor Casaroja's Noesis
I generally try not to make myself a liar when I promise I'm going to work on Noesis in a given timeframe, but... I've made myself a liar this time. I've just had way too much stuff going on. I'm not ignoring you though, finale00, and will address your growing collection of issues once I can finally set aside a weekend for Noesis and have a chance to actually look into everything mentioned. Just wanted to post to at least say that much before I disappear for n days again. I also wish I could talk about what it is that's primarily been eating my time (not counting FF13-2... terrible disappointment of a game, it showed promise in the beginning before it turned out to be 10 hours long with its optional content buried underneath horrible, pointlessly tedious, and OCD-exploiting mechanics), but, NDA's and such. It'll probably be quite a while yet before it appears in the public eye.
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Señor Casaroja's Noesis
I'm just collecting a list of issues.
It may be useful for others as well.
Maybe I'll make a wiki article for like "Noesis python FAQ" or something later since a lot of the stuff would probably come up again.
I've also resolved the big endian and binding issues after noticing the "RPGOPT_BIGENDIAN" option.
It may be useful for others as well.
Maybe I'll make a wiki article for like "Noesis python FAQ" or something later since a lot of the stuff would probably come up again.
I've also resolved the big endian and binding issues after noticing the "RPGOPT_BIGENDIAN" option.
-
- veteran
- Posts: 95
- Joined: Wed Jun 08, 2011 7:14 am
- Has thanked: 18 times
- Been thanked: 9 times
Re: Señor Casaroja's Noesis
It's great you said "please"...fedeita wrote:i need horse model and texture please, anyone?
but have you looked through the other threads? This one is primarily for Noesis. Have you tried using google to search for horse models? I'm pretty sure there are resources out there for already extracted models.
Re: Señor Casaroja's Noesis
can you help me please, a poor lost soul? i can't find anything related to what i'm looking for...LUBDAR wrote:It's great you said "please"...fedeita wrote:i need horse model and texture please, anyone?
but have you looked through the other threads? This one is primarily for Noesis. Have you tried using google to search for horse models? I'm pretty sure there are resources out there for already extracted models.
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Señor Casaroja's Noesis
I have resolved the issue where I bound some buffers, constructed a model, cleared the buffers to construct a second model but the buffers from the previous model(s) were still bound.
I just called rpgReset, which appears to "reset the context"
Though, I'm not entirely sure what the context is, and why that works. I would've thought clearBufferBinds would do the trick.
I just called rpgReset, which appears to "reset the context"
Though, I'm not entirely sure what the context is, and why that works. I would've thought clearBufferBinds would do the trick.
-
- VIP member
- Posts: 288
- Joined: Mon May 02, 2005 1:48 pm
- Location: Louisville, KY
- Has thanked: 10 times
- Been thanked: 70 times
- Contact:
Re: Señor Casaroja's Noesis
Barbie's Horse Adventure has horses.fedeita wrote:i need horse model and texture please, anyone?
-
- double-veteran
- Posts: 929
- Joined: Fri Jul 08, 2011 12:06 pm
- Location: Torrance, CA
- Has thanked: 10 times
- Been thanked: 274 times
Re: Señor Casaroja's Noesis
lol i would not be caught dead with that kind of game.brienj wrote:Barbie's Horse Adventure has horses.fedeita wrote:i need horse model and texture please, anyone?
-
- double-veteran
- Posts: 723
- Joined: Mon Jul 13, 2009 6:16 pm
- Has thanked: 72 times
- Been thanked: 138 times
Re: Señor Casaroja's Noesis
I wanna a Pony... Pinky Pie!!!howfie wrote:lol i would not be caught dead with that kind of game.brienj wrote:Barbie's Horse Adventure has horses.fedeita wrote:i need horse model and texture please, anyone?
Changing subject, any news regarding noesis?? I know mr.adults has been busy recently.
-
- Moderator
- Posts: 1007
- Joined: Mon Mar 23, 2009 2:57 am
- Has thanked: 44 times
- Been thanked: 505 times
Re: Señor Casaroja's Noesis
I guess I have no choice but to add support for Barbie Horse Adventures: Wild Horse Rescue, then.
