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L.A. Noire

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nikobelic12
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Re: L.A. Noire

Post by nikobelic12 »

Hello guys I wanna mod L.A noire for The PC im sorry im new here.
I see you guys have modding tools in progress i need some help Extracting some textures from the big.pc files the files i realy wanna Extract are the face textures clothes and building textures.
I been looking through your forms and i found nothing on how to Extract the face textures,building textures,or clothes from L.A noire. Just some from the PS3 Version and Xbox Version.Witch i don't have those versions only the PC version i wanna change some signs and suits in the game along with some of the Face textures.
If someone could inform me on how to do it i would be I would appreciate it.
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Re: L.A. Noire

Post by flatz »

gjinka wrote:Which file(s) stores fonts?
Fonts are in out.wad -> out\fonts\
They can be generated via BMFont: http://www.angelcode.com/products/bmfont/
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Re: L.A. Noire

Post by michalss »

Falo wrote:
I'm sure you already knew that there are more than 7 languages worldwide, so why the question? Isn't it obvious? It's not like people have nothing better to do than translate the same languages that already exist within the game...
Of course those 7 languages you mention are the ideal marketing approach for selling something but players do exist beyond the profiting potential.
I can understand that people want a game in their native language, but in opinion i'm german and i only need english, because most of the time a translation is not good and much better when you play it in english, i'm not a big fan of translations if an english version is available.
Can you tell us how to force game to use extracted files? Because you say that repacking is not needed.
place the files in the same folder as LANoire.exe,
example: "C:\Games\LANoire\LANoire.exe" then "C:\Games\LANoire\intermediate\..."
but this only works with the real name, not the generated names.
who can write clearly and distinctly the structure of files containing subtitle, text menu ... and how to unpack it?
edit in programs:
DDS = photoshop(free analog gimp)
DAE = photoshop(free analog blender)
text is in *.atb files, this is compiled binary script format, use an hex editor like "MadEdit" for translations, to unpack it we have to write a decompiler/compiler

*.dae are the raw source files rockstar uses, but the finished game uses a custom model format inside of "trM#" files
Hi Falo,

Can you please fiinish pack for BIG files on X360? I would really need it. We can also chat about reward if that will speed the proccess? If you want pls contact me on PM wiht your ICQ, MSN or Skype details.

Thank you
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: L.A. Noire

Post by gjinka »

flatz wrote:
gjinka wrote:Which file(s) stores fonts?
Fonts are in out.wad -> out\fonts\
They can be generated via BMFont: http://www.angelcode.com/products/bmfont/
thanks! I want to add polish characters(or replace existing characters), I must edit only dds files? And can you tell where are language files?
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Re: L.A. Noire

Post by flatz »

gjinka wrote:thanks! I want to add polish characters(or replace existing characters), I must edit only dds files?
No, you must not. You need to create a new similar font in the BMFont with the Polish character set. Textures will be created then automatically.
gjinka wrote:And can you tell where are language files?
All localized texts are located in ATB files.
gapiukr
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Re: L.A. Noire

Post by gapiukr »

Who knows in what file are text games.
example:
hold to run
if it can be a full path.
thx
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Re: L.A. Noire

Post by kramla »

Hi, we've just finished our translation of the game (http://la.noire.cz/index.html), so if there will be any interest i can post in few days the tools I have. But as I can see here, the extraction tool is better than mine, because mine is much more programeer's version (without file names, just numbered files). Also my repack tools are done only for some of the big files in pc version and only for packing back the texts, fonts etc.

I think it will be better to finish the tool here than use mine to mod the game. So if there is needed the help with repacking the archives, texts, font or something back to files and archives i can share what i know about it.
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Re: L.A. Noire

Post by gjinka »

@kramla

Can you tell me how to edit font? And relase your tools pls :keke:
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Re: L.A. Noire

Post by flatz »

gjinka wrote:Can you tell me how to edit font? And relase your tools pls :keke:
See a my post: viewtopic.php?f=10&t=6623&start=270#p62885
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Re: L.A. Noire

Post by huckleberrypie »

How about the models? Will they be hacked, too?
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Re: L.A. Noire

Post by Tosyk »

huckleberrypie wrote:How about the models? Will they be hacked, too?
just post some samples in right brunch and maybe someone can help you.
model format is not very complicate
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Re: L.A. Noire

Post by huckleberrypie »

The contents of this post was deleted because of possible forum rules violation.
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Re: L.A. Noire

Post by Tosyk »

huckleberrypie wrote:And by the way, I saw a guy who had a ped model of Phelps for San Andreas on his website.
please show me :)
huckleberrypie wrote:And by the way, I saw a guy who had a ped model of Phelps for San Andreas on his website. From what I've read you were the one who ripped the player model.
you mean this?
it's just rip, you right
Tosyk wrote:right brunch
i'm talking about 3d model section
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Re: L.A. Noire

Post by huckleberrypie »

I'm talking about this: http://diego4funzone.blogspot.com/2011/ ... ctive.html

Well, sorry if I posted this on the wrong section, but I'm not that arsed to make a new topic about it and end up with no replies. But anyway, is it possible to put a custom model back into the game like in GTA? Mafia II was promising but afaik I haven't heard of any new news regarding models for that game.
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Re: L.A. Noire

Post by Tosyk »

huckleberrypie wrote:is it possible to put a custom model back into the game
i think it will not be posible because of complicate face animation, maybe it will, but without face expressions :?

btw, i'm making detailed heads for each character (right-ingame, left-mywork):
Image Image
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