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MMO ARGO

Post questions about game models here, or help out others!
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Rimbros
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Re: MMO ARGO

Post by Rimbros »

Tested with Argo and Valiant Items, works fully perfect... :D .
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Re: MMO ARGO

Post by finale00 »

Test it on more than just items.
There are some characters in argo that are stored in xgeom.
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Re: MMO ARGO

Post by Rimbros »

finale00 wrote:Test it on more than just items.
There are some characters in argo that are stored in xgeom.
.xgeom (ITEM) can open in ARGO :mrgreen:
.xgeom (OBJECT) not works :cry:

Here Item and Object
http://www.4shared.com/rar/qAMJ_n0o/AJIJIOS.html
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Re: MMO ARGO

Post by finale00 »

Updated script.

See if it breaks for anything.

Verify that the normals and UV's look right (you didn't include the material library .xmtl so I hardcoded texnames)
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Re: MMO ARGO

Post by Rimbros »

Works perfect :mrgreen: , but not with all the .xgeom its rare, take a view of this.
This its another folders group, its the last folder groups with .xgeom items.

http://www.4shared.com/rar/AYwmshUJ/SUBIENDO.html

BTw, all textures for all objects, items, etc. are stored in subfolder with the name of Texture.
Image
Maybe can writhe the plugin to load the texture from this folder?. :wink:
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Re: MMO ARGO

Post by finale00 »

Updated.
If you look at the script, you'll see that I have a vertType.

The ones you uploaded have vertType of 3, and the vert structs are 48 bytes each.
VertType 2 has struct size of 56, while vertType 1 has struct size 32.

I've added in an else condition that just prints out the vertType, so if another model doesn't load, that might be the issue.

It also loads all models in a single folder.

The UV's seem kind of off though....

Image
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Re: MMO ARGO

Post by Rimbros »

Just perfect, now all .xgeom are loaded right, mmmm btw i download all your plugins, but lot half of this plugins send this error.

Image

wath u think can be the error?. 27 plugins send this error.

Windows 7 64bytes maybe?
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Re: MMO ARGO

Post by CriticalError »

Rimbros wrote:Just perfect, now all .xgeom are loaded right, mmmm btw i download all your plugins, but lot half of this plugins send this error.

Image

wath u think can be the error?. 27 plugins send this error.

Windows 7 64bytes maybe?
he said that this plugin is not made ​​of 100%, then it is not usable at the moment.
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Re: MMO ARGO

Post by finale00 »

Rimbros wrote:Just perfect, now all .xgeom are loaded right, mmmm btw i download all your plugins, but lot half of this plugins send this error.

Image

wath u think can be the error?. 27 plugins send this error.

Windows 7 64bytes maybe?
Some of the plugins I didn't do type checking. For example in dragon nest, I don't know how to check whether it is a dragon nest format. That means every .msh file will use Dragon Nest if the plugin manager decided to import Dragon Nest first.

Also, I sometimes forget to remove the Sanae3D test package after I have figured out enough of the format to not need it.

If an erroneous plugin pops up, just delete it from your plugin folder.
It's not like you need all of them at the same time anyways.
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Re: MMO ARGO

Post by draion »

Hello everyone , a lurker here (: , well sometime ago i downloaded the Furinkazan MMO Client viewtopic.php?f=16&t=6479 and boy that was one of the hardest file i have ever had to found on the interwebz since 99% of the links or servers were dead or removed well and i tried to unpack the files but i couldnt
and i dont know why because i was able to successfully unpack Valiant MMO Files viewtopic.php?f=16&t=6398 and Argo MMO too though the latter gave me this message at the end.

So it will be great if anyone could help me here thank you so much and excuse my english :wink:
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Re: MMO ARGO

Post by draion »

Here are some Furinkazan files in case anyone needs them , i upload them to mediafire since i know is against the ToS of this website so i think is ok this way , i will really appreciate if anyone can help me with the scripts or similar since i am not an expert in code or hacker , thank you also sorry for the double post

http://www.mediafire.com/?dxd7idy3dzmm0ms
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