But no, no news. I've been terrible and lazy on top of being busy. I think I might finally work on Noesis a bit this afternoon, though. No idea how much I'll be able to get done before I get pulled away again. I also have a backlog of 36 crash reports to go through now.
But no, no news. I've been terrible and lazy on top of being busy. I think I might finally work on Noesis a bit this afternoon, though. No idea how much I'll be able to get done before I get pulled away again. I also have a backlog of 36 crash reports to go through now.
-
- ultra-n00b
- Posts: 6
- Joined: Thu Feb 23, 2012 3:07 am
Re: Señor Casaroja's Noesis
Hey guys! I'd been using mesh2rdm for a while (since a friend recommended it to me) and moved on to Noesis today. I've been trying to learn animation, rigging and stuff on my own and have been using the Dissidia models. I had some character models I got from the net and decided to go all out and get all the Dissidia models. Here is my process:
1: Dissidia Modding Suite to extract all GMOs
2: Manual shuffle through GMOs for the right one before going one by one, converting them to .obj
3: This is where it gets weird. There appears to be no UV Mapping on any of the models, characters or stages, or other misc. ones. I can fiddle around with the options in Blender (since that's the program I use) and can render the models with textures (I just can't use any light sources because of what I have to do in order to render them). But it's a hassle and since I prefer to rig my own skeletons (practice makes perfect) I can't actually see what I'm doing when weight painting.
I noted that when I used Noesis to export the models from their .GMOs to .OBJs that the end result, if opened with Noesis, tells me (bottom right hand corner) that are no textures. There are materials however and for some reason the model in the viewer is fully textured. I never once used either "-notex" or the no textures option in the interface. I looked it up and apparently I'd have to manual map each texture to the model which is pretty crazy considering how many there are.
Does anyone have any suggestions or ideas how I might be able to correct this?
I am running Blender 2.62 (64 bits) on Windows 7, Noesis version 3.82 and have Python 3.2.2.
I have no clue what to do at this point. Any help would be appreciated.
EDIT: Linked is an example of both the .GMO I was trying to convert and the converted .OBJ with textures. http://www.2shared.com/file/UNBccTxq/Bartz_3rd_Alt.html
1: Dissidia Modding Suite to extract all GMOs
2: Manual shuffle through GMOs for the right one before going one by one, converting them to .obj
3: This is where it gets weird. There appears to be no UV Mapping on any of the models, characters or stages, or other misc. ones. I can fiddle around with the options in Blender (since that's the program I use) and can render the models with textures (I just can't use any light sources because of what I have to do in order to render them). But it's a hassle and since I prefer to rig my own skeletons (practice makes perfect) I can't actually see what I'm doing when weight painting.
I noted that when I used Noesis to export the models from their .GMOs to .OBJs that the end result, if opened with Noesis, tells me (bottom right hand corner) that are no textures. There are materials however and for some reason the model in the viewer is fully textured. I never once used either "-notex" or the no textures option in the interface. I looked it up and apparently I'd have to manual map each texture to the model which is pretty crazy considering how many there are.
Does anyone have any suggestions or ideas how I might be able to correct this?
I am running Blender 2.62 (64 bits) on Windows 7, Noesis version 3.82 and have Python 3.2.2.
I have no clue what to do at this point. Any help would be appreciated.
EDIT: Linked is an example of both the .GMO I was trying to convert and the converted .OBJ with textures. http://www.2shared.com/file/UNBccTxq/Bartz_3rd_Alt.html
Last edited by jackjack45 on Thu Feb 23, 2012 4:28 am, edited 1 time in total.
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Señor Casaroja's Noesis
Upload a sample GMO sample and any textures (if they're not stored with the GMO). I don't remember if I had them textured or not.
I'm not sure if the material library that's created is correct either.
I'm not sure if the material library that's created is correct either.
-
- ultra-n00b
- Posts: 6
- Joined: Thu Feb 23, 2012 3:07 am