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Mo Jie 2 / Magic World 2 - uses Gamebryo

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Axolotl
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Mo Jie 2 / Magic World 2 - uses Gamebryo

Post by Axolotl »

Mo Jie 2 / Magic World 2 - uses Gamebryo engine. I don't know the version of the engine cause files are packed.
So need help to find the way of extracting the archives.
Screens of the game look nice.

Here is the example of 2 small packed files.

http://www.multiupload.com/CIY96CB0FO
finale00
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Re: Mo Jie 2 / Magic World 2 - uses Gamebryo

Post by finale00 »

viewtopic.php?f=10&t=7895

Is it this game?

Speaking of gamebryo, I'd love an import script for all gamebryo formats.
People say "just use nifSkope don't waste your time" but it only supports OBJ export (last time I checked) so kind of pointless for anyone that wants to use the models.
Axolotl
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Re: Mo Jie 2 / Magic World 2 - uses Gamebryo

Post by Axolotl »

finale00 wrote:viewtopic.php?f=10&t=7895

Is it this game?
Hmmm...i think yes, i tried to search on forum "mo Jie 2", didn't tried translation of the name.
Anyway, looked at the topic, but didn't understand how to extract the archive.

P.S. About Gamebryo, what do you mean?...there are exist scripts for max and blender to import models and animations.
finale00
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Re: Mo Jie 2 / Magic World 2 - uses Gamebryo

Post by finale00 »

Weird lol I don't know how to open it either.
P.S. About Gamebryo, what do you mean?...there are exist scripts for max and blender to import models and animations.
There are?

Gamebryo's the one with the nif extension right?
Niftools stopped supporting their maxscript and blender awhile ago I think (20.0.3...?) and I don't know if they just didn't have any time to work on it.
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Re: Mo Jie 2 / Magic World 2 - uses Gamebryo

Post by pixellegolas »

Szkaradek123 made a blender importer for Catherine witch uses a newer version of nif. I have no clue how he did because I sent the info to the guys in niftools but they have not done anything with it yet :)
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