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WIP - Fear 2 Tools
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Re: WIP - Fear 2 Tools
I've been having the exact same problem. I've not a clue why it won't work even as instructed with the readme.
Fear 2 Tools - Batch command
Edit - kicking myself here - TEXConverter.exe -batch -tex ".\" ".\DDS\" -d
Converted all tex files to DDS from fear2, wasn't using the correct command line for the bat file.
Converted all tex files to DDS from fear2, wasn't using the correct command line for the bat file.
Re: WIP - Fear 2 Tools
I'm trying to use these tools on Condemned2 (same engine) but no luck...
Unfortunately, it also looks like there still is no model converter-importer/exporter either (for either game)
Unfortunately, it also looks like there still is no model converter-importer/exporter either (for either game)
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im need help
hello,im download the tools of fear 2,but im need a creator of arch01 file.
im need a creator or builde or compresor.im wont compress the game fear 2 and the files arch no have a good ratio of compresion.
im need build arch01,because im extract arch01 file, firs whit extractor, and after compress, and the ratio is best.but need after build the archive arch01 for reemplace to original.
sombody help me.
thanks
im need a creator or builde or compresor.im wont compress the game fear 2 and the files arch no have a good ratio of compresion.
im need build arch01,because im extract arch01 file, firs whit extractor, and after compress, and the ratio is best.but need after build the archive arch01 for reemplace to original.
sombody help me.
thanks
Re: WIP - Fear 2 Tools
How can i compress data to .bndl? If u can extract u must be able to compress too.
New Download Link Wanted
The download link for these tools is offline of course.Crypton wrote:Code: Select all
http://www.megaupload.com/?d=SILDTR0R
Does anyone have a working download link for these or other FEAR 2 tools?
Re: WIP - Fear 2 Tools
Sorry for a possible necro but how did you get the Arch Extractor working? Everytime I double click it it doesn't do anything, and using command prompt says its not recognized as an internal or external command, operable program or batch file.
Re: WIP - Fear 2 Tools
it's does 101% working
1. unpack the arch01's
2. create a directory in root gamedir with the full name of the arch: "Layer02.Arch01"
3. unpack the BNDLs inside with deletion:
h:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse>BndlExtractor.exe -batch ".\"
".\" -d
4. move all the files from within h:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse into root of the arch's dir:
H:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse\*.* > H:\FEAR2GOG\Layer02.Arch01
5. in contrast, move all the *.wld*, *.gamedb, *.lvbndl (files only) etc that you see now inside H:\FEAR2GOG\Layer02.Arch01
and move them into H:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse\*
known bugs: videos are not working - you will see the displays are gray and so are any intro scenes
many game events don't work: for example in the first level the elevator doesn't open
I think these bugs can be fixed by testing and finding the correct bndl file that contains the events/videos
for example the event for the elevator in the first level is located in m01_penthouse_0001.bndl
and the texture flicker bug is fixed with m01_penthouse_0028.bndl
this is not very practical for modding, going over 100's of files every time to fix one problem at a time
I think for texture modding it's best to use external tool like uMod or TexMod and paint a good layer of your own shaders with reshade
extracting BNDL only necessary for modding the rest of the game, for example I used it to remove the grapple from the abomination monsters
1. unpack the arch01's
2. create a directory in root gamedir with the full name of the arch: "Layer02.Arch01"
3. unpack the BNDLs inside with deletion:
h:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse>BndlExtractor.exe -batch ".\"
".\" -d
4. move all the files from within h:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse into root of the arch's dir:
H:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse\*.* > H:\FEAR2GOG\Layer02.Arch01
5. in contrast, move all the *.wld*, *.gamedb, *.lvbndl (files only) etc that you see now inside H:\FEAR2GOG\Layer02.Arch01
and move them into H:\FEAR2GOG\Layer02.Arch01\Worlds\sp\m01_penthouse\*
known bugs: videos are not working - you will see the displays are gray and so are any intro scenes
many game events don't work: for example in the first level the elevator doesn't open
I think these bugs can be fixed by testing and finding the correct bndl file that contains the events/videos
for example the event for the elevator in the first level is located in m01_penthouse_0001.bndl
and the texture flicker bug is fixed with m01_penthouse_0028.bndl
this is not very practical for modding, going over 100's of files every time to fix one problem at a time
I think for texture modding it's best to use external tool like uMod or TexMod and paint a good layer of your own shaders with reshade
extracting BNDL only necessary for modding the rest of the game, for example I used it to remove the grapple from the abomination monsters
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Re: WIP - Fear 2 Tools
Is there anyway to extract sounds with correct sound filenames from the SoundDB.gamedb?
I have the bms script here for sounds.
I have the bms script here for sounds.
Code: Select all
# FEAR 2 .snd extractor
# names may be in Game\database_sound\SoundDB.gamedb
get BASE_NAME basename
get FILE_SIZE asize
get DUMMY long
get ENTRIES long
get ENTRIES_OFFSET long
get HEADERS_OFFSET long
get DATA_OFFSET long
set I long 0
#extract data directly, ignoring headers
for OFFSET = DATA_OFFSET < FILE_SIZE
goto OFFSET
get SIZE long
math SIZE += 0x08
string NAME p= "%s__%04i.snd" BASE_NAME I
log NAME OFFSET SIZE
math OFFSET += SIZE
math I += 1
next
# failed attempt to extract in header order
# some files don't seem to have proper pointers
#goto ENTRIES_OFFSET
#
#for I = 0 < ENTRIES
# get ID long
# get ENTRY_OFFSET long
# savepos CURRENT
#
# goto ENTRY_OFFSET
# get SUBFILES long
# math ENTRY_OFFSET += 0x10
#
# for J = 0 < SUBFILES
# #there is a mini header but is also in the extracted file
# math ENTRY_OFFSET += 0x18
# goto ENTRY_OFFSET
# get OFFSET long
# math ENTRY_OFFSET += 0x08
#
# math OFFSET += DATA_OFFSET
# goto OFFSET
# get SIZE long
# math SIZE += 0x08
#
# string NAME p= "%s__%03i_%02i.snd" BASE_NAME I J
# print "EN=%ENTRY_OFFSET|h%, OFF=%OFFSET|h% SZ=%SIZE|h%"
# log NAME OFFSET SIZE
# next J
#
# goto CURRENT
#next I
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Re: WIP - Fear 2 Tools
I know this is old but a friend of mine found a version of F.E.A.R. 2 that is 4 month prior to the release and there are some models and textures that we want from there, the thing is that this tool says that the version is to old to open, is there any way to open it?