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JPCSP Model Ripping Guide

Post questions about game models here, or help out others!
Ares722
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Re: JPCSP Model Ripping Guide

Post by Ares722 »

Friedslick6 wrote:Aren't there methods to copy the UVs from one model to another? Assuming the two have identical model structures.
Absolutely yes u can use a lot of 3d software to do it. One solution is to use milkshape or 3ds max
with the Unwrap UVW command > edit > export/import map.
Remember that the model must have an identical structure, with the same polygon number, etc.
BolinhaRedonda
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Re: JPCSP Model Ripping Guide

Post by BolinhaRedonda »

I have a problem. When i try to rip i get the .obj file but it has 0kb and nothing in it. What is wrong?
kratos1612
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Re: JPCSP Model Ripping Guide

Post by kratos1612 »

Hello to all.
I have a problem with the glxtractor and it is that I cannot execute me a window of mistake appears when I select the java.exe jre6/jre7, the jpcsp works only well but I do not manage to initiate it with the glxtractor they might help me.

Or probably a guide puts with images in order that mas persons deal in advance thank you for everything.
lion589
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Re: JPCSP Model Ripping Guide

Post by lion589 »

how do you guys rip textures by jpcsp?
kratos1612
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Re: JPCSP Model Ripping Guide

Post by kratos1612 »

Hello again everyone, I was finally able to run and ontener obj file, import it but with 3d max I get an error of vertices, I could say any program to open the model you want is kratos from god of war :ninja: :) :D :roll:
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RAWTalent
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Re: JPCSP Model Ripping Guide

Post by RAWTalent »

I have everything working except getting GLE to recognise JPCSP, how do I make that link? IE where ti says "choose app"?
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Mirrorman95
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Re: JPCSP Model Ripping Guide

Post by Mirrorman95 »

I'm having trouble recognizing your problems, people. Visual aids would be most helpful to helping you.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
FEATHER
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Re: JPCSP Model Ripping Guide

Post by FEATHER »

Step 1: Download JPCSP from here http://jpcsp.org/

Step 2: Download GLXtractor from here http://members.chello.at/alexan/ or http://www.mediafire.com/?f8259dcq15fcl12

Step 3: Download JRE6 or 7 (the java runtime environment) from here http://www.oracle.com/technetwork/java/ ... index.html and choose that folder's java.exe in GLXtractor

Image

Step 4: Upload your SAVEDATA folder to JPCSP's SAVEDATA folder (JPCSP revisions after r2099 will require Save Game Deemer's decrypted saves)

Step 5: Put your ISO in JPCSP's UMDimages folder (here a tutorial made by scanseng11 : http://www.youtube.com/watch?v=-SJ8kePnKaA) and load GLXtractor and then JPCSP

Step 6: Run JPCSP, go to the desired location, and press CTRL+SHIFT+F

The OBJ will be in the JPCSP folder and the textures will be in your My Documents/Xtracted folder
I have followed the tutorial and tried to capture the cube from the "cube.iso" but doesn't capture anything
Farlavor
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Re: JPCSP Model Ripping Guide

Post by Farlavor »

FEATHER wrote:
Step 1: Download JPCSP from here http://jpcsp.org/

Step 2: Download GLXtractor from here http://members.chello.at/alexan/ or http://www.mediafire.com/?f8259dcq15fcl12

Step 3: Download JRE6 or 7 (the java runtime environment) from here http://www.oracle.com/technetwork/java/ ... index.html and choose that folder's java.exe in GLXtractor

Image

Step 4: Upload your SAVEDATA folder to JPCSP's SAVEDATA folder (JPCSP revisions after r2099 will require Save Game Deemer's decrypted saves)

Step 5: Put your ISO in JPCSP's UMDimages folder (here a tutorial made by scanseng11 : http://www.youtube.com/watch?v=-SJ8kePnKaA) and load GLXtractor and then JPCSP

Step 6: Run JPCSP, go to the desired location, and press CTRL+SHIFT+F

The OBJ will be in the JPCSP folder and the textures will be in your My Documents/Xtracted folder
I have followed the tutorial and tried to capture the cube from the "cube.iso" but doesn't capture anything
Should I click on "Start Application" Button to initiate it?... becuz when I start it, opens java and instatly it closes... instead of opening JPCSP. and without starting the app, it doesn't rip anything, even if I perform CTRL+SHIFT+F
What should I do?
Spira1&He1ix
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Re: JPCSP Model Ripping Guide

Post by Spira1&He1ix »

Sorry for bump a dead thread,but with Jpcsp 2572 you no need for another plugin to rip model,because the developer of this emu has make it own ripper and export in .obj file,see my link for decription:http://buildbot.orphis.net/jpcsp/
GDL
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Re: JPCSP Model Ripping Guide

Post by GDL »

Spira1&He1ix wrote:Sorry for bump a dead thread,but with Jpcsp 2572 you no need for another plugin to rip model,because the developer of this emu has make it own ripper and export in .obj file,see my link for decription:http://buildbot.orphis.net/jpcsp/
Awesome, that'll save some time :mrgreen:
Spira1&He1ix
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Re: JPCSP Model Ripping Guide

Post by Spira1&He1ix »

GDL wrote:
Spira1&He1ix wrote:Sorry for bump a dead thread,but with Jpcsp 2572 you no need for another plugin to rip model,because the developer of this emu has make it own ripper and export in .obj file,see my link for decription:http://buildbot.orphis.net/jpcsp/
Awesome, that'll save some time :mrgreen:
Yes,I'm success ripping from Ghost of War: Ghost of sparta,and another awesome function of this version is that you can change texture on the fly,no need to change texture in iso file for modding game.I love Jpcsp :mrgreen:
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