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Forsaken World

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finale00
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Forsaken World

Post by finale00 »

Image

Some things

1: all (or at least, 99%) of the filenames are in chinese (gb2132). Don't know if it will be a problem for some people.

2: some of the referenced textures do not even exist. Some models refer to psd files, which I guess these are just test models that they didn't remove. I dealt with this by simply creating dummy NoeTexture objects so at least the indices are correct, so you might see "texture data is not a bytearray!" in the debug log.

3: there are two types of models: skinned and unskinned. They use separate mesh counts to indicate this, and so I just generated my own flags for that.

http://db.tt/jFjH68wO
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Rimbros
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Re: Forsaken World

Post by Rimbros »

JAJAJAJA, finale this days man you remember me a movie.... Fast and Furious. :D
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finale00
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Re: Forsaken World

Post by finale00 »

These formats I had already written in my Sanae3D tool so it was easy to convert to noesis.

I think perfect world uses the same format.
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