This game seems to have pretty good assets and models, so I wanted to check what kind of game files it used. I found out that the files are compressed in a similar format to the one used for Arc Rise Fantasia on Wii (which was discussed in this topic: viewtopic.php?f=10&t=4836). The game is by the same developer, after all, just on different platforms.
I tried to open the "BCHR_APL00.VOL" file with a hex editor, and from what I can see it should contain a few different files:
- apl0.bms
- apl0.edx
- param1.bin
- param2.bin
- chr_m_apl00.mdl (the actual model, I think, don't know in which format)
- ... a bunch of .anm files (that should be animations)
- eb205.efp
- btl_apl.phd
- btl_apl.pbd
However, looks like the one used here is a slightly different format. I tried to use the quickbms vol algorithm written to open the .vol file of ARF, but it doesn't matter which file I choose to open, it always shows me this error message:
Code: Select all
offset filesize filename
------------------------------
20030000 1619002112 apl00.bms
- error in src\quickbms.c line 7665: myalloc()
Error: Not enough space
Press RETURN to quit
I attached this same file to the post. Could you please take a look at it, and see if there's a way to edit the old algorithm in order to open this kind of .vols, too?
Thank you very much!