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Archlord Game File Format

Post questions about game models here, or help out others!
wangdin1982
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Re: Archlord Game File Format

Post by wangdin1982 »

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goder2910
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Re: Archlord Game File Format

Post by goder2910 »

I tried to download the new Archlord Global client. The quickBMS of chrox not work anymore.
Any news to decrypt the .dat file ? :D
angels85
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Re: Archlord Game File Format

Post by angels85 »

I use this quickbms script to unpack the files in character.dat (230MB Size File)


Sorry, Could you explain me how i do to create this "quickbsm file" ? pls :)
pixellegolas
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Re: Archlord Game File Format

Post by pixellegolas »

you just save the code in notepad as blah.txt and open with quickbms :)
raziel
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Re: Archlord Game File Format

Post by raziel »

Anyone can upload the files from megaupload to another place?

These links are dead.

Thanks in advance.
Drawing
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Re: Archlord Game File Format

Post by Drawing »

Can anyone help me to unpack DAT files?
I've tried with bms but i got this error

http://i46.tinypic.com/34pm0as.png
Drawing
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Re: Archlord Game File Format

Post by Drawing »

Can anyone give me the client of the dead link? plz
Feldunost
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Re: Archlord Game File Format

Post by Feldunost »

Hello everyone,

I'm in need to advance on that subject, because the server side has been reworked entirely and i'm stuck on graphical import.
The issue i have is about animations that are based on Renderware and some others files that have .dff files packed in a .dat (different script to be used)[/b].


Indeed i can see IK points to keep the consistency of a 3D model, however i can't find how to use the animation .ean to make that model moving.
I think it's about import, since the extension is based on Renderware software and i currently don't really know how to use, since Renderware's files seems to be hard to convert ?

Some files are packed with several .dff files and we would like to be able to use them, can someone do a QuickBMS script for thoses ?


Can someone help with some wisdom ?
I'm willing to make an entire community happy with a real server.
Last edited by Feldunost on Fri Nov 28, 2014 2:46 pm, edited 1 time in total.
Feldunost
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Re: Archlord Game File Format

Post by Feldunost »

UP Someone ? :oops:
darkness89
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Re: Archlord Game File Format

Post by darkness89 »

Any chance someone could take a look at animation files again? Those are .ean files which are actually dummy renderware files with the animations inside.

No clue what file format those are in, I don't have any idea where to start...

Image

Any help would be much appreciated! The 3dsMax importer from Chroxx helped a lot already, it would be nice though to have the 100% correct animations as well though.
bjorn130
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Re: Archlord Game File Format

Post by bjorn130 »

Hi,

Would it be possible for someone to look into this again? i'm looking for the models with the animations for messing around with them in Unity.

Regards,
bjorn130
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