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BIGFILE.000 - Deus Ex Human Revolution Unpack
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Help on Tomb Raider Underworld
Click the thanks button if I helped!
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- ultra-n00b
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I may not reply often, so I explain a little what the following lines in the batch do:
1. I create the "music" directory in "%output%"
2. I search for all the .mul files in "%output%\bigfile\default\pc-w\audio\streams\music\", then I demux each of them
3. I move the demuxed files (.fsb files) in the "%output%\music\" directory
4. I search for all the .mul files in "%output%\bigfile\default\pc-w\music\", then I demux each of them
5. I move the demuxed files (.fsb files) in the "%output%\music\" directory
6. I delete all the ambient sounds. Those are not music and are not part of the soundtrack. Any filename containing "amb", "det1_limbclinic_2", "det1_limbclinic_3" or "roomtone" is an ambient sound.
What to do with your FSB files ?
FSB a kind of FMOD file format (http://en.wikipedia.org/wiki/FMOD). It can be played or converted to WAV or MP3 format using the "Music Player Ex" music player, for example.
MUL files are multiplexed FSB files. It means that two or more FSB files are contained in a single MUL file. The demuxer is used to separate each file. More information on multiplexing: http://en.wikipedia.org/wiki/Demuxer
Hope this helps!
Code: Select all
MKDIR "%output%\music\"
FOR /R "%output%\bigfile\default\pc-w\audio\streams\music\" %%M IN (*.mul) DO Gibbed.DeusEx3.Demux.exe %%M
FOR /R "%output%\bigfile\default\pc-w\audio\streams\music\" %%M IN (*.fsb) DO MOVE /Y "%%M" "%output%\music\"
FOR /R "%output%\bigfile\default\pc-w\music\" %%M IN (*.mul) DO Gibbed.DeusEx3.Demux.exe %%M
FOR /R "%output%\bigfile\default\pc-w\music\" %%M IN (*.fsb) DO MOVE /Y "%%M" "%output%\music\"
DEL "%output%\music\*amb*" "%output%\music\det1_limbclinic_2*" "%output%\music\det1_limbclinic_3*" "%output%\music\*roomtone*"
GOTO End
2. I search for all the .mul files in "%output%\bigfile\default\pc-w\audio\streams\music\", then I demux each of them
3. I move the demuxed files (.fsb files) in the "%output%\music\" directory
4. I search for all the .mul files in "%output%\bigfile\default\pc-w\music\", then I demux each of them
5. I move the demuxed files (.fsb files) in the "%output%\music\" directory
6. I delete all the ambient sounds. Those are not music and are not part of the soundtrack. Any filename containing "amb", "det1_limbclinic_2", "det1_limbclinic_3" or "roomtone" is an ambient sound.
What to do with your FSB files ?
FSB a kind of FMOD file format (http://en.wikipedia.org/wiki/FMOD). It can be played or converted to WAV or MP3 format using the "Music Player Ex" music player, for example.
MUL files are multiplexed FSB files. It means that two or more FSB files are contained in a single MUL file. The demuxer is used to separate each file. More information on multiplexing: http://en.wikipedia.org/wiki/Demuxer
Hope this helps!
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Thank you to the whole community for all your effort decoding DXHR.
I would like to ask,
Has the community been able to export models ?
Is there an existing Adam Jensen model with bionic arms ? (preferably fbx or obj)
Thank you !
I would like to ask,
Has the community been able to export models ?
Is there an existing Adam Jensen model with bionic arms ? (preferably fbx or obj)
Thank you !
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
The contents of this post was deleted because of possible forum rules violation.
Last edited by Ekey on Thu Nov 03, 2011 9:58 pm, edited 2 times in total.
My Github repo
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- ultra-n00b
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Updated my mix of "The Hive" club music with stereo sources and better transitions: http://wilduniverse.org/music/sha1_theh ... ixed_4.mp3
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Anyone know of a updated modkit? I'm still trying to edit the dialogue but have only managed to change the subtitles so far, the audio is still a problem.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I too would like to thank you all for your efforts in decodeing this game and would also like to know if anyone has got any working character models out of the game yet?
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- ultra-n00b
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Thank you all too, and I am wondering exactly the same thing.DDC wrote:I too would like to thank you all for your efforts in decodeing this game and would also like to know if anyone has got any working character models out of the game yet?
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I hope it ok to post this on here. For anyone who is looking for an Adam Jensen model I found this today. http://o0crofty0o.deviantart.com/art/De ... -270382451
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Could someone please upload a compiled version of revision 93?
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Compiled version here : http://svn.gib.me/builds/deusex3/Could someone please upload a compiled version of revision 93?
My Github repo
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
How can I open/decode/translate/encode locals.bin step-by-step? It says ingame that invalid UTF8 encoding.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
@erik945
Sorry man I didn't exetract the model, I just found it while brousing the web. Thought I'd post it here because so many people like my self have been asking for these models.
Sorry man I didn't exetract the model, I just found it while brousing the web. Thought I'd post it here because so many people like my self have been asking for these models.
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Hey all
I searched in this post about it but i foung nothing. So what im searching is how to unpack the ingame soundeffects like doors open or reloading sounds.
Can someone help me?
I searched in this post about it but i foung nothing. So what im searching is how to unpack the ingame soundeffects like doors open or reloading sounds.
Can someone help me?