Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Cabal Online File Format

Post questions about game models here, or help out others!
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: Cabal Online File Format

Post by Rimbros »

finale00 wrote:Hmm that's interesting.
Anyways I'll look into loading them as separate models so you can just scroll through them.

Does it matter whether a single model is a full set (body, legs, arms, etc) or not?
You remember the one i rip from gameassain the one looks like he's stretched too much, well if u can see this looks fine, and have 5 parts, pants, legs, head, chest and gloves, this model have 3 textures.
This...
Image

The same model exported from Noesis have all the parts body, legs, arms, etc but its only a single model and coz this the model load one texture and looks wrong.

In the gameassing file he ripped separated, single model its a chest or boot or helm, not all the body.

btw i see something models like boots or gloves are riped out fine, separated u can see in the screen with wrong texture message.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Cabal Online File Format

Post by finale00 »

Ya it looked a little odd to me I wasn't sure what the problem was.
Maybe just a small bug. I don't have ech files on me right now so I'll look at it tomorrow or next week.
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: Cabal Online File Format

Post by Rimbros »

Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Cabal Online File Format

Post by finale00 »

Each outfit comes in sets.
So the torso/arms/legs/hat/etc is a single mesh.

Once I see what the issue is with this problem the export problem should be fixed.

The textures look kind of weird though, like they are sort of transparent. Why does it look like that?

Image

They also look quite stiff lol
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Cabal Online File Format

Post by chrrox »

that issue normally happens when they store a spec map in the alpha channel.
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Cabal Online File Format

Post by finale00 »

Hmm, hopefully it isn't too much of an issue if I disable default blend in the script (using material.setDefaultBlend(0))

I'm sure after export it can be edited appropriately.

Image
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: Cabal Online File Format

Post by Rimbros »

All this outfits u post bro its a single model, but maybe u can take a view of this outfits.

http://www.4shared.com/rar/BPmJnNII/Character.html

This its the preview of Noesis, only in the cape u can see the Texture are Wrong asigned.

Image

Hope u can found a solution bro, cheers. :cry:
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Cabal Online File Format

Post by finale00 »

I was experimenting with loading each mesh as a separate model.
But I haven't found a good way to do it yet.
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Cabal Online File Format

Post by finale00 »

Script updated.

I found that rpgReset() seems to do the job.
Everytime I finish constructing a model I should reset the context for the next one.

I'm not entirely sure what the context is, but it looks like it keeps previous bindings there even though I clearBufferBinds()

Now it should load all of the meshes into separate models.

Problem is...not all of the meshes are full sets lol. I'll probably have to figure out a way to selectively determine how many meshes form a particular set.

Anyways at least they're separated for now.
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: Cabal Online File Format

Post by Rimbros »

WTF, wath its that butom to changue from one model to other? :eek: , first time i see this in Noesis, amazing job finale, thanks so much. :D
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
Post Reply