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Archlord Game File Format
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- ultra-n00b
- Posts: 1
- Joined: Wed Oct 05, 2011 7:45 pm
Re: Archlord Game File Format
I use this quickbms script to unpack the files in character.dat (230MB Size File)
Sorry, Could you explain me how i do to create this "quickbsm file" ? pls
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- ultra-veteran
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Re: Archlord Game File Format
Anyone can upload the files from megaupload to another place?
These links are dead.
Thanks in advance.
These links are dead.
Thanks in advance.
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- mega-veteran
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Re: Archlord Game File Format
Can anyone help me to unpack DAT files?
I've tried with bms but i got this error
http://i46.tinypic.com/34pm0as.png
I've tried with bms but i got this error
http://i46.tinypic.com/34pm0as.png
Re: Archlord Game File Format
Hello everyone,
I'm in need to advance on that subject, because the server side has been reworked entirely and i'm stuck on graphical import.
The issue i have is about animations that are based on Renderware and some others files that have .dff files packed in a .dat (different script to be used)[/b].
Indeed i can see IK points to keep the consistency of a 3D model, however i can't find how to use the animation .ean to make that model moving.
I think it's about import, since the extension is based on Renderware software and i currently don't really know how to use, since Renderware's files seems to be hard to convert ?
Some files are packed with several .dff files and we would like to be able to use them, can someone do a QuickBMS script for thoses ?
Can someone help with some wisdom ?
I'm willing to make an entire community happy with a real server.
I'm in need to advance on that subject, because the server side has been reworked entirely and i'm stuck on graphical import.
The issue i have is about animations that are based on Renderware and some others files that have .dff files packed in a .dat (different script to be used)[/b].
Indeed i can see IK points to keep the consistency of a 3D model, however i can't find how to use the animation .ean to make that model moving.
I think it's about import, since the extension is based on Renderware software and i currently don't really know how to use, since Renderware's files seems to be hard to convert ?
Some files are packed with several .dff files and we would like to be able to use them, can someone do a QuickBMS script for thoses ?
Can someone help with some wisdom ?
I'm willing to make an entire community happy with a real server.
Last edited by Feldunost on Fri Nov 28, 2014 2:46 pm, edited 1 time in total.
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- ultra-n00b
- Posts: 1
- Joined: Wed Oct 26, 2011 9:07 pm
Re: Archlord Game File Format
Any chance someone could take a look at animation files again? Those are .ean files which are actually dummy renderware files with the animations inside.
No clue what file format those are in, I don't have any idea where to start...
Any help would be much appreciated! The 3dsMax importer from Chroxx helped a lot already, it would be nice though to have the 100% correct animations as well though.
No clue what file format those are in, I don't have any idea where to start...
Any help would be much appreciated! The 3dsMax importer from Chroxx helped a lot already, it would be nice though to have the 100% correct animations as well though.
Re: Archlord Game File Format
Hi,
Would it be possible for someone to look into this again? i'm looking for the models with the animations for messing around with them in Unity.
Regards,
bjorn130
Would it be possible for someone to look into this again? i'm looking for the models with the animations for messing around with them in Unity.
Regards,
bjorn130