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Idolm@ster

Post questions about game models here, or help out others!
valvoga
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Re: Idolm@ster

Post by valvoga »

wow its awesome chrrox
FEATHER
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Re: Idolm@ster

Post by FEATHER »

Sorry for not be so helpfull i don't know so much about code but that's a "amazing work bro ;D"
chrrox
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Re: Idolm@ster

Post by chrrox »

just need to get textures auto assigned but this will do the job
run bones 1 then bones 2 then the mesh.
I should be able to get animations also for the game.

This was made possible with the help of my friends also without them i would of never done this.
I hope to have something like this soon
http://www.youtube.com/watch?v=PHmXDfmQbsw
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chrrox
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Re: Idolm@ster

Post by chrrox »

uploaded scripts
FEATHER
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Re: Idolm@ster

Post by FEATHER »

Thanks "bro" your job is amazing
FEATHER
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Re: Idolm@ster

Post by FEATHER »

chrrox wrote:just need to get textures auto assigned but this will do the job
run bones 1 then bones 2 then the mesh.
I should be able to get animations also for the game.

This was made possible with the help of my friends also without them i would of never done this.
I hope to have something like this soon
http://www.youtube.com/watch?v=PHmXDfmQbsw
I hope do the same but with the dream c club models :D
med2392
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Re: Idolm@ster

Post by med2392 »

any update for idolm@ster 2 :?: :ninja: , thx
chrrox
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Re: Idolm@ster

Post by chrrox »

its the same format but its filesystem is encrypted.
headgehof
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Re: Idolm@ster

Post by headgehof »

new The Idolm@ster: Gravure For You! Vol. 3 for ps3 exploracion is .tsk :ninja:
chrrox
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Re: Idolm@ster

Post by chrrox »

all the files are identical to the first game except they encrypted them.
kawayide
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Re: Idolm@ster

Post by kawayide »

wow It looks great!
HatsuneMiku15
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Re: Idolm@ster

Post by HatsuneMiku15 »

Nice one!

I was also wondering if the Noire one is fixed already ;w;
kawayide
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Re: Idolm@ster

Post by kawayide »

hi chrrox,i look at motion anime file(not bind pose motion). i'm sure one song has multiple motion files, and, divides to three group: left(file name with letter 'l'), center(with letter 'c'), right(with letter 'r'), corresponding to 3 dancers in game: left, center, right.
each group usually has 6 files: non-loop, xxloopxx, xxHANDLxx, xxHANDRxx....

these motion files are different from bind pose motion file, a strenge format:
usually only 9 to 25 channels in a file(but bones over 200)
each keyframe only 3 short value. I think they are just rotations. no scale and translation.

Do you know how channels are set to bones? And how to convert the keyframes?
hanable132
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Re: Idolm@ster

Post by hanable132 »

Sorry for the necro.

In case you are still wondering, it isn't that much different from the bind pose file.
So there are 25 3-tuple.
The first 2 short tuple are all 0 (which i guess you could say if for bone 0 and 1) the next short tuple is the the position(for bone 0 or 1?)
the next 22 tuple are rotation corresponding to bone 2 to 24.

for hand its all rotation where bone 24-39 is for the right and 40-54 is for the left.

So one line is one frame, where one frame is 1/60th of a second, so there is no keyframes.

On a side note I really can't' figure out imas2, if its encrypted or compressed, cause I can't tell the difference. However the s2d (bg2d) and nub2(sounds) files seems to have some kind of a pattern.
chrrox
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Re: Idolm@ster

Post by chrrox »

they are encrypted based on file names.
best bet is to dump it from 360's ram.
that is what one guy did to extract the models and anims from it.
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