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Kingdom Hearts 1, Keyblades

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Jecht
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Kingdom Hearts 1, Keyblades

Post by Jecht »

OK... this could be the most stupid question.
but, they are nothing bad in try right?


have ANY found a way for extract the Keyblades of the first KH?


for what that ones? just for 1 (our 3 with the FM)
just for get the Ultima Weapon of the first game, until the moment... the most greatest Keyblade of all the KHs.



but, as i know they are not way...
our almost...
*Sorry for my English, But that is what you got for learn alone*
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Mirrorman95
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Re: Kingdom Hearts 1, Keyblades

Post by Mirrorman95 »

You would have to load Kingdom Hearts on PCSX2 in conjunction with a 3D-ripping program, then attenuate the Y-Axis.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Jecht
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Re: Kingdom Hearts 1, Keyblades

Post by Jecht »

Ok, i have investigate, and the thing can just extract the texture with the channels of colors twisted.

i get the one of the Ultima Weapon. and they work AS texture...
but, they are no way to get a decent model using the 3D ripper tool with emu.


so, i RE investigate more, and i found other tool, what allow you to export other things of the iso, ones of them the Weapons, but, they are in other format called "WPN"

and well, with our with out changing the name to mdls, they don't work. our ever open in any viewer KH Viewer,Noesis, Modelviewer. nothing of them.

but, until the moment that data are the most close to be the weapons of KH1...
just the problem it's any have create a viewer/convert our a way for extract/see the weapons until the moment...




PD: i try with the YO keyblade of the KH2...
it's impossible, for be a dummy weapon, the thing have the whole UV Mapping breaker, ever for fix it.
*Sorry for my English, But that is what you got for learn alone*
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